Commit Graph

440 Commits

Author SHA1 Message Date
9bcdb4b758 2.5: various warning fixes. 2009-01-17 00:51:42 +00:00
c1cf33c8aa RNA
* Added more compact property definitions, with a single function.
  Only used by operators at the moment, would need to tweak regular
  expressions a bit more to use it also for other RNA definitions.

* The operator properties defined now were completed a bit more but
  still have many issues that need to be adressed, specifically;

  * Some properties that should be booleans or enums are defined as
    ints, note that ints are only for numeric values, not bitflags
	or multiple choice.
  * Soft/hard limits and default values of many properties are not
    well defined still,
  * Inconsistent naming, especially for example mouse locations or
    bounds are named differently in different places. Also mouse
	locations and other vector like properties should become a single
	vector property instead of multiple X/Y properties.
  * Almost no properties have descriptions, these would be good to
    have for docs and tooltips.

So, please verify that the properties of the operators you wrote are
well defined.
2009-01-16 23:53:11 +00:00
237cd7a7a7 2.5
- Depricated another bunch of globals; all the totobj,
  totmesh, totvert, and so on.
- All code that needs such totals now count it themselves,
  these stats were not supposed to be reliable
- Editmesh now stores and manages own totals.
- Todo: make a scene->stats that tracks notifiers.

Bugfix: selecting failed in editmesh, backbuffer stuff was
too late, already using index ranges before it was set.
2009-01-15 15:01:39 +00:00
f08032e8f9 UI: various changes
* View2D to region now returns ints instead of shorts.
* Use "Numpad" instead of "Pad" in automatic keymap menu info.
* Menus can now use buttons other than BUTM and SEPR, in
  particular TOG and ROW are now supported instead of flipping
  bits manually.
* Added a simpler uiDefMenu* api for making menus now, and it
  only supports Operator and RNA buttons at the moment, will be
  used in next commit. Not sure how this will evolve .. makes
  menu code look cleaner anyways.
* Ensure that interface code doesn't crash when getting unknown
  Operators and RNA properties, and display their buttons grayed
  out in that case.
2009-01-15 04:13:38 +00:00
30e851b8a5 2.5
A small round of warning cleanups; unused variables, missing
headers and some const types.
2009-01-14 16:37:52 +00:00
ea2d6fe0d0 2.5
Another one back: editcurve.c

- removed global editNurb everywhere
  (cu->editnurb now has listbase with edit data)
- also added 'active bpoint' and 'active nurb' in
  Curve struct
- editmode in/out works, mouse/border select works
2009-01-14 12:26:45 +00:00
fd4c399a87 2.5
Use context to get selected objects for transform
2009-01-11 18:27:41 +00:00
6ab86a7572 2.5
Transform operator replay support for constraints.

Code isn't nice, will have to split some properties to separate what's part of the "saved data" from operator arguments.
2009-01-10 19:45:48 +00:00
3c2b772a23 2.5
Transform draw callback: constraints, snapping, prop circle
2009-01-10 18:33:16 +00:00
a8f8bf1dc5 2.5
Transform editbones
2009-01-08 17:12:50 +00:00
6bb75d2d19 2.5
Add notifiers to transform to insure all windows of the correct type are redrawn.
2009-01-07 16:52:18 +00:00
bf9080d9c1 2.5
Finished a couple of XXX todo's in drawing code,
attempt to fix subsurf crash... didnt work yet!
2009-01-07 14:46:50 +00:00
701091322a 2.5
Transform Numeric Input: Inverse

Press "/" to toggle inverse value (1/N).
Makes it easy to scale down by specific values (you can just type S / 7 to scale down by 7, for example).
This doesn't give full fraction input (X/Y).

Suggestion from a talk with Gwenouille on ba.org
2009-01-06 02:27:07 +00:00
1fe21f7e8f 2.5
Put back Armature/Pose code, including 'heat weight'.
I've added reeb.h to get things compile, but Martin will
cleanup files and put back?

