Commit Graph

22499 Commits

Author SHA1 Message Date
e3a6a2f412 Fix T99004: scaling volume down results in crash
OpenVDB crashes when the determinant of the grid transformation is
too small. The solution is too detect when the determinant is too small
and to replace the grid with an empty one. If possible the translation
and rotation of the grid remains unchanged.

Differential Revision: https://developer.blender.org/D15806
2022-08-29 17:00:08 +02:00
f7ce20e340 Cleanup: Remove two files committed by mistake.
Committed in rB3c7a6718ddc.
2022-08-27 09:09:41 +02:00
8181494ffe Fix assert in id remapper tests.
Was using uninitialized ID name, leading to unknown ID type.

Thanks at Ray molenkamp (@LazyDodo) for noting the issue.
2022-08-26 18:08:46 +02:00
Bastien Montagne
500d815478 Fix T100255: Make RigidBodyWorld (and effector_weights) collections refcounted.
Those collections were so far mainly just tagged as fake user (even
though a few places in code already incremented usercount on them).

Since we now clear the fakeuser flag when linking/appending data, ensure
that these collections are preserved by making these usages regular ID
refcounting ones.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D15783
2022-08-25 17:21:39 +02:00
1663530408 Fix T100318: handle custom nodes in field inferencing more gracefully
Custom nodes are not supported, but it shouldn't crash here.
2022-08-23 12:40:26 +02:00
95464a842c Fix T99932: video in node group does not play 2022-08-23 11:54:51 +02:00
Damien Picard
ee985fa925 I18n: disambiguate a few translations
- Keying (keyframe insertion)
- Roughness (particle children)
- New image, collection, text (in menus)
- Parents (particles)
- Wrap (text)
- Light (add menu)
- Empty (volume add menu)
- Empty (empty add menu)
- Cycles (f-curve modifier)
- Drag (workspace tool type)
- Power (light intensity)
- Power (math nodes)

This last change also moves all math operations in nodes to the
ID_nodetree context. It's needed only for some operations, but we
can't be more granular here.

Also...

- Fix context extraction for interpolation mode headers in F-Curves
  and GPencil interpolation operator
- Enable new translation: "Slot %d" in image editor
- Fix an English message in the node editor:
  "Replace the input image's alpha channels by..." -> channel

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15694
2022-08-22 14:33:07 +02:00
8f9b812d79 Fix build error on i386 due to wrong use of float_t
Was supposed to be float, likely copy paste error from int32_t.
2022-08-19 17:29:02 +02:00
1608406600 Fix: nurbs basis cache not computed before it is used 2022-08-19 16:24:24 +02:00
529f0427fc Cleanup: spelling in comments 2022-08-19 11:29:32 +10:00
582704a758 LibOverride: Preserve active object when creating overrides. 2022-08-18 15:49:50 +02:00
224869acc5 Use report warning opening file written by newer Blender binary
handle_subversion_warning() was reporting with RPT_ERROR type, replaced
with RPT_WARNING.

RPT_ERROR would stop python scripts opening files written by newer
Blender binary with bpy.ops.wm.open_mainfile(), preventing further code
from running. This does not seem right since Blender itself still loads
the files.

Ran into this checking T100446 in 2.93.

Differential Revision: https://developer.blender.org/D15712
2022-08-17 14:11:51 +02:00
95fd163074 Cleanup: spelling in comments 2022-08-17 15:43:17 +10:00
669c924e07 Fix (unreported) bug in liboverride 'leaves' detection.
Loopback ID pointers should be ignored here as well, otherwise they are
very efficient at preventing proper detection of 'leaf' override IDs in
a hierarchy.
2022-08-16 18:39:47 +02:00
8c77fa558a Cleanup: make format 2022-08-15 13:47:14 +02:00
4d2e2a6691 Fix T100350: missing brush falloff preview in sculpt mode 2022-08-12 13:46:34 +02:00
e0e4005582 Cleanup: Typos in comments. 2022-08-12 12:42:03 +02:00
afd2e9ebc3 Fix (unreported) infinite tie building Outliner liboverride hierarchy tree.
In complex scenes featuring thousands of connections between IDs in
their liboverride hierarchies (e.g. Heist files), the time required to
check if tree items were available (before allocated a new one) would
become insanely long (O(n^2)).

