Commit Graph

508 Commits

Author SHA1 Message Date
4faef1e10c Add drag-resize to uiTemplatePreview (mat/tex/etc. preview widget).
This is done by adding a new button type, GRIP, similar to other numbuttons
(scroll, slider, ...), which here controls the preview height.

Then, we add a new DNA struct to be able to save that height in Blend files
(note I choose not to use Panel struct for this, because we would then have the
same limitation we used to have with uiLists, only one preview per panel
and no preview outside panel).

This implies a change to template_preview UI RNA/py API (each preview needs an ID),
but this is backward compatible, as by default datablock type will be used if no ID is
given (which means e.g. all material previews with no ID will have same height).

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D342
2014-04-02 13:03:11 +02:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
2020a15153 Fix playercompile after boolifications 2014-03-31 14:58:22 +02:00
7b7196e3ad Code cleanup: modifier_skin_customdata_ensure was a bad level call 2014-03-16 21:55:30 +11:00
2097e621ed Code cleanup: use r_ prefix for return args 2014-03-16 03:26:23 +11:00
35ed7486c7 Mesh API: rename 'octree' to 'spatial' since internally its using kdtree 2014-03-13 01:49:47 +11:00
5bceb00a61 Mesh API: replace octree mirror with kdtree 2014-03-13 01:49:47 +11:00
0b63704c30 Fix player stubs after change in compositor 2014-02-05 18:44:48 +01:00
2f8de5075d Fix another player stub after type change 2014-02-03 11:55:55 +01:00
62a3fe2323 Fix player stub after type change 2014-01-31 20:56:51 +01:00
8fa4517a20 BGE: remove freestyle from stubs, all functions were out of use 2014-01-28 17:59:00 +11:00
8bf9bf37ec Identified the freestyle stubs breaking pragma GCC diagnostic error "-Wmissing-prototypes”, diasabling this case for now 2014-01-27 23:01:03 +01:00
74108e2d6c Fix player compile in scons and disable -Wmissing-prototypes for Apple atm. 2014-01-27 19:36:05 +01:00
a5c35fb27f Code cleanup: use booleans where appropriate 2014-01-28 04:00:04 +11:00
0c6a01ca00 Use includes for blenderplayer stubs
exposes many incorrect and redundant stubs
2014-01-28 01:55:10 +11:00
a71f072f9c UI: Replace +/- menus with collapsible ones
Patch D160, by Scott Petrovic with  own modifications.
2014-01-27 18:42:11 +11:00
b64f897606 WM: add WM_operatortype_remove_ptr to remove a known operator 2014-01-23 19:05:56 +11:00
dbf50683fa Add missing struct Lattice declaration. 2014-01-21 17:24:15 +01:00
2dba2e72b7 Code Cleanup: de-duplicate text pasting which only used the first line 2014-01-08 17:39:12 +11:00
163e544006 Fix bookmarks not appearing in file browser after "copy previous settings". 2013-12-20 17:57:11 +01:00
f5076d54cb 'Transform' Python Function for armature, curve and lattice.
patch by Paolo Acampora with some edits.
2013-12-17 23:04:36 +11:00
db795b66fa Fix bplayer broken in own rB51f5c994e9f0. 2013-12-17 10:47:32 +01:00
ab9822eff8 Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire information such as light vector from specified Lamp.
For now this provides the following outputs:

- Color
- Light Vector
- Distance
- Shadow
- Visibility Factor

Note: Color output is multiplied by the lamp energy.  Multiplication of
color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor
produces the exact same result as the Lambert shader.

Many thanks to Brecht for code review and discussion!
2013-11-25 22:19:47 +09:00
f842ce82e6 UI List: ctrl click on names in list can be used for renaming.
Summary:
More information here:
http://lists.blender.org/pipermail/bf-committers/2013-November/042113.html

Reviewers: brecht

Reviewed By: brecht

CC: mont29

Differential Revision: http://developer.blender.org/D8
2013-11-23 18:43:23 +01:00
000312ab51 Remove Surface modifier when removing force field from object
Summary:
Before this adding Surface type of force field and removing
this field would leave Surface modifier alive in the stack.

This might be really misleading and annoying.

Now removing force field will ensure no modifiers needed for
it are remained in the stack.

This also fixes missing notifier to redraw modifier stack
when changing force field type.

Reviewers: brecht, campbellbarton

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D13
2013-11-19 17:19:06 +06:00
ad34a5cc1b Fix [#34675] *AFTER 2.69* Info view shows duplicate operators with incorrect values of args
Refactored a bit WM api to generate operator's pystring, now it can also handle correctly macro operators. Thanks to Campbell for the review!
2013-11-06 20:56:18 +00:00
d2cd8715f4 Fix blenderplayer build, stub for modifier_skin_customdata_ensure(...) 2013-11-01 16:39:11 +00:00
ff7dbdbaee rename give_cursor to ED_view3d_cursor3d_get 2013-10-26 04:07:18 +00:00
e7f1e1aed1 edits to r60777 - move ED_object_hook_reset_do into BKE object (if RNA needs to call ED_* functions its a hint they might be better in BKE). 2013-10-15 20:15:45 +00:00
cd6477eee0 Fix stubs for player 2013-10-15 17:19:02 +00:00
8cdeba8d67 Fix #36948: blender internal viewport render crashes holding shift+Z pressed
to quickly toggle it on/off.

