Commit Graph

5072 Commits

Author SHA1 Message Date
41a7dd383c Cleanup: style 2019-01-24 09:27:14 +11:00
Jean Da Costa
b592e34559 Sculpt: add Topology Rake, to align edges along brush while painting.
This helps to generate cleaner topology and define sharp features for dynamic
topology. Best used on relatively low-poly meshes, it is not needed as much
for high detail areas and has a performance impact.

Differential Revision: https://developer.blender.org/D4189
2019-01-23 20:25:14 +01:00
7a9e4e41a9 Cleanup: More clear function name
Otherwise it was read as it does select sequences rather
than counts them.
2019-01-23 17:16:17 +01:00
8377263e0d Sequencer: Fix python error on Add menu on default workspace
It is possible that context does have selected_sequences but
it will be set to None. In this case getattr() will return
None, breaking the intended logic.
2019-01-23 17:16:17 +01:00
Pablo Vazquez
1f907b30d4 UI: Particles UIList
Swap show_render and show_viewport to match outliner (first viewport then render)

Also make list item into an aligned row so it uses less space and looks closer to the outliner.

Before/After: http://pasteall.org/pic/show.php?id=5c9fff53dc6a0e2465f5b86aa751a942
2019-01-23 17:15:58 +01:00
Dalai Felinto
178299278b EEVEE UI: Render/Viewport Samples - follow Cycles
Cycles shows first the render, and then the viewport settings.
One could argue that EEVEE's main setting is the viewport one.

But that is silly. If we need an extra setting for the lookdev mode so be it.
But EEVEE should be treated as an engine just as Cycles.

Also, removed the " Samples" bit from their labels since they are under
the Sampling panel.
2019-01-22 19:48:24 -02:00
Joep Peters
1651879d34 UV Editor: support snapping to center of pixels, in addition to corners.
Differential Revision: https://developer.blender.org/D4150
2019-01-22 17:05:18 +01:00
babba31c49 Fix light probe panels not being visible for Cycles. 2019-01-22 17:00:38 +01:00
7117dfaf67 Fix T60704: Transparency threshold only half visible 2019-01-21 08:59:42 +01:00
c53ebfa9e9 3D View: add back clipping border operator 2019-01-21 11:05:15 +11:00
0d8d26696f Cleanup: trailing space 2019-01-21 10:41:39 +11:00
b640fd829e Add miter pattern options.
Will document the new options in release notes, then in manual.
Still a bit of work to do on the bulging shape that appears
on cube corners if using arc inner miters, but will do that later.
Also need to do something smarter in clamp overlap.
2019-01-18 12:54:10 -05:00
bb4c760fdd Preferences: assortment of minor layout tweaks. 2019-01-18 16:11:54 +01:00
1a3abc7f79 Preferences: fit a little better when opened in place of properties editor. 2019-01-17 15:04:38 +01:00
be079e742d Fix wrong placement of allow negative frames preference. 2019-01-17 12:41:54 +01:00
06ee560da7 Fix misleading autokeyframing preference, it's only for new scenes. 2019-01-17 12:00:18 +01:00
ad707115d5 Preferences: add new Viewport, Animation, Navigation, Save & Load sections.
This further changes the preferences organization, to avoid grouping unrelated
settings together. With more sections we can also expand more panels by default,
making it possible to quickly go through sections and see the settings of each.

Panels with less used settings are still collapsed by default, to keep all panel
headers visible without scrolling.

Differential Revision: https://developer.blender.org/D4216
2019-01-17 11:44:33 +01:00
4f9bcd6166 Preferences: tweaks to lights section layout. 2019-01-17 11:28:56 +01:00
f351c7bf23 Preferences: tweak themes/addons/keyamps buttons at the top.
Make layouts more consistent between them, give more room for search field.
Addon online resources links were removed as the links are dead.
2019-01-17 11:28:56 +01:00
18905b4359 Fix preferences layout not shrinking properly on high DPI display. 2019-01-17 11:28:56 +01:00
fb9243787b Fix too narrow buttons in addon preferences. 2019-01-16 19:32:10 +01:00
ece72e15d5 Preferences: remove OpenGL select method preference.
Deprecated GL_SELECT no longer works in OpenGL core profile, so there is no
reason to have this.
2019-01-16 16:16:42 +01:00
49562da98d Preferences: remove unnecessary 16 bit textures preference.
This is a leftover from a time when these were not supported on all GPUs.
2019-01-16 16:16:42 +01:00
a8a89db9c8 Preferences: always do GPU accelerated mipmapping, remove preference.
This setting was added long ago to be cautious in case some GPUs did not
support this propertly, no reason to have it anymore.
2019-01-16 16:16:42 +01:00
b1fa2a8fbb Fix T59826: grease pencil crash with empty material slot. 2019-01-15 18:54:11 +01:00
eb61e6840e Merge branch 'blender2.7' 2019-01-15 18:42:37 +01:00
cac3e16cfb Sequencer: Restore change menu
It was still used by C-key menu, and is very handy to have
when working on a complex edit files.

