Commit Graph

8321 Commits

Author SHA1 Message Date
7bd69efaec added access to SSS settings in Python
buttons_shading.c - 2 tooltips elaborated
2007-05-04 03:23:40 +00:00
3a8c6c81d8 Subsurface scattering:
Documentation on the settings, known limitations and implementation
info can be found here:
http://www.blender.org/development/current-projects/changes-since-243/subsurface-scattering/
2007-05-03 21:37:52 +00:00
4ec6f1b4e4 == Sculpt Mode ==
Fixed bug #6631, Sculpt Tool don't works correctly on a mesh with Armature modifier

* Modified the calculation of projected (2D) vertex locations to use deformed vertex locations when appropriate
2007-05-03 19:39:23 +00:00
674f23c536 == Sculpt Mode ==
Fixed bug #6639 ] Sculpt mode clearing brush texture causes a crash (null pointer)

* Added code to clear the brush texture preview (used for propset) when deleting a brush texture
* Added a check in tex_strength() for an empty (NULL) texture slot to prevent the crash
2007-05-03 19:11:54 +00:00
c71949419e == UV/Image Editor ==
Patch #6570.

This patch adds color and alpha selectors to Image -> "New..." dialog.
2007-05-03 15:10:44 +00:00
7c5c0db23d == Insert-Key Menu for Textures ==
Two minor naming tweaks:
* Cloud -> Clouds
* DistNoise -> DistortedNoise
2007-05-03 10:50:51 +00:00
873cba20d6 Armature Drawing Tweak:
I've always found it hard to see the armature bones in 'Line' mode that don't have any constraints/ik/keyframes/etc. colour indications as they were set to the colour of the background. This tweak makes these particular bones draw slightly darker than
the minor-gridlines in the 3d-view, but not as dark as the major gridlines.
2007-05-03 10:31:20 +00:00
31f429a26f == IPO Editor - Scaled IPOs ==
Last few bits and pieces - transforms should now work correctly with scaled IPO's
now.
2007-05-03 10:19:37 +00:00
165da403ad == IPO Editor - IPO Scaling ==
Cleanups of code for this. Just removed un-necesarry checks.
2007-05-03 07:26:38 +00:00
d508bc0a42 Bugfix #6624:
When the databrowser was used for displaying available IPO-blocks, when called from the IPO-editor header, only Object IPO blocks were shown. This bug has apparently been around for quite a few releases, probably due to few people using
this feature (it only occurs on files with > 60 IPO-blocks of one type, and only
when you try to reassign ipo-blocks too).
2007-05-03 06:55:34 +00:00
Nathan Letwory
180d58430b Ortho type of camera is now also controlled by CAM_LENS ipo. 2007-05-02 16:45:13 +00:00
a8756ba013 missed out with 2 active layers that should be active_rnd 2007-05-02 01:40:27 +00:00
d7235265fe PyAPI, Mesh.c - added renderColorLayer and renderUVLayer to the mesh
buttons_editing.c - use icons for mesh viewport layer/render layer
2007-05-02 00:49:41 +00:00
c24aa10561 Made it so blender has an active render layer for Uv and Vertex color mesh layers.
This means changing the active UV/VCol layers wont change what renders.
needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer.

boxpack2d.py - redoen in C now, dont need python version.
2007-05-02 00:01:23 +00:00
0b0f0b0ffb == Bug Fixes ==
[ #6620 ] Problems to select faceloops in Select Only Visible mode
[ #6131 ] Vertex snapping broken in shaded face + edge select mode

Second bug was already "fixed", but that caused the other problem. Forced me to look more deeply into it find the real cause. So, faceloop problem is fixed by revert, the other is fixed by drawing vertice selection colors when in transform (previously was only when vert select was on).
2007-05-01 23:03:17 +00:00
aa7d7103b1 Log:
This commit fixes following issues:
* Undo push of "deselect" does not work correctly with curves. [#6632]
* Hotkey (h) does not work correctly with curves. [#6633]
* If control points are hidden partially (not all are hidden at once),
curve object is not hidden. [#6633]

Issue regarding the way curve objects are shown in the object mode
when they are hidden remains to be solved. [#6633]

First commit!
2007-05-01 14:37:59 +00:00
a61638013e header_filesel - pressing buttons made the file select header title change color.
scripttemplate_object_edit.py - new script template for objects.
2007-05-01 06:57:20 +00:00
286eb351f0 tweaks to fly mode.
* acceleration made it a bit fast. halved the speed.
* holding shift make mouse wheel effect 1/10th as well as MMB mouse panning.
2007-05-01 00:01:20 +00:00
3648d5e06c own mistake, typo in checking mface's selection 2007-04-30 23:06:07 +00:00
c40997656e Really minor updates related to code I wrote for the Cast modifier:
- modifier.c: moved a check out of a loop, removed an unneeded var, made a couple cosmetic changes.

- DNA_modifier_types.h: added parentheses to cast and smooth modifier defines that used bit-shifting (like 1<<1, etc.).

