Commit Graph

20777 Commits

Author SHA1 Message Date
7d377478c3 New option to specify the angular threshold for detecting crease edges.
An entry "Crease Angle" has been added to the Layers tab of the Render
buttons, to allow users to specify an angle (between 0 and 180) used for
crease edge detection.  An edge is considered a crease edge if the angle
between two faces sharing the edge is smaller than the threshold.  The
default value is 134.43 degrees (for backward compatibility).  Be aware
that a larger threshold leads to a larger number of feature edges and
thus a larger memory consumption.
2010-05-22 23:56:42 +00:00
b85985535d New option for detecting feature edges at material boundaries.
A checkbox "Material Boundaries" has been added to the Freestyle
options in the Layers tab of the Render buttons.  By enabling the
option, any edge between two faces with different materials is
detected as a feature edge.  In style modules, edges at material
boundaries can be tested with pyNatureUP1D(Nature.MATERIAL_BOUNDARY).
2010-05-22 22:21:15 +00:00
dbcb73c033 Merged changes in the trunk up to revision 28911. 2010-05-21 22:01:47 +00:00
f76c3aa376 * Fix for a crash in StrokeVertexIterator::getObject().
* Minor docstring fixes.
2010-05-21 21:27:32 +00:00
c0a0f2c43e Makefiles: make sure syntax is correct... 2010-05-21 21:26:03 +00:00
bb85284228 Makefiles: statically link tiff libs when WITH_TIFF is set to true, which is the default for all platforms 2010-05-21 21:06:00 +00:00
9f7c04944a Removed unused argument mmd from multires reshape functions. 2010-05-21 14:18:07 +00:00
64d057e887 Bugfix: #22385: Shift-click in NLA does not do 'extend' select
Caused by typo in selection flags code.
2010-05-21 13:01:18 +00:00
391c5fba71 Motion Paths: Experimental optimisations from joeedh for speeding up the calculation process
This works by tricking the depsgraph into giving us a smaller list of objects to evaluate, with all the necessary objects + their dependencies at the start of the list. 

On any complicated setup where non-object parameters need to be referred to (i.e. by drivers) to affect an object's transform, these optimisations will fail and the old (slower) method is still the best way (modify the ifdef and comment out the optimise depsgraph call to do so). However, we'll assume that these aren't too common in real productions, so things should be fine with these fixes. If there really is a need for both, then global options to control these things could follow.
2010-05-21 12:17:34 +00:00
d5316387a4 -->Fix for bake with faces that have alpha
Baking for faces with alpha only worked if 'clear' was
turned off in bake options.
2010-05-21 09:58:26 +00:00
418f1fcba8 libtiff working on linux & cmake again. 2010-05-21 04:23:33 +00:00
2be851c966 Blender TIFF support
* Removed dynamic linking libTIFF code and change it to static linking 
(built into the blender executable). Dynamic linking made things a 
fair bit more complicated and wasn't working at all before on OS X - 
the dylib didn't exist and wasn't being copied. Since TIFF is more heavily
depended upon now in Blender, it makes sense to make it less 'optional'
and more in line with other libraries.

I've updated both CMake and scons, and CMake on OS X/64bit works fine.
It's now up to other platform/build system maintainers to enable this for 
their respective platforms (Campbell will check it for linux). For windows,
and non-64bit osx, we need static libtiff libraries in /lib.

I've added options WITH_TIFF for CMake and WITH_BF_TIFF for scons,
so if blender won't build because of this, you should be able to disable 
these options until your build system has been updated.

