It was caused by own mistake by not noticing externtex is used not
only by render engine. Now this function uses pool passed as argument
rather than using R.pool.
- use DummyRNA_NULL_items to replace empty enums.
- replace calloc with malloc in copy_dverts since its copied over after.
- add wmGesture->userdata, so operators that use gestures have somewhere to store their own data (not used yet).
caused by not projecting points behind the perspective view,
even though this worked in 2.64 the values were flipped (rotating direction was reversed and the center point was flipped).
added V3D_PROJ_TEST_CLIP_NEAR, when omitted ED_view3d_project_*** will project points from behind a perspective view plane.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.
in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
* Split and moved Cycles’ render layers panels into the render_layer
context as well (would be nice to hide this context when not needed,
e.g. with the BGE, but this is not so easy to do nicely...).
* Fixed some inconsistencies with trunk (probably due to svn merge
glitches) using r52858 as reference. Also recovered the missing
release/bin/blender-softwaregl file.
* A bunch of style code fixes in Blender's own code (not Freestyle
itself yet): line lengths, spaces around operators, block formatting,
headers, etc. In rna_linestyle.c, color_blend_items was replaced by
ramp_blend_items (exported from rna_material.c).
add type checking for element buffers, there was nothing stopping python from passing any element type into an argument when in some cases only verts/edges/faces were expected.
now operator args define which types they support.
like it did before bmesh.
Neither method is perfect, ideally it should do smart detection of UV islands
but without that it's better to disable because it is more difficult to recover
from incorrectly merged UVs than ones that were not merged.
- the resulting selection is now correct
internal details
- bev_rebuild_polygon() now only rebuilds polygons that are attached to a bevel vertex (was rebuilding ALL).
... need to take care we don't leave faces pointing to removed geometry, so far this works fine.
- bev_rebuild_polygon() uses stack memory for <32 size ngons to reduce allocs.
- skip hash lookup when removing bevel verts (use tag instead).
When blending shape key, opening the popup didnt execute anything - making it so pressing a button would update the result even if the value didnt change.