Note: realized they were needed when I tried to use "flag &= ~MOD_CAST_Z" in modifier.c. Since MOD_CAST_Z is #defined as 1<<3, ~MOD_CAST_Z ended up as ~1<<3 while I wanted ~(1<<3). There are other places in that header file and others in Blender where it'd be safer to add the parentheses...

- Updated the epydoc documentation for the features added by Ben Batt to the cast modifier; fixed small typo in API_intro.py.

BTW, thanks Ben Batt (artificer) for checking, improving with a couple features and committing these modifiers :).
2007-04-30 19:20:43 +00:00
469208a101 Patch #6192 - Wave Modifier Option to move verts along normals
This patch adds an option to the wave modifier to displace along the normals
of the base mesh, rather than in the local Z direction.

Thanks to Michael Fox (mfoxdoggg) for the patch!
2007-04-30 16:49:12 +00:00
0b66fe6a48 Patch #6582 - Weight groups in the wave modifier
This patch adds vertex group functionality to the wave modifier, allowing the
user to specify a vertex group with which to modulate the wave deformation.

Thanks to Michael Fox (mfoxdoggg) for the patch!
2007-04-30 15:20:05 +00:00
8355326e01 Scene.c - scene.objects.context how dosnt include hidden objects
editview.c - deselect all ignores restricted objects
headerbuttons.c - removing a material didnt redraw the 3d view
vpaint.c - disable vpaint for mesh libdata as well as object libdata
2007-04-30 08:00:48 +00:00
22e1a26681 * Small tweak - initialise mirror modifier to use X axis by default,
as it was previously.
2007-04-30 06:51:24 +00:00
f1d5f2800f == Preview Range ==
Removing the ability to have the Preview Range affecting the Preview Renders (OpenGL renders) as it is unstable in certain cases. It was only a problem when rendering to movie-file formats with a preview range set greater than the normal range, as it would consume increasing amounts of memory for each frame rendered.

Preventing this from happening would have required too much disruption of the avi
writing code to be worthwhile.
2007-04-30 04:45:18 +00:00
367c148f66 * Only reset local view near camera clipping to 0.1 if it was previously larger.
i.e. if I'm zoomed in working on something zoomed in close with a short near 
clipping distance, don't suddenly clip off my work when I enter local view.
2007-04-30 04:30:41 +00:00
803697e30a Fixed editmode transform clipping for new Mirror modifier axis options. 2007-04-29 18:32:40 +00:00
125c77bca3 Patch #6113 - Cast & Smooth modifiers
This patch adds two modifiers: Cast and Smooth.

The Cast modifier deforms vertices into a sphere, cylinder or cuboid shape.
The location and orientation of the projection shape can be controlled by a
specified control object.

The Smooth modifier smooths the mesh in a similar way to the Edit mode "Smooth"
button.

Thanks to Willian Padovani Germano (ianwill) for the patch!
2007-04-29 18:13:55 +00:00
d0ac7ef087 Patch #6584 - Texture functionality in the wave modifier
This patch allows the user to use a texture to modulate the wave modifier's
amplitude.

Thanks to Michael Fox (mfoxdoggg) for the patch!
2007-04-29 16:15:50 +00:00
f62f07734f Patch #5629 - Mirror modifier axis' to be toggleable
This patch makes the X, Y and Z axes of the mirror modifier individually
toggleable, so it is possible to mirror in more than one direction with a
single modifier.

Thanks to Juho Vepsäläinen (bebraw) for the patch!

NOTE: BLENDER_SUBVERSION has been incremented to support translation from old
      to new axis specification.
2007-04-29 14:00:30 +00:00
99135b0674 dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both.

Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
2007-04-29 13:39:46 +00:00
243d1a28c0 Casting fixes for 64 bits. Incomplete commit, discussion on proper casting
has to be finished.
2007-04-29 10:49:02 +00:00
e4d6f331eb == IPO Editor ==
Inser Keyframe on Current Frame now takes NLA/IPO scaling into account.
2007-04-29 03:35:39 +00:00
acce321382 == IPO Editor ==
IPO-Keys (K) should now work with scaled IPO curves.
2007-04-29 02:49:49 +00:00
3863205d61 bug #6615, not complete solution, but slightly improves the result at least.
Additionally fixed another bug, never reported, but a zero bokeh rotation
offset seemed to cause missing center lines.
2007-04-29 01:59:19 +00:00
5a3b6f36e3 windows needed M_PI defined. 2007-04-28 18:20:43 +00:00
1d181b9108 removed doc_browser.py - since it covers ~half the BPY api, not documenting any of blenders data types.
replaced with a help_bpy_api.py, that opens a web browser at the Blender Python API page.
Camera.c - added a veriable .angle to camera, same as .lens but adjusts the camera angle in degrees (like the D button)
export_fbx.py - use the the camera angle property.
object_cookie_cutter.py - use PointInTriangle2D rather then own function.
buttons_shading.c - added OB: and tooltip to object world mapping.
interface_draw.c - (Simple theme) text buttons looked exactly like normal buttons (more confusing when they had no text), made the text and ID buttons render inset so you can tell them apart.
2007-04-28 17:21:00 +00:00
6e27e1b6eb Part 2 of 64 bits fixing; the files.
The good news; previously written 64 bits are still valid! All fixes
appeared to be possible in code, no versioning patches needed. :)
That also removes the I AM STUPID 64 bits ban from the code.

