b68b26c265
Attempt to fix GLSL errors on Blender startup.
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I couldn't reproduce either, but calling min() with different argument
data types and indexing vectors with an index not known at compile time
seem likely to cause problems.
Ref T52404, T52404.
2017-08-15 18:52:25 +02:00
4e1257f2d8
Make particle size follow world space instead of screen space
2017-06-06 09:57:18 +02:00
eef92770a1
Optimize particle primitive shader
2017-05-23 18:39:22 +02:00
9bc88b69d8
Implement particle velocity and acceleration visualization
2017-05-23 18:39:22 +02:00
6f063bdb1c
Use pointers to actual data for particle uniforms
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This makes particle color uniforms point directly to material color, and
particle size uniforms point directly to ParticleSettings size.
2017-05-23 14:37:01 +02:00
b5426b50fb
Rename/move particle shaders
2017-05-23 14:20:10 +02:00