Now where to put all vertexgroup code.... I guess mesh?

Note for msvc: yep, another new dir to add! :)
2009-01-05 15:19:31 +00:00
3009e10151 2.5
Missing call to free mesh octree in post transform function.
Was breaking x-mirror
2009-01-04 19:11:56 +00:00
Nathan Letwory
9e7643aa7c 2.5 / Cleanup
- remove Verse support. This will be brought back in The Future (probably jiri + me)
  This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2009-01-04 18:16:34 +00:00
f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00
Nathan Letwory
610a56843e 2.5 / Nodes / Transformations
- after talking with Martin P (theeth), I have now shuffled code around
  so that there is no more exception code for nodes in the wrong places.
  This means node editor now also use entirely common translation.
  As proof of concept, there is now also resize and rotate support. It already
  works, but there need to be a bit more thought in how those
  actions are initialised for node editor. Probably some way to tell
  what to use as pivot point, etc.
2009-01-04 01:08:01 +00:00
ecc5f17e4d 2.5
Transform operator replay

Basic support working. Only saves mode and values, not constraint setup.

Removed event pointer from TransInfo (it's not available in operator exec). Replaced checks to event->modifiers to a functional modifier bitfield in TransInfo (that is, instead of checking for Shift, it checks for MOD_PRECISION) to make it remappable later.

Misc:
	X-Mirror for mesh now working with transform
2009-01-03 22:15:59 +00:00
3c1a588396 2.5
Snapping for editmesh remove a silly bug and make it work with PET. In that case, you can only snap to other object, not to the edit mesh.
2009-01-03 17:21:32 +00:00
38fcc20580 2.5 - Silenced various compiler warnings 2009-01-03 10:03:26 +00:00
4b320c26a3 2.5 - Action Editor: IPO Curve Protect works now
* Added the relevant filtering necessary for this to work, into the animation-channel filtering code. 
* Updated most of the keyframe-editing tools to respect this
* Renamed keyframe-editing API loopers (added ANIM_ prefix) for consistency
* Added function for mapping keyframes to/from NLA-mapping for Ipo-Curves in addition to the one for IPO blocks. As a result, renamed the latter for consistency.
2009-01-03 06:01:11 +00:00
Nathan Letwory
bdf6a002aa 2.5 / Nodes
* add Context accessor for selected nodes
* node translation uses transform code
* put transform defines in an enum (mode and numinput flags)
2009-01-02 23:58:03 +00:00
a6721c60d9 2.5
From the anti-globalization department: 
G.obedit terminated!

Wherever possible, use CTX_data_edit_object(C) to get this
now. It's stored in scene now, and the screen context has
it defined.
2009-01-02 19:10:35 +00:00
e2e282989e 2.5
- Put back vertex/edge/face select 
- Mode menu allows going in/out editmode

- Tested some tweak event stuff in WM, made tweak event follow
  user preset for 'action' or 'select' mouse.
  (Wanted to try this for transform, but better get advise from
  Martin first :)
2009-01-01 18:05:12 +00:00
c2de1373d1 2.5:
First commit for 2009!

Started of porting of Animation Editor Channels stuff.
This code will be used for both the Action and IPO editors, so any existing code involving this has now been moved to the Animation module.

* Added mouse-click operator for this channels view. Note: the selection stuff currently uses temporary toggling code only (i.e. it only toggles the selection of the channels in the editor, but does not update status of rest of database).
* Fixed bugs in View2D listview functions. Reduced the amount of code needed, and makes the code here simpler.
* Renamed action_edit_keyframes.c to action_edit.c, since channels are not handled there anymore.
* Dopesheet now refreshes correctly when object selection elsewhere changes.
2009-01-01 00:18:23 +00:00
ea42e70cb9 2.5
- Transform for editmesh (including PET and editmesh snap) X-Mirror doesn't seem to work, but the option isn't accessible in the UI, so...

