Commit Graph

13918 Commits

Author SHA1 Message Date
7d7adf4488 Prevent assert failure in knife.
It seems sometimes a knife edge with the same
vertex on both ends was created sometimes.
2013-09-19 13:35:43 +00:00
67fa1a57ba Fix potential crash in knife.
A crash was reported but without info to reproduce.
This is a likely crash introduced by previous fix
to allow linehits to snap to vertices.
The function to find connected linehits can't
assume all linehits have edges any more.
2013-09-19 12:47:35 +00:00
206359db25 fix [#36771] Prevent 'Apply Transform' for Objects with a linked mesh 2013-09-18 22:45:14 +00:00
eb4bf9212b fix [#36758] Add Group Instance crash 2013-09-18 00:28:23 +00:00
0ac194687e style cleanup 2013-09-18 00:07:17 +00:00
Dalai Felinto
7fa2d32de3 bugfix: [#34663] Cannot rotate view while using Knife tool with Maya preset
fix as suggested by Ton Roosendaal in tracker:
"the knife tool has a "MODE_PANNING" state, it could be nice to set this
in the modal map as well, to define the shortcut(s) that have to be passed on."
2013-09-17 20:35:17 +00:00
394efd85bd Fix crash with recently added remove_on_cancel transform property, and hide this
property in the user interface.
2013-09-17 16:12:05 +00:00
Dalai Felinto
5aeade4c60 add support for trackpad navigation while in knife operator
I caught this while looking at:
[#34663] Cannot rotate view while using Knife tool with Maya preset

(though it's not the original report).
I'll look at the other operators, there are probably a few in the same
situation as knife.
2013-09-17 15:20:44 +00:00
07306c5f9c Fix #36718: Wrong lighting on text objects
In fact, all curve objects were flipped in GLSL mode.
This is because of the way how normals are calculated
for them (inwards vs. outwards).

We might want to make normals consistent all over, but
that would be the bigger change. For ow just made some
tweaks to OpenGL setup.

Thanks Brecht for the review and tests!
2013-09-17 14:20:00 +00:00
Lukas Toenne
29b546fe7f Fix for #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. This prevents ugly situations where nodes stick "under" the toolbar after clicking a
wrong button.

Works by adding a flag to transform operators "remove_on_cancel". This is currently only used for node transforms, the idea is that if set, the operator will remove the transformed elements when it is
cancelled. It's not possible to do that in the original NODE_OT_add_node operator, because transform is modal and there is no way of reacting to a cancel outside of the transform itself (previous attempt
used a macro operator, but that also doesn't work because subsequent operators don't get executed if the previous transform cancels).
2013-09-17 13:07:48 +00:00
40b5b66527 Fix #36748 Sculpting/image painting does not respect undo steps limit.
A simple oversight here, it should work as intended now.

Nice to have it functional for people who might hate dyntopo undo with a
passion.
2013-09-17 12:11:00 +00:00
1f8ab25993 Setting keyframe is now possible for tracks which doesn't have marker at current frame 2013-09-17 08:58:12 +00:00
b9be47e91c Re-track the plane after clearing the keyframe
From the math point of view there're two cases:

- Clearing the keyframe between two other ones.

  In this case tracker will first track plane from
  left keyframe to right one without doing any kind
  of blending. This will make plane stick to the
  actual plane motion, but lead to possible jump
  at the right keyframe.

  Second step is to track from the right keyframe
  to the left one with blending. This gives nice
  transition at the point of second keyframe and
  this mimics situation when you've been setting
  keyframes from left to right.

- Clearing left-most/right-most keyframe.

  In this case it's enough to only re-track the
  plane without blending from the neighbor keyframe
  without blending.
2013-09-17 08:54:10 +00:00
bf5bbda187 Muted footage in MCE still was reading the frames from disk
Wasn't so much great from speed point of view.
2013-09-17 08:43:35 +00:00
0b22cfb1d1 fix [#36246] Weight tools do not mirror properly in vertex selection mask mode.
Weight mirror is now supported by invert/clean/levels/blend.
2013-09-17 07:03:13 +00:00
0002d3d85f vertex group blend, support for blending multiple groups at once. 2013-09-17 06:47:47 +00:00
59011071a4 minor renaming (adding related functions in future commits). 2013-09-17 04:19:45 +00:00
2676781a1c Fix issue with paint cursor overlay and size pressure drawing, it would
draw incorrectly and leave openGL in an inconsistent state, making for a
quite surreal UI. Reported by Sebastian Koenig thanks!
2013-09-16 13:03:28 +00:00
17c32df7ef fix [#36732] Auto depth feature misbehaves on orbit with mouse cursor outside the model.
ortho mode didn't store the depth for re-use when the cursor had no depth.
2013-09-16 08:59:54 +00:00
b380dd9378 fix [#36537] "Grid Floor Scaling" can have some unexpected behaviour on new objects
curves and metaballs now behave the same as meshes wrt grid scaling.
remove WM_operator_view3d_distance_invoke(), and replace with a function called from exec which initializes defaults, this way operators can have their own invoke functions.
2013-09-16 04:19:48 +00:00
23626e0149 fix [#36444] view3d.viewnumpad operator should not animate
when running viewport operations with exec() rather then invoke(), perform the action immediately rather then using smoothview.
makes viewport operations usable from python scripts.
2013-09-16 04:04:44 +00:00
43bd8c2b28 Undo the front-facing only commit for clay strips brushes, it adds an
attenuation that should really be optional. There's also a minor
performance penalty and all this only for one problematic case. In case
the tool flattens two surfaces, users can manually set the front face
only option. A better non-attenuating way to cull such vertices can be
added later.

