border select. There was a fix before bmesh where it would require exactly two
vertices to be selected, but this was not ported over, and it also wasn't quite
correct.
This case should also work: click on two vertices, selected the path between
them, and then click on a 3rd vertex and select path, to extend the path further
from the 2nd to the 3rd vertex.
Now both use cases should work.
Invalidate preprocessed cache when when global sequencer cache is
begin invalidated.
This is needed so scene would be rendered with a proper settings,
not taken from preprocess cache.
This implements basic color grading modifiers in sequencer, supporting
color balance, RGB curves and HUE corrections.
Implementation is close to object modifiers, some details are there:
http://wiki.blender.org/index.php/User:Nazg-gul/SequencerModifiers
Modifiers supports multi-threaded calculation, masks and instant
parameter changes.
Also added cache for pre-processed image buffers for current frame,
so changing sequence properties does not require rendering of original
sequence (like rendering scene, loading file from disk and so)
Additional changes:
- Option to the ndof menu letting you pick turntable/trackball independently
of the mouse viewport navigation style
- Option to change the rotation sensitivity separate from the panning
Holding shift + moving the ndof does just as before locking it to panning
Holding ctrl + moving will lock it to only rotation
Patch by Fredrik Hansson, thanks!
Reviewed by self and Mike Erwin.
calculate the distance in 3d between R,G and B, the YCC only takes Cb and Cr
into consideration.
This commit makes COM_DistanceMatteOperation inheritable and expose the calculate distance function
to be re-implemented for the YCC node operation.
Thanks Troy Sobotka for the report over email.
Patch incorporates review suggestions by Jeroen Bakker.
Subsurf on wire edges gave smooth results even if set to simple
subdiv. Added a field to the CCG meshIFC to flag simple subdivision,
then when syncing vertices simply skip moving vertices if in
simple-subdiv mode.
This change affects two places, the level-1 build in sync and the
subdivision up to other levels.
Fixes bug [#32268] Simple Subsurf Modifier gives unexpected results on
edges without faces
projects.blender.org/tracker/index.php?func=detail&aid=32268&group_id=9&atid=498