The bad news:
I couldn't get a 64 bits Blender running here (ghost-mac issues... it
has to be recoded using Quartz to be able to run 64 bits). So what I
have tested was:

32 bits binary:
  - Appending/linking data from 64 bits file.
  - Reading 64 bits chained library-linked files (file -> file -> etc)
  - Linking 32 bits files with 64 bits files

This has to be tested for 64 bits too. Will drop in IRC now to help.
2007-04-28 16:15:12 +00:00
42057481fb Part 2 of 64 bits fixing; the files.
The good news; previously written 64 bits are still valid! All fixes
appeared to be possible in code, no versioning patches needed. :)
That also removes the I AM STUPID 64 bits ban from the code.

The bad news:
I couldn't get a 64 bits Blender running here (ghost-mac issues... it
has to be recoded using Quartz to be able to run 64 bits). So what I
have tested was:

32 bits binary:
  - Appending/linking data from 64 bits file.
  - Reading 64 bits chained library-linked files (file -> file -> etc)
  - Linking 32 bits files with 64 bits files

This has to be tested for 64 bits too. Will drop in IRC now to help.

Note: part 3 is fixing memory issues for addressing > 4 GB data. A first
start has been made for a blenlib API function.
2007-04-28 16:15:00 +00:00
6bb16e0c86 == IPO Editor - Scaled Curves for NLA-Strip Curves ==
This commit resolves an issue dating back a few releases. When the IPO block being displayed in the IPO editor came from an Action being used as an Action Strip
in the NLA editor, the keyframes in the IPO editor were not displayed in 'NLA-time'.

There are however a number of things that still need work on so that they will play
nicely with these changes. Having said that, the IPO editor is still generally stable
for use (or should be). In case anything plays up, 'pin' the IPO view you're using
to turn off these changes.

This resolves Todo #4335.

Known Issues:
* When 'K' (show keys) mode is on, it doesn't work too too well yet. The display
 in such situations will be a bit confusing.
* Pressing IKEY in the IPO editor (for inserting a keyframe on the current frame)
 also doesn't work too well yet. It will insert a keyframe on the wrong frame.
* Transforms don't get any correction for scaling yet. This is only an issue when
 snapping transforms to the grid, or relying on the delta numbers printed in the
 header.
2007-04-28 09:35:16 +00:00
Ken Hughes
705671ebaa Python API
----------
Draw.c: Fix some gcc warnings
Bone.c: Bone_getAllChildren() was calling EXPP_incr_ret() but not returning
	the value
2007-04-28 05:09:09 +00:00
836ccb8ab0 Bugfix #6614:
spurious "can't edit external libdata" for normal operations on proxy armature


Also, fixed two typos in code comments.
2007-04-28 03:01:12 +00:00
3bd0d2e227 Draw.c - error setting the callback button values when using UIBlock (was not offset)
BPyMesh.py - own dumb error, was using dir as an arg (which is a py keyword)

object_drop.py - new script, the first to use UIBlock, it drops objects into terrain, either a group or the active object. on teh Z axis or view axis.
2007-04-27 23:54:30 +00:00
a2000b53cd Adding Blender.Geometry function PointInTriangle2D 2007-04-27 20:48:23 +00:00
ad470b6971 Fix hide/show don't work in object mode. 2007-04-27 16:56:29 +00:00
76c11ec9f7 - support for fake verse edges (subsurf modifier should work now)
- edges are generated from verse faces
   - no support for lose edge!
   - informations about edges aren't sent to verse server (other applications
     can't share edges with blender)
- better sending/receiving vertex position
2007-04-27 14:04:30 +00:00
d584c8a1e6 "Bugfix" #6610:
Typo in Fluidsim Tooltips. Also fixed a few other similar issues with the tooltips
there.
2007-04-27 12:05:06 +00:00
7b6d68d7a3 == 2 Bugfixes ==
Bug #6611:
Renaming bones didn't rename corresponding action-channels in NLA strips for that
object. Was even marked in code as todo ;-)

Bugfix #6599:
Vgroup button does not update the panels in 3d viewports.
Fix provided by Juho Vepsäläinen
2007-04-27 11:54:09 +00:00
23f59a8e8a Removed unused variable and reorganised another 2007-04-27 11:32:11 +00:00
01335fc7bb Bugfix:
Previous versions of Blender allowed Vertex Groups to be nameless, which
shouldn't be allowed. This caused problems with rigs from previous versions of Blender being loaded in 2.43+ versions, as the new VGroup feature for the
Armature modifier mis-identified these nameless group(s) as being the Vertex Group
to be used. As well as the checks done when renaming VGroups (from another commit), files created prior to and in 2.43 will have all such groups given default
names.

Code notes:
* I've moved the unique_vertexgroup_name function from src to blenkernel like for
 constraints
* Formatting in deform.c tidied up a bit
2007-04-27 11:16:35 +00:00