Also flatten brush should calculate the flatten plane from the original
vertices or the flattening will not converge for planes offsets
different than zero.

Reported by Michalis Zissiou, thanks!
2013-09-16 02:24:41 +00:00
abb37f4152 replace RNA_property_array_length with RNA_property_array_check where the length of the array is only used to check if the property is an array or not.
(this isnt reliable since arrays can be zero length).
2013-09-16 01:35:52 +00:00
7e2977b051 move make_prim_radius_prop into a generic function. 2013-09-16 00:18:09 +00:00
e8ade192ff move editcurve add functions into their own source file editcurve_add.c 2013-09-16 00:03:33 +00:00
3306afac87 Cycles Hair: Two basic bair shaders added
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.

Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
2013-09-15 23:58:00 +00:00
810000f2be use crazy-space when modifiers_isCorrectableDeformed() fails,
without this. warp modifier for eg didnt use crazy-space.
2013-09-15 11:51:38 +00:00
8f3552953a modify crazyspace_get_mapped_editverts to work like crazyspace_set_quats_mesh
- array of quats is now aligned with the vertices (over alloc, it simplifies things and removes need to set invalid index values).
- remove visit-bitmap from crazyspace_get_mapped_editverts(). setting coords multiple times isnt bad.
2013-09-15 11:38:48 +00:00
891dfa12f3 use mpolys rather then tessfaces for crazy-space calculation. (was a todo since merging bmesh) 2013-09-15 08:05:27 +00:00
506db73032 - update bl_run_operators.py for change in blender.
- rename curve delete operator vertices enum to match mesh delete operator.
- add missing NULL checks to view3d_lock_poll() to prevent crashes when called outside a view3d.
2013-09-15 01:46:25 +00:00
811669c14e minor style clanup and use more meaningful name for 3DCONNEXION source code. 2013-09-14 12:04:10 +00:00
9f87d9963e fix weird issue after last commit where grab brush would not work and
also warnings fix and description fix.
2013-09-14 00:35:41 +00:00
b1179c4752 Sculpting:
* Cleanup for previous commit and reduce some local variable referencing
* Add support for brushes that operate on frontfaces only and do not
show the option for those brushes. Currently only clay strips is in the
list but this may change according to artist feedback. This should take
care of the "sticky" surface problem completely.
2013-09-13 23:58:00 +00:00
8f3a40830d Sculpting:
Modify calculation of sculpt plane to only take into account forward
facing vertices. This will solve cases where sculpting on a volume with
the two sides of the mesh inside the brush radius could move the sculpt
plane inside the mesh volume.

To completely fix the issue where the mesh would "stick" the two sides
of the mesh together on the sculpt plane (for instance for clay strip
brushes), user should enable "front face only". Perhaps some brushes,
like clay strips should enforce this and not present the option in the
first place.
2013-09-13 23:21:35 +00:00
ed2343270c Related to #36710: add a "use_viewport" option to the render operator, to specify
if the layers and camera of the 3d viewport should be used. Python scripts don't
always want this behavior.
2013-09-13 13:34:12 +00:00
7fb3de281d change NODE_TREE_TYPES_BEGIN/END macros to include braces (matches CTX_DATA_BEGIN/END) 2013-09-13 08:45:20 +00:00
cca746c8e6 Moved and renamed ED_pose_channel_in_IK_chain() ->
BKE_pose_channel_in_IK_chain()

This was needed for depsgraph work, and it's cleaner for RNA to have fewer
dependencies on editors
2013-09-13 03:03:46 +00:00
42524915b5 fix/workaround [#36709] Renaming multiple objects in the outliner halts the interface
Only show one edit button at a time (editing multiple buttons at once I never saw in other ui toolkits and its unclear what you change).
2013-09-12 22:55:42 +00:00
f801661f3d when handling the escape key, check for press (ignore release events), right mouse already did this.
ensures the escape key isn't handled twice for one press.
2013-09-12 22:48:46 +00:00
365c368b5f add back library linking warning when renaming library datablocks in the outliner, also typo corrections. 2013-09-12 22:08:56 +00:00
ec2464ac5f code cleanup: unnecessary shadowing and some minor pep8 edits. 2013-09-12 19:51:31 +00:00
c41bb7961f Different implementation of patch #36430: use layer froms scene directly for
rendering, in case some script wants to set it in the render_pre callback. In
case of decoupled 3d view layers or local view it will still override this
though.
2013-09-12 12:09:14 +00:00
664de20eee correct brackground rectangle drawing in info view. need to compensate for recent change in text offset. 2013-09-12 03:38:25 +00:00
8beb565c59 code cleanup: headers - doxy comments. 2013-09-12 03:02:50 +00:00
e19006b8ce Fix #36705: UV pack island crashing after recent change. 2013-09-11 18:57:56 +00:00
9ea032f8e0 Enable transform helpline in clip editor 2013-09-11 11:43:43 +00:00
9b09af0dca Fix #36701: Mask pivioting doesnt honor parenting
Made mask transformation aware of parent matrix.
2013-09-11 10:06:54 +00:00
d2d1025e4a add mathutils.geometry.box_fit_2d() to wrap BLI_convexhull_aabb_fit_points_2d() 2013-09-11 06:56:51 +00:00
3579dfe23a interface, replace '|' with define UI_SEP_CHAR 2013-09-11 05:06:27 +00:00
90ff86a6d9 fix [#36699] ASCII-character "|" blocks parenting
don't split '|' for rna-property search buttons (but keep for operator search).
2013-09-11 04:56:35 +00:00