7fcdccbb6c
Fix vertex slide regression from multi-edit
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- Invalid casts.
- Leaked memory on mode switching.
2018-04-26 10:18:03 +02:00
badab5cb7d
Workbench: Hair rendering
2018-04-26 08:46:58 +02:00
6c608b2f8a
Workbench: Environment Light
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- Changed defaults
- Updated render panel
2018-04-26 08:31:14 +02:00
27d837a6ac
Workbench: Shader compilation
2018-04-26 08:06:22 +02:00
e4ee23f780
Merge branch 'blender2.8' into blender2.8-workbench
2018-04-26 07:52:09 +02:00
c509922605
UI: use a wider minimum menu width
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Icon only buttons with menus would be too narrow,
especially buttons for selecting tools.
2018-04-25 21:54:29 +02:00
6c1a121aef
Workbench: normal packing
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Normal packing. The sign is stored in the A of the color buffer.
if the A == 1.0 the normal should be inverted. before use.
The reason is that packing has more precision for frontfaces, than for
backfaces
2018-04-25 21:33:59 +02:00
8430249791
UI: shrink operator menu hold triangle a little
2018-04-25 21:24:55 +02:00
7a67bb7018
UI: workaround for text & icon alignment
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Blender's icons weren't written to draw different sizes.
For now ifdef in a hack to show toolbar icons larger.
2018-04-25 21:02:50 +02:00
700012b66e
UI: icon-only hold popup uses region alignment
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Gives nicer tool popups for icon only buttons.
2018-04-25 20:51:49 +02:00
81f19b0c5f
Fix selection with image planes
2018-04-25 19:01:41 +02:00
ce7c6e3894
Multi-Pose: Port POSE_OT_select_mirror
2018-04-25 18:35:20 +02:00
46bfdb48a1
WM: Add GHOST lazy init for background mode.
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This allows for background rendering with EEVEE and other opengl render
engine.
I've only tested it on Linux for the moment so I can't say about other
platforms.
We do lazy init because we cannot assume we will need Ghost for rendering
before having parsed all arguments and we cannot know if a script will
trigger rendering. This is also because it currently does not work without
any display server (blender will crash).
2018-04-25 17:43:18 +02:00
0113693129
Merge branch 'master' into blender2.8
2018-04-25 17:27:23 +02:00
f69feb4957
UI: optionally pass icon size to widget_draw_icon
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No functional changes.
2018-04-25 17:26:45 +02:00
e584f3d8d2
Depsgraph: Don;t use copy actions flag
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Is useless without main.
2018-04-25 17:00:41 +02:00
99c5bd0cd9
Merge branch 'master' into blender2.8
2018-04-25 17:00:19 +02:00
89bcc80c25
Library: Add assert to catch unsupported copy flags combination
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Thanks Bastien for review!
2018-04-25 16:59:35 +02:00
fa43886690
Workbench: make normal packing optional
2018-04-25 16:57:18 +02:00
75e0767849
Merge branch 'master' into blender2.8
2018-04-25 16:35:11 +02:00
a153acde1d
Depsgraph: Introduce flag top indicate scene is evaluating for a new frame
2018-04-25 16:34:55 +02:00
e5633114cd
Depsgraph: Preserve CoW ID recalc flags
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Previously they would have been replaced with flag from original
datablock, which is not what we want.
2018-04-25 16:34:55 +02:00
29631ff013
Depsgraph: Ensure we only expand scene datablock on evaluation
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Previously it could have happened on every request to evaluated scene
or view layer.
This commit also removes expansion of view layer and scene from iterator.
Iterator is not to be used before depsgraph is evaluated.
2018-04-25 16:34:55 +02:00
09da47b67a
Depsgraph: Avoid hash lookup for every evaluated scene query
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Cache pointer to evaluated scene datablock on relations build time,
that pointer never changes after that.
2018-04-25 16:34:55 +02:00
331e97bcf3
Depsgraph: Fix missing relations in array modifier
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Found by Dr. Sybren while working on modifiers port.
2018-04-25 16:34:01 +02:00
5f97331ffc
Workbench: Added studio lighting to view layer
2018-04-25 15:59:15 +02:00
a9d3f9f54d
Revert "UI: fix inconsistency in button rounding when zooming in."
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This isn't working well when zoomed out in the properties editor,
we should be taking into account properties editor zoom level.
This reverts commit 1ba91ae2c0 .
2018-04-25 15:42:41 +02:00
cc7460eaa4
Fix multi-edit mode on file load
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Setting up the initial object mode would change objects which were
already moved into their mode along with the active object.
2018-04-25 15:29:20 +02:00
4b8d7a143e
Merge branch 'master' into blender2.8
2018-04-25 14:54:34 +02:00
13b6867d1f
CDDM: correct (disabled) logic in merge verts
2018-04-25 14:53:44 +02:00
c392f2448c
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8
2018-04-25 13:44:45 +02:00
Dalai Felinto
0357493033
Fix T54806: Editors drawing glitch when using lasso selection
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We should always reset to default glBlendFunc after done drawing.
2018-04-25 13:08:34 +02:00
74b0976926
Merge branch 'blender2.8-workbench' into blender2.8
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Support of hair in workbench
2018-04-25 13:08:02 +02:00
fe149da993
Edit Mesh: don't recalc all meshes w/ extrude
2018-04-25 13:06:03 +02:00
9e3e648a08
Depsgraph: Clarify python API
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Follow same naming convention as for C:
- Original data is named without any extra prefix/suffix.
- Evaluated data is named with _eval suffix.
2018-04-25 13:04:14 +02:00
5345f28229
Workbench: Enabled Hair rendering
2018-04-25 13:00:18 +02:00
53dc251fd3
Remove developer exception hack
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This caused too much trouble, also it's possible users run with
'release' in their CWD causing issues.
Developers can symlink "release/" to "bin/2.79".
2018-04-25 12:54:27 +02:00
d7d20b483a
Revert "Fix (unreported) broken 'get system path' in some cases."
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This reverts commit f1bc0aedde .
2018-04-25 12:48:51 +02:00
Dalai Felinto
1d7bdbd273
Edit Mesh: multi-object extrude_region
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Technically this is the following operator:
bpy.ops.view3d.edit_mesh_extrude_move_normal
But this is a Python operator that in turns calls:
MESH_OT_extrude_region_move
Which in turns calls:
* MESH_OT_extrude_region
* TRANSFORM_OT_translate
2018-04-25 12:37:10 +02:00
7958a2b40e
Docs: correct debug help message
2018-04-25 12:30:11 +02:00
2de00f495d
Merge branch 'master' into blender2.8
2018-04-25 12:26:26 +02:00
9a7f963a02
Cleanup: comments
2018-04-25 12:25:47 +02:00
fca3dbdba5
Fixed wrong merge
2018-04-25 12:23:44 +02:00
336abd6fac
Merge branch 'blender2.8' into blender2.8-workbench
2018-04-25 12:20:45 +02:00
3315963f0a
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8
2018-04-25 12:06:03 +02:00
e236b2977c
Overlay: Codestyle
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removed unused code
2018-04-25 12:03:27 +02:00
c115021f8b
Cleanup: unused vars
2018-04-25 11:59:52 +02:00
8f76d05fa5
Workbench: GLSL performance + code style
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- store normal in vec2
- use rgba_8 for colorBuffer
2018-04-25 11:54:02 +02:00
83528feeed
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8
2018-04-25 11:31:03 +02:00
f938ff1010
Workbench: Dither background color/gradient
2018-04-25 11:30:38 +02:00