Was initially removed by e9d06f0866.
2019-01-15 18:34:21 +01:00
07541052a0 Fix T60512: Weight paint brushes show weight when unused 2019-01-15 11:06:36 +11:00
Christopher Peerman
4693207918 Windows: add support for Windows Ink.
Before this Blender always needed the Wintab driver. This adds support for the
native pressure API in Windows 8+, making it possible to get pressure sensitivity
on e.g. Microsoft Surface hardware without any extra drivers.

By default Blender will automatically use Wintab if available, and if not use
Windows Ink instead. There is also a new user preference to explicitly specify
which API to use if automatic detection fails.

Fixes T57869: no pressure sensitivity with Surface pen or laptop.

Code by Christopher Peerman with some tweaks by Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D4165
2019-01-14 20:48:11 +01:00
b3dbe17658 Add font selection to VSE text strips
Allows users to select a font for text strips in the video sequence editor.

Related: 3610f1fc43 Sequencer: refactor clipboard copy to no longer increase user count.

Reviewed by: Brecht

Differential Revision: https://developer.blender.org/D3621
2019-01-13 21:57:09 -08:00
9c7adcfd8b Fix T60388: Warning entering text edit mode 2019-01-14 14:16:08 +11:00
bb9c9d0eaa GP: New Cutter, Constraints and Segment selection
This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy.

The commit includes:

- New Cutter tool to trim strokes and help cleaning up drawings.

- New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help!

- Segment selection mode to select strokes between intersections.

- New operator to change strokes cap mode.

- New option to display only keyframed frames. This option is very important when fill strokes with color.

- Multiple small fixes and tweaks.

Thanks to @pepeland and @mendio for their ideas, tests, reviews and support.

Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
2019-01-11 19:21:56 +01:00
a369004543 GP: Fix missing Fill properties in Topbar
After some internal changes in the topbar, some properties were not visible if use col() instead of row() in python script.
2019-01-11 17:22:13 +01:00
b98e6743dc Texture Paint: Add filtering option for texture paint overlay
The overlay should now use the texture interpolation setting in material
mode.

In image mode, there is now a new button to let the user choose the texture
filter. The option is located in the Texture Slots popover and only shows
in Image mode.
2019-01-11 16:00:23 +01:00
f98e4cbedb Preferences: remove author field
This was only used by collada export metadata.

If metadata like this is needed, we can use per-filetype preferences,
to make it clear when user identifiable information is being used.
2019-01-11 11:00:33 +11:00
638079af20 Cleanup: unused vars 2019-01-11 10:52:26 +11:00
Justin Jones
db36eff9f7 UI: make pie menus stick only when tapping key.
When holding down the key for a while, the pie menu will disappear when
releasing the key. This is under the assumption that in this case the user
decided to cancel the action.

Differential Revision: https://developer.blender.org/D4180
2019-01-10 15:55:34 +01:00
f572a157ba Fix T59913: error saving cloth preset
thx @rombout for investigation!
2019-01-10 15:53:32 +01:00
1e00f91760 Fix gizmo orientation w/ shear tool 2019-01-10 12:25:09 +11:00
609d4f5c92 Fix T60354: Paint color shown when not used
Add 'has_color' check to avoid duplicated tool checks.

Also abbreviate text descriptions.
2019-01-10 10:12:23 +11:00
90e354fd7a Revert/Redo ugly rBd12b3767f81d commit (i.e. add locked sorting option to UIList).
Too many things done wrong in original rBd12b3767f81d to list them all
here, hopefully nothing bad sneaked in again this time :|

Also cleaned up a little the 'sort by name', even though (since we only
have two options by default, sort by index and by name) we can abuse it
as a binary option for now, this is not a bitflag...
2019-01-09 15:51:46 +01:00
df8e8e5b6b UI: use keymap introspection for tooltip creation
Also support non existing keymap items which gave an error, see: T60335
2019-01-09 12:27:58 +11:00
54985ab5f5 Quick Explode: replace BI based material handling (using 'fade'/'blend')
using a simple shader graph mixing Transparent BSDF now

Fixes T59185

Reviewers: brecht

Maniphest Tasks: T59185

Differential Revision: https://developer.blender.org/D4181
2019-01-08 15:35:06 +01:00
4b55945da6 Quick Explode: use keyword argument 2019-01-08 15:32:45 +01:00
24a84c4742 Fix T60314: Missing strength w/ weight gradient 2019-01-08 23:49:58 +11:00
f9cefc4d17 Fix T60291: Wrong tooltip in for Add Cube tool 2019-01-08 12:24:51 +01:00
f2d2bafe85 fix rotational limits not showing for GENERIC ridgid body constraint
oversight in rB502aabb9d0c5

part of T60290
2019-01-08 10:21:26 +01:00
859a4dd51b Fix workbench shading pie menu
Expand the enum since it's dynamic, depending on the render engine.
2019-01-08 17:17:52 +11:00
a0d456daf8 Vertex Paint: support vertex masking
Working in 2.7x, was just disabled in 2.8x.

Fixes T60256
2019-01-08 15:18:28 +11:00
3d2ff33c26 Fix T60167: wrong shader nodes in Eevee add menu. 2019-01-07 17:32:40 +01:00