This commit brings it back to roughly a constant time, only re-checking
the whole array for unused items once in a while (once every 10k times
currently), since in almost all cases is the index after `lastused`
value is not unused, and you have reached the end of the currently used
array of items, you actually need to 'allocate' a new one anyway.

It also improves the handling of `lastused` index, in particular in
`tse_group_add_element`.

This makes switching to the Outliner override hierarchy view in Heist
scenes from virtually infinite time (more than 30mins for sure) to about
20 seconds on my machine. Still far from being effectively usable.

Note that this is only a bandaid fix anyway, root of the issue is that
this view has to deal with way too many items in its tree, current code
is not designed for that. Either outliner has to improve its tree
handling (by only building subsets of the whole tree maybe?), or we have
to cull/filter out some of the ID relationships between overridden IDs
to make this view actually usable. Maybe limit the depth of the tree?
2022-08-12 12:37:10 +02:00
12b3616895 IDType get_owner: add an optional hint about owner ID.
In some cases, there is a chance code already knows who might be the
owner of the given ID, in which case it can be more efficient to check
it first (especially in cases like embedded node trees or scene
collections, where the only other way is to loop over all possible
owners currently).

Will be used in next commit in some Outliner fix.
2022-08-12 12:37:10 +02:00
bdb85bdd98 Fix T100308: Removing scene time node does not update relations
Similar to the fix in 734c6a4405.
2022-08-09 19:09:43 -05:00
31e06a8c73 Fix T99661: Use after free converting edit mode curve object to mesh
The fix from c0fdf16561 was missing in one place. We don't
want to free the edit mode pointers, those are just copied because the
edit mode changes aren't present in the actual original data-block.
2022-08-09 18:24:44 -05:00
4b3315fc98 Fix T100281: image save after copy not using correct filepath
Always use the image datablock filepath for saving. The only apparent reason
use the image buffer file path is image sequences, for which the current frame
filepath is now computed.
2022-08-08 13:51:19 +02:00
74f983738a Fix T100143: RNA path information of Curves datablock incorrect 2022-08-05 12:53:27 -05:00
f8d13a1b58 Cleanup: Use c++ casting in liboverride BKE code.
No functional change expected here!
2022-08-05 11:03:57 +02:00
bd467100dd Fix T100142: Compare correct render_slot variable during clear operation
In {rB0ef8a6179d2a773b2570352bd0cb7eb18b666da2} the parameter name was
changed to match the header declaration (slot) but it missed updating
the variable name inside the function correctly in one instance.

This prevents slot 0 from being cleared if the last slot to be rendered
was not also 0.

Differential Revision: https://developer.blender.org/D15620
2022-08-04 19:41:03 -07:00
9ea9fc1f34 Fix T100099: Cycles crash baking vertex colors in edit mode
This was not supported, added now.
2022-08-04 20:14:50 +02:00
Damien Picard
aa53eca6b5 I18n: make several parts of the UI translatable
- batch rename
- keyframe settings
- tool name in Tool properties header
- tool name in Tool properties Drag (fake) enum

- new file templates
- new preset
- new text datablock
- new collection datablock
- new geometry nodes (modifier and node group)
- new grease pencil data (layers and materials)

Ref. T43295

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15533
2022-08-04 17:05:34 +02:00
585dd63c6e Cleanup: Move RNA path functions into own C++ file
NOTE: This is committed to the 3.3 branch as part of D15606, which we
decided should go to this release still (by Bastien, Dalai and me). That
is because these are important usability fixes/improvements to have for
the LTS release.

Adds `rna_path.cc` and `RNA_path.h`.