* Bonus feature: while doing this, I added support for loading 16bit and 32bit 
per channel TIFFs - they get converted to Blender's float buffers. Handy for 
zbrush displacement maps!
2010-05-21 03:25:38 +00:00
0ac1564f68 opengl render was freeing all images from the graphics card each update.
with some 4x4k and 4x8k textures this becomes very slow.

only free animated textures (movies and sequences)
2010-05-20 16:08:06 +00:00
f051cd2e89 merged 28885 frame update fix to trunk, slightly updated 2010-05-20 15:18:55 +00:00
7c52bc3c21 missed some boundbox's drawing when they shouldnt 2010-05-20 15:04:47 +00:00
768c0a4fa0 Quicky untested fix for MotionPath baking bug - heads/tails doesn't work (as reported by William). Hopefully this improves/fixes the problem. 2010-05-20 12:34:32 +00:00
89b7d4a5d6 Motion Path Tweaks:
- #22155: keyframe dots not shown on path for bone keyframes that aren't in a group with a matching name. Since this situation is going to become more common in 2.5, I've added an option which will alternatively just search the entire action to find all F-Curves associated with bones. The old option is still the default though for the general cases.

- When keyframe drawing is enabled, the current frame will also be indicated on the path now as a (bigger) green dot, as requested by William. This makes it easier to see the position on the path on the current frame.
2010-05-20 12:31:55 +00:00
66ef82f313 Durian Request: Panel for editing Keyframe values numerically
This panel allows editing of the coordinates of the 'first selected keyframe' on the Active F-Curve. That is, if you've got keyframes A (5), B (7), and C (12), and B & C are both selected, then the 'active keyframe' will be B. 

While I still think it's more efficient to use the cursor for batch-setting a bunch of keyframes, there are currently problems using that for sub-frame placement on the x-axis. 

Notes:
- There is none of the averaging crap from before, where no accurate value could ever be set. 
- Take care when setting the values of the handles, since getting correct F-Curve recalc flushing working via the RNA stuff is VERY TRICKY, and has been left out for now to get something workable. I recommend setting the values numerically, then grabbing these keyframes and immediately cancelling, to get these updates done.
2010-05-20 11:49:53 +00:00
86f71fad8b Bugfix #22374: index=-1 not work for keyingset.paths.add() function
Simple typo which meant that paths with 'Entire array' set could not be reimported properly.
2010-05-20 11:04:15 +00:00
014b6c0e89 Properly restored shift-up/down arrow as alternative hotkeys for jumping between start/end frames, as mentioned by venomgfx a while ago. 2010-05-20 10:03:26 +00:00
4d708a6aa9 only-render option now wont draw wire or boundbox unless in wire or boundbox draw modes.
note: Im not all that happy with where this feature is going in terms of readability, however preview renders are very distracting when physics meshes and bounding boxes are animating over the top of characters.
2010-05-20 09:17:49 +00:00
9d62acea67 some rna numbers were signed when they shouldnt be (simplify could have its subdivisions set negative) 2010-05-20 08:51:03 +00:00
37ecf15f3f Bugfix #22204: curve modifier onto lamp energy with more than one user of lamp settings creates two modifiers
This was caused by the multi-user data appearing multiple times in the channel list. Now most editing functions filter out duplicates before doing anything to prevent these problems. 

Hopefully the additional cost of filtering the entire list an extra time won't be too much of a speed/mem hit...
2010-05-20 05:18:27 +00:00
96f529880f FCurve.evaluate() and bounds() patch from Dan Eicher 2010-05-20 04:44:10 +00:00
fcf4fcfbfc access to 3d viewport location, distance and rotation.
- rotation must stay normalized (not enforced since it could break calculations)
- view_location is flipped internally.
2010-05-19 21:10:46 +00:00
c877d2358d possible un-initialized value 2010-05-19 17:06:36 +00:00
7f575ddf89 revert 28807, fix for [#21385] Multilayer OpenEXR files import into other compositors upside down
looks like a threading problem:
 Easy to redo, 1024x436, FSA, 4 threads.

