Commit Graph

799 Commits

Author SHA1 Message Date
c23b77fe46 Fix Plyer tm 2018-02-24 17:30:37 +01:00
5fde26454c Fix bplayer (c) 2018-02-16 12:40:11 +01:00
c3ace7950d Merge branch 'master' into blender2.8 2018-02-16 11:51:41 +01:00
8dfe9ef4e3 Fix bplayer (c) 2018-02-16 10:42:43 +01:00
ff2d1edcd4 Fix blenderplayer build. 2018-02-13 20:02:31 +01:00
Dalai Felinto
518d59970d Fix blenderplayer (tm) 2018-02-08 17:44:25 -02:00
9278614115 Merge branch 'master' into blender2.8 2018-02-08 16:27:28 +01:00
e0597baed5 Remove Carve boolean
We've got quite comprehensive BMesh based implementation, which is way easier
for maintenance than abandoned Carve library.

After all the time BMesh implementation was working on the same level of
limitations about manifold meshes and touching edges than Carve. Is better
to focus on maintaining one boolean implementation now.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3050
2018-02-08 15:37:44 +01:00
345c6298e9 Object Mode: move to workspace struct
- Read-only access can often use EvaluationContext.object_mode
- Write access to go to WorkSpace.object_mode.
- Some TODO's remain (marked as "TODO/OBMODE")
- Add-ons will need updating
  (context.active_object.mode -> context.workspace.object_mode)
- There will be small/medium issues that still need resolving
  this does work on a basic level though.

See D3037
2018-02-08 21:14:26 +11:00
f9deea57d9 Fix bplayer (c) 2018-02-06 12:10:41 +01:00
7b675e0dc4 Fix blender player (tm) 2018-01-30 16:36:15 -02:00
7a868d127f Fix blender player (tm) 2018-01-30 16:11:58 +01:00
41945fcfe4 Cleanup: some ED_view3d functions used uppercase D 2018-01-23 23:37:55 +11:00
f20bb6c63f Merge branch 'master' into blender2.8 2018-01-04 00:09:10 +11:00
2f8c2572ed Fix T53632: Objects outside scene shown in popup
Only show objects in current scene when not pinned.

This commit adds a filter argument to id-template
since we may want to filter by other criteria.
2018-01-03 21:54:02 +11:00
ef8bbc8cba Fix bplayer (c). 2017-12-12 14:23:19 +01:00
6a6aeaac7d Fix bplayer (c). 2017-12-04 14:14:42 +01:00
Dalai Felinto
b79b8478ee Cleanup: Rename ViewLayer *sl > ViewLayer *view_layer 2017-11-23 14:58:01 -02:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
Dalai Felinto
3a95bdfc65 SceneRenderLayer Removal/Refactor
This patch moves all the functionality previously in SceneRenderLayer to SceneLayer.
If we want to rename some of these structs now would be a good time to do it, before they are in SceneLayer.

Everything should be working, though I will test things further tomorrow. Once this is committed depsgraph can get
rid of the workaround added in rna_Main_meshes_new_from_object and finish whatever this patch was preventing from being finished.

This patch also adds a few placeholders for the overrides (samples, ...). These are obviously not working, so some unittests that rely on 'lay', and 'zmask' will fail.

This patch does not addressed the change of moving samples to ViewRender (I have this as a separate patch and needs some separate discussion).

Following next is the individual note of the individual parts that were committed.

Note 1: It is up to Cycles to still get rid of exclude_layer internally.
Note 2: Cycles still need to handle its own doversion for the use_layer_samples cases and

(1) Remove the override as it is
(2) Add a new override (scene.cycles.samples) if scene.cycles.use_layer_samples != IGNORE

Respecting the expected behaviour when scene.cycles.use_layer_samples == BOUNDED.

Note 3: Cycles still need to implement the per-object holdout
(similar to how we do shadow catcher).

Note 4: There are parts of the old (Blender Internal) rendering pipeline that is still
using lay, e.g., in shi->lay.

Honestly it will be easier to purge the entire Blender Internal code away instead of taking things from it bit by bit.

