Commit Graph

69 Commits

Author SHA1 Message Date
Julian Eisel
5138fe3c0a Outliner: "All Collections" mode showing the master collection hierarchy
Reordering is disabled for now. Link, unlink and override operators
are only available while in "Active Layer" mode, not in "All
Collections".
2017-02-27 22:24:59 +01:00
Julian Eisel
c24b4e0cd0 Outliner: Rename "Collections" display mode to "Active Render Layer" 2017-02-27 21:15:49 +01:00
Julian Eisel
aff8ce438a Outliner: Don't use alphabetical sorting for collections
Order of collections matters, so sorting the outliner entries to be
alphabetical is misleading.
2017-02-26 22:34:58 +01:00
Dalai Felinto
011c8c730f Outliner collection operators, all but collection link
Note: It may be missing a notifier to prevent Outliner from crashing
when deleting collections.
2017-02-16 14:39:56 +01:00
Dalai Felinto
574d6011f4 Revert "Collection Editor based on patch by Julian Eisel"
This reverts commit 3da834e83c.

We will use the outliner for this now.

I'm also moving the collections_ops.c to outliner_collections.c
2017-02-15 18:17:34 +01:00
Julian Eisel
9e3cf0c2e8 Draw buttons for editing collections in outliner 2017-02-09 20:39:58 +01:00
1ad842d432 UI: Add missing menu item 2017-01-25 01:00:28 -05:00
6fbe6eb033 Fix T48703: Name inconsistency w/ area maximize/fullscreen
Name operator based on default behavior.
2016-06-22 07:47:30 +10:00
6856ea0642 Bugfix T43866: 'Purge all' button in the outliner
The cleanups in 08a2101 forgot to modify the UI code which was using these values.
2015-03-03 12:52:18 +13:00
263518ec49 Outliner: "Purge All" function for Outliner in "Orphaned Datablocks" mode
Many users have been requesting a way to remove unused datablocks from the file/session
"without closing and reopening" Blender (or at least that's the impression I'm getting).

This commit adds a new operator (exposed as the "Purge All" button in the header of
the "Orphaned Datablocks" mode in the Outliner, which seems to be the logical
place for this) for doing so. It does so by wrapping up the save and "revert"
(i.e. reload the saved file from disk, without needing to quit Blender) operators
along with a confirmation prompt for good measure.

Caveats:
* Ultimately, we still cannot really cleanly delete any datablocks from the current
  session outright without reloading the file/data at some point. Thus, we do need
  to reload the file again before it can be used.
* This does mean that this operation is irreversible. Notably, Undo history is lost
  is doing this operation. Hence the warnings...   (Then again, undo/redo actually
  reloads the entire scene DB from memory, so it's not anything uncommon ;)

Other Notes:
* The addition of this operator brings this mode more into line with being a kind of
  "Trashcan" place, with this new operator being the manual "Empty Trash" button.
  If the "Orphaned Datablocks" name is too obscure, maybe we could rename this
  mode to "Trash" or something similar?
2015-02-16 01:21:47 +13:00
e91148e463 RNA/API: name outliner sort option like UIList 2015-01-19 14:22:02 +11:00
julianeisel
ffe56536f1 Outliner: Make alphabetical sorting optional
A new option to the Outliner's View menu is added to enable/disable sorting of items.
2015-01-19 01:01:23 +01:00
Dalai Felinto
7c25f16f1a Fullscreen Editor (new fullscreen mode for clean UI)
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI

* Maximize Editor: (old Ctrl+Up)
* Full Screen Window: (old Alt + F11)
* Full Screen Editor: new operator (Alt + F10)
* Change Show/Hide Header: (Alt + F9)

When the mode is on moving the mouse near the top right corner of the
editor shows an icon to go back to the normal editor mode.

This was originally intended for the multiview branch, but this
functionality also benefits non-stereo workflows, thus it can be
reviewed and committed independently.

Development notes:
* This includes cleanups in the code to sanitize the naming of
  fullscreen/maximize across the window/editor code.

* Originally the idea was to make the window fullscreen as well, but
  this idea was dropped.

* You can see the clicking area when debug is 1

* Technically the user can be left with an unfaded icon in the corner
  (specially when using a tablet). If we think this is too bad we can
  increase the action zone to be the whole screen, or something similar.

Reviewers: campbellbarton [1], ton [2], fsiddi [2]

[1] actual code review
[2] design review

Differential Revision: https://developer.blender.org/D678
2014-10-14 15:11:41 -03:00
a71f072f9c UI: Replace +/- menus with collapsible ones
Patch D160, by Scott Petrovic with  own modifications.
2014-01-27 18:42:11 +11:00
5b83a89c81 Followup to r59434 : py UI scripts edits.
Notes:
* Made those edits by full checking of py files, so I should have spoted most needed edits, yet it remains quite probable I missed a few ones, we'll fix if/when someone notice it...
* Also made some cleanup "on the road"!
2013-08-23 20:41:21 +00:00
65d9d2e3e0 2.6 UI Files:
* Code cleanup in the space_*.py files.
* Removed layout.column() statement in _MT_ panels, they are useless.
* Only define variables at the beginning of a function!
2011-08-13 17:52:13 +00:00
b374ab919a import common classes from bpy.types, saves ~1000 python getattrs on startup. 2011-08-12 06:57:00 +00:00
265cdf29fb fix [#26754] Live Edit and Editing UI scripts don't work 2011-04-04 10:13:04 +00:00
2e6a02438e move script directories for internal blender scripts.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators

scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.

~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-03-21 12:35:49 +00:00