Commit Graph

7 Commits

Author SHA1 Message Date
158f799a96 Cleanup: warnings, formatting 2019-06-22 10:11:15 +10:00
b10921f0cc Fix Cycles CUDA suboptimal performance on Windows 10 with recent graphics cards
When compute preemption is available we schedule more work which is more
efficient. However the CUDA driver appears to be incorrectly reporting this as
unavailable, even though it should be supported starting with Windows 10 1803
and Pascal and Turing (10x0 and 20x0) graphics cards.

This reduces render time by about a 25% difference on our benchmark scenes. On
Linux compute preemption appears to be reported correctly.
2019-06-18 20:05:36 +02:00
826d7adde7 Fix T59874: Cycles CPU 25% load only during rendering
The issue was introduced by a Threadripper2 commit back in
ce927e15e0. This boils down to threads inheriting affinity
from the parent thread. It is a question how this slipped
through the review (we definitely run benchmark round).

Quick fix could have been to always set CPU group affinity
in Cycles, and it would work for Windows. On other platforms
we did not have CPU groups API finished.

Ended up making Cycles aware of NUMA topology, so now we
bound threads to a specific NUMA node. This required adding
an external dependency to Cycles, but made some code there
shorter.
2018-12-27 19:12:59 +01:00
0579eaae1f Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.

For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.

Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.

This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.

Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.

Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner

Reviewed By: lukasstockner97, maiself, nirved, dingto

Subscribers: brecht

Differential Revision: https://developer.blender.org/D2586
2017-03-29 13:41:11 +02:00
751573ce6f Fix T50034: Blender changes processor affinity unauthorized 2016-11-22 16:03:16 +01:00
c276480b0f Fix compilation error on 32 bit Windows 2016-06-06 14:01:49 +02:00
b62faa54de Cycles: Add support of processor groups
Currently for windows only, this is an initial commit towards native
support of NUMA.

Current commit makes it so Cycles will use all logical processors on
Windows running on system with more than 64 threads.

Reviewers: juicyfruit, dingto, lukasstockner97, maiself, brecht

Subscribers: LazyDodo

Differential Revision: https://developer.blender.org/D2049
2016-06-06 09:14:37 +02:00