Commit Graph

33704 Commits

Author SHA1 Message Date
809fce9d00 Fix #32341: extrude with a mirror modifier could lead to orphan vertices, it
was already removing unnecessary edges, just not vertices of those edges.
2012-08-21 14:38:03 +00:00
63e6fbfbd4 Fix #32369: pixel glitch with compositor curves node, and some pixels having
black point = white point. That's a degenerate case, clamped it now to 1e5,
which is a bit arbitrary, but infinity would give NaN issues.
2012-08-21 13:19:34 +00:00
be4ac3a860 Fix #32355: select vertex path not working when vertices are selected with e.g.
border select. There was a fix before bmesh where it would require exactly two
vertices to be selected, but this was not ported over, and it also wasn't quite
correct.

This case should also work: click on two vertices, selected the path between
them, and then click on a 3rd vertex and select path, to extend the path further
from the 2nd to the 3rd vertex.

Now both use cases should work.
2012-08-21 13:19:31 +00:00
4bcae5fb07 code cleanup: more legacy compo functions ifdef'd 2012-08-21 11:53:09 +00:00
f8db7ccb62 fix for bug with render slots - where the menus wouldnt only show layers from the last render which could be meaningless in different render slots. 2012-08-21 11:10:16 +00:00
ae9f5239a6 Fix for
* [#32356] Problem with "Ghost" in the "Glare" Node in Compositor
2012-08-21 10:45:01 +00:00
6a2018fe13 code cleanup: minor changes to last commit. 2012-08-21 10:44:10 +00:00
08417318cd Sequencer: invalidate current frame cache on sequence transform 2012-08-21 10:42:21 +00:00
9a776daca8 code cleanup: vfont's used confusing and over complicated method of storing memory for loaded fonts, not store as a temp var in the fonts. 2012-08-21 10:39:02 +00:00
671e3df070 Fix #32370: compiler error in wm_playanim.c due to conflicting Carbon ID type
from Quicktime headers. However the Quicktime init/exit is no longer needed
here, it happens in IMB_init/IMB_exit now, so removed that code.
2012-08-21 10:24:30 +00:00
34ad9ec004 code cleanup: includes and correction for macro 2012-08-21 09:45:30 +00:00
869382403a mask: skip self intersection on drawing when fill is disabled, since it was only drawing on one side of an unfilled spline. 2012-08-21 09:20:35 +00:00
29dd72ea84 code cleanup: some legacy compo nodes were not ifdef'd 2012-08-21 08:58:47 +00:00
3204731209 code cleanup: don't use magic numbers for curve flag & use bool args for curvemapping_changed() 2012-08-21 08:47:36 +00:00
988df24551 compositor color curve was MEM_dupallocN'ing the curve for every pixel calculation (when there were black or white inputs on the curve node).
avoid allocation by using local vars for black/white storage & curve calculation.
2012-08-21 08:30:45 +00:00
49d3766ceb code cleanup: use math functions for curve compo code. 2012-08-21 08:20:32 +00:00
77f47799dd code cleanup: use BLI_RCT_SIZE macro 2012-08-20 23:06:17 +00:00
94ce9505a9 Legacy Compositor / Scons:
* Added WITH_BF_COMPOSITOR_LEGACY, enabled per default.
2012-08-20 20:13:37 +00:00
ff876a473a HDR color picker now works in the clip space. 2012-08-20 16:56:11 +00:00
5e78327b92 fix for mask feather intersection checks not working right for non-filled, feathered masks.
now do intersection checks for both sides of the feather.
2012-08-20 16:34:14 +00:00
26f073b327 macros for rectangle center and size 2012-08-20 15:29:02 +00:00
831eaf2d7f Sequencer: fix regression introduced in own previous commit
Invalidate preprocessed cache when when global sequencer cache is
begin invalidated.