Problem is accessing freed data, now the job is ended immediately. Fix based
on patch from Sergey and investigation from Bastien.
2013-10-04 12:30:00 +00:00
Dalai Felinto
9745d39eff blenderplayer stubs for WM_keymap_remove
(reported by Thomas Dinges on irc)
2013-09-27 16:58:34 +00:00
3da3c36644 Usual blenderplayer stub fix... ;) 2013-09-07 12:46:48 +00:00
35cd649c66 rename cursor setting functions to make modal set/restore more clearly related functions. 2013-09-06 22:34:29 +00:00
6b51c27414 uiLists enhacements: dragresize and better GRID layout.
Many thanks to Brecht for the review!

* You can now drag-resize uiLists (in default or grid layouts).
** Note about "default" size: when you drag below minimal size of the uiList, it will automatically reset to automatic sizing (i.e. size between rows and maxrows, depending on the number of items to show). This often means (e.g. in Materials list with many mat slots) that the list will grow again to maxrows!

* Grid uiLists now have a customizable number of columns (previously it was a fixed value of 9), and they will respect the rows/maxrows settings as well (i.e. show a scrollbar when needed), instead of growing indefinitly!
2013-08-27 15:27:41 +00:00
Lukas Toenne
b9e34d2938 Fix for own commit, stub functions all use the STUB_ASSERT macro now. 2013-07-25 16:04:26 +00:00
Lukas Toenne
2af08ee7ea Fix for bad level call introduced in r58597. 2013-07-25 15:38:22 +00:00
9634f8f115 transform was flushing the selection (inline), now skip this and use the selection as-is.
flush the selection on entering editmode instead (since the selection mode can be changed with another mesh).
is other tools leave the selection incorrectly flushed, those will need to be fixed so transform works as expected.
2013-07-22 10:44:24 +00:00
Dalai Felinto
77e4227c25 fix stubs for blenderplayer linking 2013-06-01 08:59:52 +00:00
ef4db04da8 code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using the mapping functionality.
replace ED_mesh_calc_normals with BKE_mesh_calc_normals().
2013-05-28 14:23:07 +00:00
9d567dd366 This commit addresses the somewhat weak handling of stackless textures in Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine.
So now, in the new "other" tex context, you can (depending on active data) have direct access to modifiers', force's or brushes' textures...

I also refactored a bit how texture contexts are handled (once again, we had some quite similar code in both space_buttons and RNA sources). This should also solve some harmless glitches like "no texture context selected in UI" sometimes when you remove data related to current texture (see e.g. after removing the material from default cube, in startup scene).

This usage of two different systems for textures, and the handling of switches between them, has been a bit tricky to get working right, but it is OK now I think. I also had to add a bool flag to buttons space, SB_TEX_USER_LIMITED (use_limited_texture_context in RNA), which indicates "new shading" texture code whether it has to ignore materials, lamps etc. (BI) or not (Cycles).

Btw, pinned textures from modifiers/force/etc. were also broken (showing nothing), now it should work too.

Thanks to Brecht for reviewing.
2013-05-17 07:10:10 +00:00
8641baa958 C forbids having variables declarations in the middle of code block. 2013-05-13 11:20:32 +00:00
82612ae950 BGE: I had the assert in stubs.c backwards. However, it looks like the Blenderplayer ends up making a bad level call on startup. So, I've added a way to easily turn the asserts on and off (default to off) to allow people to still hunt down bad level calls without interfering with other people's debug builds. 2013-05-13 04:08:16 +00:00
714f8a4af0 BGE: Adding an assert(true); to every function defined in stubs.c. This should help in hunting down errors caused by code calling into stubs.c, which shouldn't happen while the Blenderplayer is running. Remember, stubs.c is just to help with linking, these calls should never be used! 2013-05-13 02:59:13 +00:00
e5bbf2441a BGE: Tweaking the linking order of the Blenderplayer (CMake) to avoid needing to put BLI code in stubs.c. This fixes an infinite loop with the Edge Split modifier in the Blenderplayer. SCons still has to be tested. 2013-05-13 02:49:18 +00:00
f9250ad515 Yet another Stupid Stub Fix™! 2013-04-22 17:51:08 +00:00
7776e7e7d8 Usual Stupid Blenderplayer Stub Fix™! :P 2013-04-19 15:46:32 +00:00
bd07cac232 Correct stub for snapObjectsRayEx 2013-04-11 15:40:57 +00:00
f8293b8068 Add stub for snapObjectsRayEx 2013-04-11 15:35:16 +00:00
8128444bad Add stub for snapObjectsRayEx 2013-04-11 15:33:10 +00:00