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5c22d9f916
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svn merge -r39877:39878 https://svn.blender.org/svnroot/bf-blender/trunk/blender, merged manually
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2011-09-03 12:39:17 +00:00 |
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b62b9f16b8
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ability to create polygons and loops from python (low level mesh creation access, not nice api but functional).
updated:
mesh.from_pydata(vert, edge, polys)
... so it can take polygons rather then faces, this is much better suited for scripter access.
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2011-09-01 09:11:00 +00:00 |
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b20c9b0ba3
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minor edits, pep8 - also correct float -> double promotion for blf.
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2011-08-30 10:49:58 +00:00 |
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43ab8e8624
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* Merge trunk up to r39790.
* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
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2011-08-30 08:22:03 +00:00 |
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b4b046995b
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* Removing mocap GSoC (is an addon already).
* Fixing ffmpeg-0.8 errors.
* Fixing Ketsji paths.
* Removing DoSound from BGE.
* Fixing audio scene update to use only current scene objects.
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2011-08-28 14:21:44 +00:00 |
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a9dea3afe9
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correct missing bpy doc references.
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2011-08-26 18:48:48 +00:00 |
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291ae8822d
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executing operators that changed the context from the console wasnt returning an operator set/flag.
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2011-08-25 17:59:37 +00:00 |
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f0d5abfcb2
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Merging trunk up to r39637.
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2011-08-22 20:31:46 +00:00 |
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1324173e99
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pep8 edits and change '!= None' to 'is not None'
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2011-08-22 09:01:49 +00:00 |
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78b147fbc2
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Commenting and pep8 compliance
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2011-08-17 10:13:24 +00:00 |
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0b7911cf0a
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Small change that improves usability to advanced retargeting
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2011-08-16 19:12:36 +00:00 |
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23807d1fb4
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Merging trunk up to r39447.
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2011-08-16 14:11:58 +00:00 |
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c8ae881b61
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Added option to each retargeted bone to fix twist issues caused by variable bone rolls and unknown axis differences. Also made retarget operator a single undo
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2011-08-15 10:18:02 +00:00 |
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3237f39243
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Small fix to autoloop due to changes in utility function by animation stitching
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2011-08-15 10:17:04 +00:00 |
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551e8bc72c
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py api - optional sep argument for bpy_extra.io_utils.unique_name() since for some formats '.' is an invalid char.
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2011-08-15 04:58:19 +00:00 |
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2fef8f13f0
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Added argument to retargeting - step size. Allows retargeting every other 'step' frame, useful for previewing or faster retargeting.
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2011-08-13 18:46:34 +00:00 |
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24b18fd154
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More work on Advanced Retargeting and some stride bone bugs
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2011-08-12 18:10:31 +00:00 |
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8fd246cb70
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add bpy.types as a module for convenient imports, eg:
from bpy.types import Menu
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2011-08-12 06:31:39 +00:00 |
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f1a8c26aa3
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Additional work on animation stitching, now with auto-guess capability. Only a few bugs left, regarding animations translation
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2011-08-11 16:46:27 +00:00 |
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05b7ccb736
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Optimizations following intensive profiling of retarget and other lengthy functions. Retargeting now takes ~30% less time
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2011-08-11 14:50:19 +00:00 |
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87e9c0ffaa
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Advanced Retargeting option: If the end user armature is complex, on the level of Sintel/Mancandy rigs, the user is requested to mark Advanced Retargeting, and constraints will be semi automatically configured to retarget the animation and then Retargeting will bake and remove these constraints
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2011-08-11 13:47:49 +00:00 |
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ef18ec335f
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svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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2011-08-11 05:04:01 +00:00 |
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fba1f50d0a
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Mostly finished implementation of animation stitching, with lock bone functionality, allowing the user to choose a bone that maintains its position during the blend
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2011-08-10 20:37:57 +00:00 |
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1eaeaf8cd8
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Fix for previous commit, now a fake user flag is added when switching between retargeted animations, so they don't get lost on save
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2011-08-10 20:36:52 +00:00 |
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b5d556d432
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Initial programming of stitch animation operator. WIP
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2011-08-10 18:41:04 +00:00 |
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8afad10f98
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Continued changes to storing of retargeted animation data, making it possible to easily switch between all retargeted clips, and stitch them with the future operator
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2011-08-10 18:40:14 +00:00 |
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60eec89cda
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Created property systems for multiple retargets on a single armature, for this type of use and animation stitching. Also contains some placeholder UI and code for animation stitching.