This is needed so scene would be rendered with a proper settings,
not taken from preprocess cache.
2012-08-20 15:14:23 +00:00
6c74d1147e minor cleanup to node pasting. 2012-08-20 13:59:19 +00:00
0f6a6c7499 fix for crash pasting nodes into a node tree when the ID pointer is lost.
also fix for ID user count on paste which wasn't increasing.
2012-08-20 13:51:25 +00:00
ad647b2767 Sequencer: skip adding ImBuf to cache when it failed to render 2012-08-20 10:56:19 +00:00
0ae7286891 Sequencer: Python API for sequence modifiers 2012-08-20 10:15:32 +00:00
4a6395cc21 fix for own error in bpy.utils.blend_paths() arg parsing. 2012-08-20 10:14:11 +00:00
65d5a818b5 quiet unused function warnings in RNA for functions created by macros. 2012-08-20 07:29:11 +00:00
817965613b added 'Unselected' option to remove doubles, merges selected vertices into unselected ones, but not each other. 2012-08-20 00:11:13 +00:00
f9258696aa disabling the compositor legacy build option now ifdef's exec() functions. 2012-08-19 23:36:29 +00:00
455c37c16b option to build without the legacy compositor 2012-08-19 22:19:19 +00:00
257c6de9ac copy as script operator for the console, so you can copy input from a console for use in a textblock. 2012-08-19 21:32:18 +00:00
Dalai Felinto
59c8c645c3 patch/bugfix [#32006] Fix for Collision Sensor - R6025 pure virtual function call crash when deleting objects in overlay scene by Jay Parker(battery) Fix for bug [#30477] Collision Sensor - R6025 pure virtual function call crash 2012-08-19 20:45:34 +00:00
526d0be9bf Fix crash when adding skin modifier to empty mesh
Fixes bug [#32362] SIGSEGV when adding skin modifier to empty mesh
projects.blender.org/tracker/?func=detail&atid=498&aid=32362&group_id=9
2012-08-19 17:13:45 +00:00
cf3d58512b - fix for error in ndof patch.
- ColorBalanceModifierData wasn't aligned on 32bit systems.
- BM_vert_find_first_loop() was missing NULL check.
2012-08-19 15:56:49 +00:00
995a19a983 Sequencer: per-sequence modifier stack for color grading
This implements basic color grading modifiers in sequencer, supporting
color balance, RGB curves and HUE corrections.

Implementation is close to object modifiers, some details are there:

http://wiki.blender.org/index.php/User:Nazg-gul/SequencerModifiers

Modifiers supports multi-threaded calculation, masks and instant
parameter changes.

Also added cache for pre-processed image buffers for current frame,
so changing sequence properties does not require rendering of original
sequence (like rendering scene, loading file from disk and so)
2012-08-19 15:41:56 +00:00
adec7cdea2 Patch #32326: NDOF support of rotation and panning the view at the same time
Additional changes:
- Option to the ndof menu letting you pick turntable/trackball independently
  of the mouse viewport navigation style
- Option to change the rotation sensitivity separate from the panning

Holding shift + moving the ndof does just as before locking it to panning
Holding ctrl + moving will lock it to only rotation

Patch by Fredrik Hansson, thanks!

Reviewed by self and Mike Erwin.
2012-08-19 13:52:36 +00:00
d36da8a8a1 style cleanup 2012-08-19 10:41:27 +00:00
58ab8d5c0a use BLI math length functions for distance compositor operations. 2012-08-19 10:41:16 +00:00
Dalai Felinto
48eb27791b The Distance Node in 2.49/2.5/2.6 pre-tiles has a different calculation for RGB and YCC. While RGB
calculate the distance in 3d between R,G and B, the YCC only takes Cb and Cr
into consideration.

This commit makes COM_DistanceMatteOperation inheritable and expose the calculate distance function
to be re-implemented for the YCC node operation.

Thanks Troy Sobotka for the report over email.
Patch incorporates review suggestions by Jeroen Bakker.
2012-08-19 03:05:38 +00:00
e4a6602a9a Fix for [#32361] "Blenderplayer quad-buffer maximum 100Hz Fps" reported by HG1.
Allowing the Blenderplayer to break 100fps by making it less dependent on Ghost's messages.
2012-08-18 23:46:37 +00:00
4120c18c47 re-enable metaball orientation for manipulator and view axis setting (was disabled since 2.4x) 2012-08-18 21:12:08 +00:00
ab662a1e02 fix for own commit r49991, this exposed bad logic in rect copy function. 2012-08-18 20:54:43 +00:00
12425588f2 Fix simple subsurf on wire edges
Subsurf on wire edges gave smooth results even if set to simple
subdiv. Added a field to the CCG meshIFC to flag simple subdivision,
then when syncing vertices simply skip moving vertices if in
simple-subdiv mode.

This change affects two places, the level-1 build in sync and the
subdivision up to other levels.

Fixes bug [#32268] Simple Subsurf Modifier gives unexpected results on
edges without faces
projects.blender.org/tracker/index.php?func=detail&aid=32268&group_id=9&atid=498
2012-08-18 19:54:21 +00:00
e30ed91b90 code cleanup: use BLI math funcs for metaballs, also remove MB_POINT struct and just use float[3] instead. 2012-08-18 19:30:27 +00:00
33fa436447 Fix incorrect error test when removing a modifier
r49989 had the test reversed
2012-08-18 19:01:37 +00:00
4301df952e Fix reversed names in modifier-remove error report 2012-08-18 18:54:05 +00:00
a5b5f5d3fb code cleanup: use BLI rect functions for interface button and block code. 2012-08-18 18:11:51 +00:00
63f143a3cc use rctf struct for UI buttons and blocks, easier to read and means we can use BLI_rctf functions. 2012-08-18 16:53:46 +00:00
27b4b45543 utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in a linked list by a pointer. 2012-08-18 16:16:13 +00:00