With 1 thread it runs ok, need to look into this further but no time now so reverting.
2010-05-19 16:23:09 +00:00
67a8b3d3e5 Compile fix. 2010-05-19 11:29:36 +00:00
7c866037a0 previous commit undid DingTo's re-arrangement. 2010-05-19 11:23:50 +00:00
Dalai Felinto
a7a9862cc9 Logic UI and Operators: adjusts on Layout + copy properties operator + fix on copy logic bricks operator (and moved to OBJECT_OT)
* adjusts on Layout:
 - in order to avoid much changes when copying Logics, it's nice to have the logic s/c/a always displaying even though it's not valid (e.g. edit mesh used from a camera object).
Now a message shows in the s/c/a alerting to the problem.

* logic operators under OBJECT_OT - copy properties and logics

Matt, is it possible to have the object game properties listed as a submenu from "Copy Properties" ?
So from the "Copy Game Property" menu we would have three options:
"Copy a property" -> (submenu) prop1, prop2, prop3 
"Replace all Properties"
"Merge all Properties"

For the current task list in Logic Editor:
http://www.pasteall.org/13245
2010-05-19 09:40:45 +00:00
2d343d0774 AnimViz UI Tweak - Made Motion Paths and Onion Skinning UI's more consistent in terms of how they deal with the current 'mode' 2010-05-19 09:22:24 +00:00
9a1d586cf9 fix for possible un-initialized variable 2010-05-19 08:44:38 +00:00
b7a7859eb0 render_ -> use_ prefix, copied from render branch. 2010-05-19 08:26:33 +00:00
a6b5cebc6c remove function to check for correct rv3d->perps, could crash in some cases and blender checks that its correct in the view3d code. 2010-05-19 06:07:05 +00:00
ff9bd252e8 rna property RegionView3d.perspective - ORTHO/PERSP/CAMERA
useful for setting the camera view from python
2010-05-18 21:01:22 +00:00
8ca3de6d63 fix for opengl render when called from python 2010-05-18 17:19:02 +00:00
9bf6ce5960 temp workaround for report/print conflict causing loaded libs to print twice in some cases. 2010-05-18 16:58:28 +00:00
25e740f29d bpy.app.background - so a python script can check if blender is running without a UI 2010-05-18 15:57:51 +00:00
88743740b8 dont use a thread for baking in background mode, its not really any advantage since it starts a single thread that runs a loop. 2010-05-18 14:38:25 +00:00
a6826584ef make pack all not back library data, dont attempt to pack image viewers or generated images. 2010-05-18 13:18:37 +00:00
496be8244e fix for crash baking in background mode. 2010-05-18 08:10:05 +00:00
9862d29a9b Fix [#22303] bpy.ops.image.reload(); texture-button is always inactive 2010-05-18 07:59:40 +00:00
0a9d914ad7 context.PointCache --> context.point_cache (not to confuse type with property name) 2010-05-18 07:39:07 +00:00
e3587f9e9f Fix [#22304] Tiff 16bit gives darker images
Also fixed similar issue for jpeg2000
2010-05-18 07:28:44 +00:00
cf4f5c4497 Fix : Preview render wasn't updating when switching pinned materials (and other types) 2010-05-18 05:40:30 +00:00
45444ceee3 include game engine docs in sphinx doc generation:
bge.events, logic, render & types (others still need work)

Updated http://www.blender.org/documentation/250PythonDoc
2010-05-17 20:38:54 +00:00
3a12668e92 epydoc to sphinx markup for GameLogic module 2010-05-17 19:52:25 +00:00
9c3c7f970f no functional changes, simplify some exr api code. 2010-05-17 16:42:53 +00:00
d5f74baa17 [#21385] Multilayer OpenEXR files import into other compositors upside down
famous upside down EXR bugfix from Xavier Thomas

- Files from blender 2.4x will be flipped on load.
- New files will be saved correctly

tracker has detailed info for further reference.
2010-05-17 15:54:57 +00:00
443d269ca2 * Screw Modifier was not alphabetical correct in the list. 2010-05-17 14:56:00 +00:00