`rna_access.c` is a quite big file, which makes it rather hard and
inconvenient to navigate. RNA path functions form a nicely coherent unit
that can stand well on it's own, so it makes sense to split them off to
mitigate the problem. Moreover, I was looking into refactoring the quite
convoluted/overloaded `rna_path_parse()`, and found that some C++
features may help greatly with that. So having that code compile in C++
would be helpful to attempt that.

Differential Revision: https://developer.blender.org/D15540

Reviewed by: Brecht Van Lommel, Campbell Barton, Bastien Montagne
2022-08-04 16:13:00 +02:00
Ethan-Hall
177bc80748 Fix: add attribute with empty string name crash
Due to a recent change, empty strings are unhandled. This results
in Blender crashing.

This patch fixes the crash but a discrepancy still exists...
Prior to the regression, the empty string would be replaced by the
name of the data type. This patch uses "Attribute" for the default
name regardless of type. Restoring the previous behavior would
require making and/or modifying API methods.

Regression introduced in: rBeae36be372a6

Reviewed By: Joseph Eagar & Campbell Barton
Differential Revision: https://developer.blender.org/D14734
Ref D14734
2022-08-03 15:16:46 -07:00
f6ca44efd6 Fix T100106: image movie/sequence auto refresh affects still image performance 2022-08-03 19:24:09 +02:00
25517f36bc Cleanup: Improve doc of the BKE_id_copy functions. 2022-08-03 10:49:20 +02:00
efe0e2b183 Fix T96810: Invalid sculpt normals after some operations
Mask and color brushes were using the existing PBVH vertex "update tag"
to mark their modifications. This was mostly unnecessary, and causes
unnecessary calculation of normals. It also caused errors though,
because they didn't tag the corresponding PBVH node for normal
recalculation, causing problems on the borders of nodes, since one
node might accumulate into another's vertex normals, but the other
node wouldn't also accumulate and normalize the normals.

The solution is to only use the update tag for tagging deformed
vertices that need recalculated normals. Everything else is handled at
the PBVH node level (which was already the case, but it wasn't clear).

The update tag was also used for undo to tag the nodes corresponding to
changed vertices. This was wrong though, because normals and visibility
would also be recalculated for just color or mask undo steps. Instead,
just use local arrays to map from vertices to nodes.

Differential Revision: https://developer.blender.org/D15581
2022-08-02 11:00:57 -05:00
2a7e83ce18 LibOverride: Expose in public API the utils to get actual override data.
This is useful when input ID is a 'non-override' one (like embedded IDs
or shapekeys), to get override data and 'owner' ID pointer.
2022-08-02 15:07:33 +02:00
4d8018948d Fix T99820: missing 'no more mising' tagging on reloaded libraries.
Can be also backported to 2.93LTS.
2022-08-01 16:52:45 +02:00
Damien Picard
543b47f162 I18n: make newly added constraints' names translatable.
This is the same principle as D15418 and D15532, but this time it's
only really needed for "IK".

Nevertheless it's probably good to add them anyway in case they get
renamed and don't share a translation with other messages somewhere
else in the code, for instance if it is decided that new constraint names
shouldn’t include spaces, like other data do.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15571
2022-08-01 14:08:53 +02:00
8ae14bc1d7 Fix 100035: Make UDIM detection less aggressive
There's been a handful of reports where "obviously" not a UDIM filenames
were detected as such during image open.[1]

This change makes the detection less aggressive by enforcing that the
4-digit sequence be delineated on both sides by one of the following 3
characters ., -, _

This fixes the problem for such filenames as:
"screenshot-1080p.png", "Image-1920x1080.png", "(1999) Photo.png", and
"antiguaChestnut_X_1240Wx814H.png"

[1] T97366 T98918 T99154 T100035

Differential Revision: https://developer.blender.org/D15573
2022-07-29 23:17:41 -07:00
ae0b8e904c Fix (unreported) lib-linking of ID properties not taking library parameter.
While this was not a critical issue (that lib pointer is only used for
some kind of sanity check that no linked data uses local ID pointers),
better to keep `IDP_BlendReadLib` in sync with all other lib-linking
code.
2022-07-29 12:25:15 +02:00
6e5eb46d73 Fix T100026: crash with zero-sized attributes
The problem was that zero-sized and non-existant attributes were
handled the same in some parts of the attribute API, which led to
unexpected behavior.