Reviewers: sergey, campbellbarton, brecht

Differential Revision: https://developer.blender.org/D2919
2017-11-22 07:13:33 -02:00
Dalai Felinto
7defb27f08 Farewell BaseLegacy
Finally, bases are all using the latest, newest SceneLayer bases.
2017-11-09 15:45:19 -02:00
Dalai Felinto
c35f1d05ea Farewell Scene->basact 2017-11-09 13:23:41 -02:00
Dalai Felinto
206c94fea9 Farewell Scene->base
While getting rid of Scene->base we got the following fixes:

* Fix "Convert To" operator
* Fix "NLA allowing to selected objects that are not selectable
* Fix scene.objects (readonly, no option to link/unlink)

Note: Collada needs to use the context SceneLayer for adding objects
however I added a placeholder, so Collada maintainers can fix this
properly.
2017-11-08 18:39:01 -02:00
da4bfb8770 Merge branch 'master' into blender2.8 2017-11-08 01:11:43 +01:00
3f614cda12 Fix blender player build. 2017-11-08 01:11:17 +01:00
98ed20aafd Fix bplayer (c). 2017-11-07 15:35:36 +01:00
cd4f925f56 Merge branch 'master' into blender2.8 2017-11-03 20:59:15 +11:00
fbb9b70484 Fix Blenderplayer (tm) 2017-11-03 00:39:50 +01:00
c8de666cbe Merge branch 'master' into blender2.8 2017-10-31 17:38:53 +01:00
4e33d07565 Fix bplayer (c)
Like seriously guys... twice within a few hours, compile full blender please
when you change APIs!
2017-10-31 17:15:16 +01:00
941484ff81 Merge branch 'master' into blender2.8 2017-11-01 01:27:03 +11:00
7fb393f9ba Fix bplayer (c) 2017-10-31 14:52:52 +01:00
ef96f36ee9 Move background images into the camera
This moves background images out of the 3D viewport,
to be used only as camera reference images.

For 3D viewport references,
background images can be used, see: D2827

Some work is still needed
(background option isn't working at the moment).
2017-10-26 22:02:40 +11:00
ec2bbc90e7 Merge branch 'master' into blender2.8 2017-10-18 17:09:41 +11:00
ab7ebf2b10 Cleanup: Use const for RNA EnumPropertyItem args
Practically all access to enum data is read-only.
2017-10-18 16:04:07 +11:00
Dalai Felinto
e4f2b2be26 Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.

The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.

Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.

* use_scene_settings
* properties editor: workshop + organize context path

Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.

This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.

Properties Editor: Add Workspace and organize context path
==========================================================

We now have the properties of:

Scene, Scene > Layer, Scene > World, Workspace

[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)

Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
2017-10-16 17:29:04 -02:00
63c472b4f9 Merge branch 'master' into blender2.8 2017-10-04 22:18:05 +05:00
314d93838e Fix bplayer (c) 2017-10-03 12:31:51 +02:00
98ba302f70 Merge branch 'master' into blender2.8 2017-09-25 18:57:43 +05:00
efd5e3c254 Remove quicktime support
It has been deprecated since at least macOS 10.9 and fully removed in 10.12.

I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.

Reviewers: mont29, dfelinto, juicyfruit, brecht

Reviewed By: mont29, brecht

Subscribers: Blendify, brecht

Maniphest Tasks: T52807

Differential Revision: https://developer.blender.org/D2333
2017-09-22 16:40:05 -04:00
028c5592cd Merge branch 'master' into blender2.8 2017-09-15 12:35:20 +05:00
ff79406404 Fix T52653: Render output of linked scenes conflicts with other scenes with the same name
The issue was caused by render result identifier only consist of scene name,
which could indeed cause conflicts.

On the one hand, there are quite some areas in Blender where we need identifier
to be unique to properly address things. Usually this is required for sub-data
of IDs, like bones. On another hand, it's not that hard to support this
particular case and avoid possible frustration.

The idea is, we add library name to render identifier for linked scenes. We use
library name and not pointer so we preserve render results through undo stack.

Reviewers: campbellbarton, mont29, brecht

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2836
2017-09-14 16:50:19 +05:00
Julian Eisel
e0ce01c3b1 Fix blenderplayer compilation 2017-08-28 02:08:47 +02:00
ddff9d0ea6 Manipulator: support operator per-part
A single manipulator could only assign a single operator to each part.
Now each part can have it's own.

Also modify 2D selection callback, 2D started at 1, 3D at 0.
Now use -1 for unset value, start both at 0.
2017-08-28 00:56:08 +10:00
Dalai Felinto
efd07aaada Fix blenderplayer (tm) 2017-08-23 17:55:50 +02:00
0671814e3b Merge branch 'master' into blender2.8 2017-08-24 01:07:09 +10:00
520ea73ad0 Fix bplayer (c) 2017-08-23 16:43:10 +02:00
7e87849257 Cleanup: rename manipulator API functions
- WM_manipulatorgrouptype_remove- > free
- WM_manipulator_group -> WM_manipulator_group_type

Naming here is still a bit confusing,
now at least free/remove are differentiated.
2017-08-22 02:06:46 +10:00
986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00
Dalai Felinto
8644fce3b7 Fix blenderplayer 2017-08-17 11:56:24 +02:00