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2011-08-08 11:09:56 +00:00 |
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22d2764d50
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use static sets rather then tuples, python optimizes this case.
minor change to lightmap unpack collecting unique meshes.
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2011-08-08 05:21:37 +00:00 |
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daab78bc61
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Merging trunk up to r39145.
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2011-08-07 15:25:06 +00:00 |
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38280ba38e
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fix [#28172] Cannot restore Add-ons tab in user preferences after a failed attempt to install an add-on.
non utf8 addons would make the addon UI vanish, now give a message in the console and UI.
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2011-08-07 04:55:58 +00:00 |
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9a9330d88c
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Post Retarget fixes - added an Update Constraints button, that recalculates all fixes. Useful for when the user makes some external change to the animation
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2011-08-05 08:44:16 +00:00 |
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63c7bacc7b
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Updated Vector/Matrix multiplication to new order as required by mathutils
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2011-08-05 08:41:16 +00:00 |
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b5e55ff44b
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Small fix to Path Editing - now mute's original forward motion curve
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2011-08-05 08:40:06 +00:00 |
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ecd4b86982
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Initial coding of path editing operator. Still needs some work, but all the basic functionality is there. Select a path and the stride bone (as active) and it will reparameterize the path to propel the armature forward in the same magnitude of the original
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2011-08-03 22:26:59 +00:00 |
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ab3fc2fa5c
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Added functions for toggling DOF Constraints on user rig based on range of motion in motion capture clip. Limit Rotation constraints are added based on the min and max of each DOF of each bone in its local space
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2011-08-03 18:16:32 +00:00 |
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b9039168fe
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Fixed coding style to conform to pep8
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2011-08-03 18:13:44 +00:00 |
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eb9d591898
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* Merging trunk up to r38981.
* Fixing a minor issue in a previous commit.
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2011-08-03 12:44:52 +00:00 |
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a10245a1fa
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fix [#28151] export OBJ don't save the extension
also correct some typos
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2011-08-03 05:32:07 +00:00 |
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827f92497e
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Other bone functionality coded for point post retarget fix. You can now set the point to be offset from a second bone, i.e. follow other bone's path
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2011-08-02 17:08:49 +00:00 |
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9026dc6ee4
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Fixed a few small typos.
Kent
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2011-08-02 17:00:44 +00:00 |
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4e8e502c02
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Merging trunk up to r38932.
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2011-08-02 12:16:06 +00:00 |
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3e85ec432e
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3D Audio GSoC:
Adds new speaker object type.
Notes:
* Needs some nice icons
* Quickily review by Joshua Leung (5 mins)
* Properties UI updated (with help of Thomans Dinges)
* Speakers have their own theme color
* No real audio functionality yet.
* Minor bug regarding lamps/lattices fixed in interface_templates.c
I personality tested:
* Creation, Deletion, Duplication
* Saving, Loading
* Library linking (incl. make local)
* Tracking
* Dope Sheet, Outliner
* Animation
* Drawing (incl. Theme)
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2011-08-01 11:44:20 +00:00 |
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2620bd0ade
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fix for error in recent commit.
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2011-07-31 12:46:34 +00:00 |
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f4293067c1
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py api: sphinx doc corrections, pep8 cleanup and style edits, also added __all__ to some modules which were missing it.
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2011-07-31 03:15:37 +00:00 |
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29f214f7f3
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Merging up to trunk r38834.
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2011-07-29 21:28:18 +00:00 |
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ce1c78e18b
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Changed name of Mocap constraints to mocap fixes, for user clarity.
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2011-07-29 18:23:16 +00:00 |
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2658949752
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pep8 cleanup, also print message when attempting to run in animation player mode.
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2011-07-29 01:24:03 +00:00 |
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b71ccf3e06
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fix error in writing dupligroups for X3D export, may have effected other exporters too.
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2011-07-28 07:10:39 +00:00 |
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5132be21d1
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fix [#28075] After the correction of No.38528 is applied, the following phenomenon has been generated.
own fault in recent addition of bpy.path.basename() not supporting byte paths.
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2011-07-25 04:00:11 +00:00 |
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7f60ee6cb5
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reverse vector multiplication order for some internal functions.
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2011-07-25 03:59:01 +00:00 |
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