f5e90a943f
Remove GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR.
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Shader isn't used and not accessible via py-api.
2022-01-10 12:51:21 +01:00
8a772645e2
Remove GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR.
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Shader isn't used and not accessible via py-api.
2022-01-10 12:51:21 +01:00
1b57dcf320
Remove GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA.
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Shader isn't used and not accessible via py-api.
2022-01-10 12:51:21 +01:00
6669431846
Remove GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR.
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Shader isn't used and not accessible via py-api.
2022-01-10 12:51:21 +01:00
e12a707692
Remove GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR.
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Shader isn't used and not accessible via the py-api.
2022-01-10 12:51:21 +01:00
f813aab787
Remove GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA.
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Shader isn't used and isn't accessible via py-api.
2022-01-10 12:51:21 +01:00
3488339475
Cleanup: Consistent naming GPU_SHADER_2D_AREA_BORDERS.
2022-01-10 12:51:21 +01:00
227fd753df
GPU: Remove unused UV shaders.
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The UV shaders have been migrated to the overlay engine and aren't
accessible via the python API.
2022-01-10 12:51:21 +01:00
d0493796a6
Cleanup: Remove hardcoded values and rename keyframe shape shaders
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No functional change.
The shader is complicated by itself, having hardcoded values makes it
even more cryptic.
I also renamed the shader because the shader is not for the keyfarme diamond only,
but for all the keyframe shapes.
Differential Revision: https://developer.blender.org/D12615
2021-09-23 17:41:11 +02:00
b2cd225623
GPU: Testcases for builtin shaders.
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Adding compiler test (does it compile?) test for all builtin shaders.
2021-06-28 08:55:13 +02:00