The solution is to properly differentiate the case when an attribute
does not exist and when it is just empty (because the geometry
is empty).

Differential Revision: https://developer.blender.org/D15557
2022-07-27 18:20:22 +02:00
32a9aac3b8 Blender 3.3 - Beta
* BLENDER_VERSION_CYCLE set to beta
* Update pipeline_config.yaml to point to 3.2 branches and svn tags
* Update and uncomment BLENDER_VERSION in download.cmake
2022-07-27 17:14:21 +02:00
415f88d8b0 Fix wrong fileversion usage in own recent rB9ac81ed6abfb. 2022-07-27 16:20:50 +02:00
ea4b1d027d Geometry Nodes: Rename "Field on Domain" to "Interpolate Domain"
This name doesn't require understanding of fields, and
is phrased as an action which is consistent with other nodes.
Discussed in the latest geometry nodes sub-module meeting.
2022-07-27 08:56:17 -05:00
Erik Abrahamsson
c8ae1fce60 Geometry Nodes: Shortest Paths nodes
This adds three new nodes:
* `Shortest Edge Paths`: Actually finds the shortest paths.
* `Edge Paths to Curves`: Converts the paths to separate curves.
  This may generate a quadratic amount of data, making it slow
  for large meshes.
* `Edge Paths to Selection`: Generates an edge selection that
  contains all edges that are part of a path. This can be used
  with the Separate Geometry node to only keep the edges that
  are part of a path. For large meshes, this approach can be
  much faster than the `Edge Paths to Curves` node, because
  less data is created.

Differential Revision: https://developer.blender.org/D15274
2022-07-27 15:38:44 +02:00
9ac81ed6ab Fix corrupted blend files after issues from new name_map code.
Add a version of #BKE_main_namemap_validate that also fixes the issues,
and call it in a do_version to fix recent .blend files saved after the
regression introduced in rB7f8d05131a77.

This is mandatory to fix some production files here at the studio, among
other things.
2022-07-27 15:33:29 +02:00
9f53272df4 Fix more issues with new name map and liboverrides.
Follow-up to rB13e17507c069, forgot to handle shapekeys...
2022-07-27 15:33:29 +02:00
58dcd20998 ID namemap: Fix more issues when changing libs.
Fix tests, and some issue when making an ID local.

There are probably a few more issues still though.
2022-07-27 15:33:29 +02:00
7324f32a94 ID namemap tests: Use consistency check, fix an issue.
Massively use the new consistency check in namemap regression tests, and
fix an issue with library data tests revealed by those checks.
2022-07-27 11:22:48 +02:00
18dc611b40 ID namemap: Add check for consistency.
Add a util function to check that content of a given Main and the
namemaps in it are consistent.

Add some asserts calling this check after file read, and after some
override operations.
2022-07-27 11:22:48 +02:00
13e17507c0 Fix crashes due to non-uniqueness in ID names in some cases.
Liboverrides are doing some very low-level manipulation of IDs in apply
code, to reduce over-head of name and sorting handling.

This requires specific care to ensure thatr the new namemap runtime data
remains up-to-date and valid. Otherwise, names of existing IDs would be
missing from the map, which would later lead to having several different
IDs with the same name. Critical corruption in Blender ID management.

Reported by animators at the Blender studio.

Regression from rB7f8d05131a77.
2022-07-27 11:10:45 +02:00
faa0c7aa6f Cleanup: Move mesh_tessellate.c to C++ 2022-07-26 14:41:34 -05:00
5945a90df9 Fix T98788: bad first curve tangent when first points have same position 2022-07-26 15:25:59 +02:00