That ended up in tricky code trying to mimic depsgraph
branch behavior API-wise preserving texspace and bound
box calculation compatible with previous releases.
So for now bring cu->disp back to the trunk but keep
texpsace and boundbox APIs the same as in the branch.
This keeps texpsapce and boundbox behavior fully compatible
with previous releases and still makes API the same as
for meshes.
So far it was harmless, but with upcoming changes having this
argument could be confusing from logic point of view
--
svn merge -r57958:57959 ^/branches/soc-2013-depsgraph_mt
I know this is not so much nice to have this guys hanging
around in a general Object datablock and ideally they better
be wrapped around into a structure like DerivedMesh or
something like this. But this is pure runtime only stuff and
we could re-wrap them around later.
Main purpose of this is making curves more thread safe,
so no separate threads will ever start freeing the same path
or the same bevel list.
It also makes sense because path and bevel shall include
deformation coming from modifiers which are applying on
pre-tesselation point and different objects could have
different set of modifiers. This used to be really confusing
in the past and now data which depends on object is stored
in an object, making things clear for understanding even.
This doesn't make curve code fully thread-safe due to
pre-tesselation modifiers still modifies actual nurbs and
lock is still needed in makeDispListsCurveTypes, but this
change makes usage of paths safe for threading.
Once modifiers will stop modifying actual nurbs, curves
will be fully safe for threading.
Actually, this commit also contains wrapping runtime curve
members into own structure
This allows easier assignment on file loading, keeps curve-
specific runtime data grouped and saves couple of bytes in
Object for non-curve types.
--
svn merge -r57938:57939 ^/branches/soc-2013-depsgraph_mt
svn merge -r57957:57958^/branches/soc-2013-depsgraph_mt
when the group contained two objects duplicating the same group. Also added the
dependency check to the "add to active group" operator now for consistency.
flush the selection on entering editmode instead (since the selection mode can be changed with another mesh).
is other tools leave the selection incorrectly flushed, those will need to be fixed so transform works as expected.
- Use the active group of the active (target) object (not the active group of the other, unselected object)
- Ensure the active group doesnt change from the one that was set originally.
- defgroup_find_name was doing redundant lookup on its self.
move only the origin and not the bone. It doesn't need to use any object
matrices to add the bone, the only reason this worked before is because they
were still unit matrices due to depsgraph not running immediately on add.
- poll function now checks for a mesh.
- other selected lattices would crash, check for meshes there too.
- better reporting when transfer fails.
- remove feature to sync with active bone after transfer, other tools don't do this (we could make into a generic function if its needed).
This was caused by r.57812
There were two problems here:
1) vertex_group_vert_select_unlocked_poll() had faulty logic which meant that
it always failed when there were no vgroups present yet - the final return
always just fell through
2) Since the "Assign to New Groups" option was actually implemented using the
same operator as "Assign to Active Group" (just with an extra parameter set), if
the active group was locked, it was not possible to "Assign to New Group" (even
though a new group would not be locked).