Made Controller::_EPSILON constant with the value 1e-6. Previously,
the _EPSILON value was computed based on the minimum edge size within
the scene being rendered (in some cases, the computed value resulted
in zero). This does not seem to make sense, because _EPSILON has been
used as a tolerance threshold of floating-point arithmetic errors
throughout the view map creation. Since Blender uses single-precision
real values for mesh data representations, the new constant _EPSILON
value looks more adequate.
Made an attempt to fix "2D intersection out of range" warnings.
These warnings may cause "3D intersection out of range" warnings,
which often lead to a crash.
The FEdgeXDetector class for silhouette edge detection and the
ViewMapBuilder class for view map creation are enhanced. All changes
are related to view point handling (i.e., the camera location). In
the perspective projection, the visibility of feature edges and edge
types (e.g., borders and crease lines) are computed based on a fixed
view point, whereas the view point in the orthographic projection is
an arbitrary point on the XY plane at the origin and is determined so
that a line segment from the view point to a point in the 3D space is
perpendicular to the XY plane. All view point related portions of the
class definitions were modified so as to deal with the two different
camera modes.
instability issues regarding the view map creation. A new iterative
solver of the 2D-to-3D inverse projection transformation problem was
implemented. Instead of directly solving the problem in the direction
from the 2D to 3D space, the new solver starts with an initial guess of
an approximated solution and asymptotically approaches to the true
solution by iteratively performing the forward 3D-to-2D projection
transformation and improving the approximation. Preliminary tests with
one simple and another complex scenes showed that the solver converges
quickly (more and less 20 iterations in many cases, with a stopping
criterion of a residual distance between the true and approximated
solutions less than 1e-6 Blender Unit).
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated.