Commit Graph

27781 Commits

Author SHA1 Message Date
808bd3ea25 2.6 UI code:
* Get rid of subrow/subcol variable names in the C UI code as well, use sub instead. This is shorter and sufficient. 
* Minor layout alignment fixes.
* Greying out in NLA editor was doing nothing for "strip_time" property.
2011-11-23 19:05:52 +00:00
2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
28fb329419 minor changes
- avoid duplicate image enum definitions.
- move image UI format & bw/rgb/rgba onto 1 line.
- add 'make config' convenience target to run ccmake or cmake-gui
2011-11-23 17:14:29 +00:00
a91bd43d38 Fix compilation error of blenderplayer caused by recent commit. 2011-11-23 16:44:33 +00:00
85497e35d0 Added method clear to most of collections which supports new/remove.
This method not added to animation-specific structures yet/
2011-11-23 16:12:11 +00:00
f48cc83b3e Fix #29367: Vertex parent regression
Regression was introduced in svn rev40343. It was caused by re-creating
EditMesh structure which was needed to solve issues with parenting to
vertices after topology changes. This would also erase derivedMesh.

Problem reported now is caused by missing derivedMesh which is used
to solve parenting and apply inverted matrix on ob->parentin, so
parented object used to stay at exactly the same position it used to
stay before parenting.

Not very nice solving of this issue: re-create derivedMesh after
re-creating EditMesh when parenting. Nicer solution would require
bigger changes and probably ful lrefactor of this tools.
2011-11-23 15:44:20 +00:00
0f3b1d23de MSVC 2005 and higher supports variable length macroses, so RNA_warning can report
warnings in nicer format even on msvc now.
2011-11-23 15:39:29 +00:00
307a0f6fec Fix #28934: missing GLSL/icon update when changing materials used in nodes. 2011-11-23 15:16:41 +00:00
8d5d87c447 Fixed some glitches with WeightVG modifiers:
* Added some RNA tooltips, now that they are supported by dropdown lists.
* Fixed some RNA num properties UI steps.
* Fixed a memory leak in Proximity modifier (when dm of "target" object had to be created, it wasn’t freed...).
2011-11-23 14:40:15 +00:00
055ddbc22d looking at CustomData_add_* functions - best the return valye is checked. 2011-11-22 19:01:52 +00:00
761ebc7b59 more minor edits to ocean sim code 2011-11-22 18:51:01 +00:00
44076963ff Some Dynamic Paint ui message fixes.
Thanks to Lockal (irc) for noticing these.
2011-11-22 18:18:16 +00:00
b78701f6fe ocean sim
- UV's were not being calculated if there were too many VColor layers.
- precalc (omd->size * omd->spatial_size) was being called in a loop.
- use vector functions to avoid pointer indrections on each access which the compiler wont optimize - eg: och->ibufs_disp[f]->rect_float[4*(res_x*j + i) + 1]
- dont call abs() on ints (converts to double and back to int in this case).

also unrelated render buttons change. move saving options directly under the file path since these were easy to confuse with image format options like zbuf, ycc, preview.. etc.
2011-11-22 18:03:33 +00:00
Lukas Toenne
b450d3c3b6 Fix for long-standing TODO item: Clicking on overlapping nodes would activate buttons below.
This patch adds a new CLIP_EVENTS flag for uiBlock, which will prevent the ui_but_find_mouse_over search function from looking into "lower" uiBlocks (i.e. those further back in the list). The order of block creation for nodes has also been updated to use the z-ordering (just the nodetree->nodes list).

In order for this to work, the bounding box values of the uiBlocks have to be set explicitely to fit the node size, those are usually either zero or calculated from the internal buttons.
2011-11-22 17:49:06 +00:00
470cfd4aeb 2.6 Various code cleanup:
* Removed some old code for image packing, done via Operators now.
* Removed some comments.
2011-11-22 17:43:32 +00:00
04fe6fc764 * UI Improvements for the uiTemplateImageSettings. 2011-11-22 17:14:47 +00:00
36fa74b50e remove unnecessary switch() statement from ocean sim loop. 2011-11-22 15:10:08 +00:00
f2136b1d50 Fix a crash switching from cycles to blender internal, wrong order of freeing. 2011-11-22 14:55:53 +00:00
676c2924d9 fix [#29319] bus error with python with link_append and {}
patch from Emil Brink
2011-11-22 14:05:08 +00:00
374214ecb2 Attempted bugfix to improve behaviour of inverse calculations for ChildOf
Constraint (bones case only for now). See [#29100] for some problematic test
cases

* It is no longer necessary to have to press "Clear Inverse" before doing "Set
Inverse" to get a reliable result. The calculation now calculates the pose with
the inverse cleared as it's "baseline" first now, which has the same result as
clearing the inverse manually first.

* Also, this commit trials a new method for computing inverses when there is
more than one constraint on the bone. Previously it just temporarily muted the
offending constraint, but kept all following constraints active, thus
potentially including their results in the inverse calculation. However, since
the inverse should only really care about what the stack looked like up to and
including when the constraint is applied, all constraints starting from this one
onwards are now disabled when calculating the inverse.  PLEASE TEST!!! In the
few tests I've done, the effects appear minimal, but this may be quite an issue
in the wild
2011-11-22 11:51:12 +00:00
4521192ee7 fix for [#29355] clone-brush in texture paint
but was caused by cycles code, noticed it was also doing a render engine string lookup & flag check per pixel (tsk tsk), result is now cached.
2011-11-22 11:37:17 +00:00
1d0429fc3f Fix #29358: Feature "trackness" property misnamed
Rename property Trackness to Trackability
2011-11-22 10:42:48 +00:00
fd742566a6 - use cache_ as a prefix for new modifiers.
- some comments to recent image changes.
2011-11-22 10:04:28 +00:00
743d2f8c0f rename image type defines to be less ambiguous, also set BMP as not supporting alpha (it reads but cant write) 2011-11-22 00:35:26 +00:00
Dalai Felinto
7d124edead fix for blenderplayer build 2011-11-22 00:35:22 +00:00
6bab3b0179 More UI messages fixes and tweaks (found while translating in french). 2011-11-22 00:14:59 +00:00
6d6f1b0b4d display quality for avijpeg, name BKE_imtype functions more sensibly 2011-11-22 00:06:54 +00:00
8992ed9cdd i18n update:
*Update of i18n font, arabic should be more complete (now using DejaVuSans version), added devanagari (for Nepali, but used also by Hindi...) from Samyak-devanagari font...
*Enable Nepali translation, as it now has a font to display!
2011-11-21 23:57:09 +00:00
da25b50ccb image save operator now shares settings and UI with render & image out node.
details:
- setting format options from python isnt possible anymore since this isnt exposed via op->properties, python should use image.save() function instead.
- image save UI now hides 'Relative' option when copy is selected since it has no effect.
- default image depth is set to 8 or more if the image has no float buffer, otherwise its set to 32 or less.

other fixes:
- image new was adding an image with a filepath set to "untitled", if this file happened to exist in the current directory a save on the generated image would overwrite it, now initialize to empty path.
- BKE_ftype_to_imtype was returning an invalid value if ftype==0.
2011-11-21 23:56:32 +00:00
30fd1ab523 replace ImBuf.depth with ImBuf.planes to match ImageFormatData.planes & to avoid confusion with ImageFormatData.depth 2011-11-21 20:47:19 +00:00
02a164baaa Camera tracking: code cleanup 2011-11-21 20:43:25 +00:00
d1e2dcc57a Just another typo in recent commit. 2011-11-21 20:39:06 +00:00
0e2c8cdcdd move image settings into their own structure so the interface can be shared where image saving settings are needed.
currently file out node and render output share this struct & UI.
2011-11-21 20:19:58 +00:00
e0482b2def Oops, forgot to remove this unused variable 2011-11-21 20:09:04 +00:00
Dalai Felinto
450e25c231 silly bug in copying game properties between linked objects - reported on BlenderArtists by Bananaft
I guess I copied/pasted the original loop code blindly.
2011-11-21 20:08:16 +00:00
a41c693ad4 Fixed threading issue when tracking several tracks
Issue was caused by using and changing clip user from tracking context.
2011-11-21 19:54:47 +00:00
eba317dbd7 Combined BlenderPro Brazil workshop fix + Patch 29302
Loopcut operator now has two extra features:
- Pad plus/minus allows to change amount of cuts
- typing numerical input works too.

(Number input max is set to 32 now. The code doesn't allow editing 
values or backspace it away, nor does it show in header...)

Thanks & congrats Daniel Macedo for his first patch! :)
2011-11-21 17:14:44 +00:00
697e4d2ca7 Last part of camera tracking names cleanup: bundles -> 3d markers 2011-11-21 17:05:27 +00:00
3c32e07d7c Fix #29348: subsurf modifier causing mesh to draw slower than with modifier
applied in some cases, due to more opengl state switching. There are still
some differences in performance, but that's expected due to different opengl
draw commands used.
2011-11-21 14:59:26 +00:00
4fbac96fd5 Fix #29333: issue with modal keymap saving. 2011-11-21 14:52:05 +00:00
0670d6d2fa minor edits to error printing, also print the proprty identifier for rna property errors. 2011-11-21 14:03:10 +00:00
22fda710ce Fix #29347: enum tooltip crash that showed up with recent changes.
Patch by Dan Eicher.
2011-11-21 12:45:48 +00:00
5d9f1d3b9d fix [#29337] Duplicate long shapekey names crash Blender
- added BLI_strncat_utf8.
- ensure resulting strings are valid utf8.
2011-11-21 11:53:29 +00:00
Lukas Toenne
d4f27b7bf0 Yet another fix for crashes when drawing empty base mesh with constructive modifier. This crashed with ocean modifier (#29241). The previous fix was to avoid drawing mapped faces altogether for empty edit mesh, but that also disables the actual derived mesh display (#29346).
The real reason for this crash is that ocean modifier (in generative setting) does not properly set the derived mesh face ORIGINDEX data to ORIGINDEX_NONE. With this the previous fixes are not necessary.
2011-11-21 11:46:05 +00:00
Lukas Toenne
d1af9fae37 Fix for crasher when node group tree datablocks are missing. 2011-11-20 16:57:50 +00:00
6673c76e78 Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored
Now, compositing, shading and texture nodes have a consistent muting system, with default behaving as previous (for compo), and which can be optionaly customized by each node.
Shader nodes are also GLSL muted.

However, Cycles is currently unaware of muted nodes, will try to address this…
2011-11-20 16:38:23 +00:00
bbf8315313 Tag unused variable in recent nodes commit. 2011-11-20 16:26:42 +00:00
f8431e459f Fix #29295: Problem with Alpha Channel video in Sequencer and textures
Bug was caused by workaround for old versions of FFmpeg which aren't supported
anymore due to pts stuff.

Removing workarounds for alpha channels.
2011-11-20 16:26:37 +00:00
45486735e3 Fix compilation error with oceansim disabled 2011-11-20 16:21:49 +00:00
ca7d391de8 Muting node patch: first part
This allows node type init code to have access to the nodetree type object (needed to allow generic muting node initialization). Huge and boring edits...
2011-11-20 16:13:27 +00:00