also added note that adjusting bone radius changes the parent bone for connected child bones, and fix typo on failing to read startup.blend (both pointed out by MikeS on IRC)
Also use const char in many other parts of blenders code.
Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
Now object_apply_mat4() can be used as the reverse of object_to_mat4().
Noticeable result is fly mode and 'Apply Visual Transform' dont jump when deltas are used, also means setting matrix from python works as expected.
- object updates were not being flushed, so children weren't updating.
- apply the matrix relative to the parent, added this as an option to object_apply_mat4() which allows assigning the worldspace matrix in python without worrying about the parent.
object_apply_mat4 was incorrectly negating the matrix values,
This worked in most cases but even when it worked would end up with negative scales too often.
now when no negative scale is used they will all stay positive and from my tests it works in all cases now.
committed r32598 to fix [#24309] Reloading file with incorrect path location.
Setting the curves ctime when updating the object data overrode the animated value.
For now just set the ctime on newly added curves with will work as the user expects in most cases.
This is weak design IMHO because the ctime value can be set to anything but is reset on changing frames even if its not keyed.
With curves created via python or linked in this can still result in a bad ctime value.
the cu->ctime was never set if the frame wasnt changed, so adding a curve and parenting could be done without a frame change leaving the cu->ctime value at zero.
changing the frame or rendering after this would make the parent relationship jump.
Set the curve->ctime in object_handle_update(), this way its set on file load and when linking in new curves.
Another option is to do this when parenting but probably this would miss other cases where its needed.
--- fixes report by ronan ducluzeau
Scale default cube on X axis to -1.
Rotate it on X axis to 33°.
Parent cube to lamp.
Clear parent and keep offset.
Cube's scaling value on X axis pass from -1 to 1
Cube's rotation value on Z axis pass from 0° to 180°
the bug was in object_apply_mat4(), caused by applying a non-normalized matrix to the rotation.
Blender 2.4x also had this problem, surprising nobody noticed!.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
This should help silence complaints from some about "dloc",etc. not being easily keyable.
It's also a nice way to have instances of animated objects located in different places, by animating either the standard transforms or the deltas, and then modifying by not animating the other version to keep the instances from going to a single point. This was a common newbie problem in 2.4x.
more of a request then a bug but shows up a strange limitation with curve deform modifier,
The mesh bounding box would set the deform axis start/end to map the deformation of the curve to. This means it ignored offset in the object location and object data location (you could use a dummy vertex to trick it).
Old files wont change, added an option (next to stretch), called 'Bounds Clamp', old files have this behavior but newly made curves have it disabled.
Double checked this gives useful results with stretch on/off and negative axis.
- Fixed incorrect working of "from mix" insert keyblock operator property
shapekey coordinated are applying on curve's data when creating displist,
so curve's nurbs can't be used as unchanged data -- use basis keyblock data instead
- Fixed tilt damaging when loading editcurve -- made a typo in array indexes
Fix#21498: Edit curve Shape key /252_r 27318
Added full support of shape keys for curves and nurbs surfaces including
topology changing in edit mode, undo stuff, updating relative keys when
working under basis and so on.
- the length of a new text object wasnt set on creation.
- tex3d and controllers rna name was being set to its body (rather then ID name)
- remove reference to wave objects which are very old and not used anymore.
- if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before)
- dupli-groups, and materials no longer add/remove a reference.
- now groups are only freed when they contain no objects or when manually unlinked.
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.
Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
- blend load/save uses os message.
- image load gives os message. (remove check for slash at end of line, just let the os report an error)
- python api load image/font/text raise errors with message (was just retuning None for image and font)
- minor edits to py api errors.
* Fractional frames support has been changed to use a new var, scene->r.subframe.
This is a 0.0-1.0 float representing a subframe interval, used in generating a final float
frame number to evaluate animation system etc.
* Changed frame_to_float() and some instances of bsystem_time() into a convenience function:
float BKE_curframe(scene) which retrieves the floating point current frame, after subframe
and frame length corrections.
* Removed blur_offs and field_offs globals. These are now stored in render, used to
generate a scene->r.subframe before render database processing.
What was happening; if
the old code (2.49) was changing the status from 0 to 1 inside the interface code. e.g. if (!ob->status) ob->status = 1;
Initializing it properly (in blenkernel) and making sure the new status is ever 0 (in rna_object.c) should fix it.
And yes, the log is bigger than the patch !