- Replacing G.obedit with obedit from context in view3d_header (other files will have to be done too, I just happened to stumble on that one while fixing other things).
2008-12-31 22:43:29 +00:00
da893e08c1 2.5
Previous commit crashed transform in object mode.
2008-12-31 18:18:38 +00:00
c9b60a7b64 2.5
So, editmode mesh is back! :)
At the moment only TABkey works and mouse select, 1 vertex at a
time. More will follow of course.

Note for the devs:
- G.editMesh has been removed, be careful with old code.
- EditMesh now is property of Mesh itself
  Although it means unlimited editmodes, for migration purposes we
  better stick to 1 "obedit" per scene, which is in Context too
- G.obedit will get removed soon, so use CTX_data_edit_object(C)
  Or if you can't, just scene->obedit for now
- Also removed the CTX_data_edit_mesh(), this has no meaning 
  anymore. EditMesh is not context senstitive anymore, only the
  edit-object for time being is.
- Martin: I've already tucked some EditMesh pointer in T and
  removed all G.editMesh there.
2008-12-31 17:11:42 +00:00
2629095828 2.5 - Transform Code for Animation Editors (Part 1)
Remove context pointer from transform code. Solved the need for this by modifying the code that needed it.
2008-12-30 00:28:11 +00:00
34b53def70 2.5
Transform house cleaning. Gattering input methods in specialized code. It's not missing much before it can be used standalone (for example, to use the mouse to specify remove doubles threshold interactively).

Note to Aligorith: Transformations using INPUT_NONE (most Time* stuff) would use a cleanup.
2008-12-29 20:37:54 +00:00
1d42afe561 2.5
Made Makefiles happy with new transform library.
2008-12-29 09:24:42 +00:00
a91e79ba70 2.5 - Action Editor Transforms now work again
Note: there were some crashes that would occur if context was not reset everytime the modal callback was run. Probably there's something about the context info we need to be more careful about.
2008-12-29 07:19:16 +00:00
d249110213 2.5 Transform - Resolving more warnings, etc 2008-12-29 06:22:45 +00:00
fc243ed361 2.5 Transform Code - Preparing for Action Editor Support
* Fixed up most of the relevant Fixme's for Action Editor and/or some animation stuff

* Added keymap for action editor transforms to transform keymap.

* Added context pointer to TransInfo struct. This was needed to avoid passing context to everything. As such, renamed the old 'context' setting to options.
2008-12-29 06:06:59 +00:00
c3ccc8a5ac 2.5
Widden some #if 0 to completely remove harmful code.
2008-12-29 04:23:41 +00:00
6f8cc8a8ad Forgot this new file in last commit 2008-12-29 04:14:27 +00:00
b6b61681ef 2.5
Transform:
First working port of the transform code:
- Object mode only (other conversions need to be ported)
- Contraints (global and local only) working
- Snap (no edit mode, obviously) working
- Numinput working
- Gears (Ctrl and Shift) working
- Only grap, rotate, scale, shear, warp and to sphere have been added as hotkey, but the rest should work too once accessible
- No manipulator
- No drawn feedback other than moving stuff and header print (no constraint line, snap circle, ...)
- No NDOF support

I've only tested Scons support, though Makefil *should* work, I *think*.

Misc:
-QuatIsNull function in arith
-Exporting project_* and view[line|ray] functions from view3d
2008-12-29 01:41:28 +00:00
Nathan Letwory
c344021b83 * update scons-files to build with Ton's latest commits. 2008-01-08 05:57:27 +00:00
372ee054c0 Some notes for those who try to follow this :)
- first work on getting area/screen handling back
- added structure for where to put stuff, is still under
  review, wait a bit for docs?

Campbell is working on removing every bad level include from
sources, so we can safely rebuild the src/ directory.
2008-01-01 18:29:19 +00:00