3a1a1f83cf 
					 
					
						
						
							
							Fix for recent solidify rim-only patch  
						
						
						
						
					 
					
						2014-08-20 20:33:25 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4795b61c1b 
					 
					
						
						
							
							Cleanup: assert / warn  
						
						
						
						
					 
					
						2014-08-18 16:05:06 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						3296d98ec1 
					 
					
						
						
							
							Solidify Modifier "Rim Only" Option  
						
						... 
						
						
						
						D737 by scorpion81 with own edits 
						
						
					 
					
						2014-08-15 19:17:05 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f32079d4b9 
					 
					
						
						
							
							BLI_stackdefines  
						
						... 
						
						
						
						Bounds check the stack while debugging, also add STACK_PEEK 
						
						
					 
					
						2014-06-29 05:57:48 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c5ccbacdaa 
					 
					
						
						
							
							move STACK_* macros into BLI_stackdefines.h  
						
						
						
						
					 
					
						2014-06-25 00:01:33 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						bf462149a6 
					 
					
						
						
							
							BLI_bitmap: rename macros  
						
						... 
						
						
						
						- BLI_BITMAP_SET -> BLI_BITMAP_ENABLE
- BLI_BITMAP_CLEAR -> BLI_BITMAP_DISABLE
- BLI_BITMAP_GET -> BLI_BITMAP_TEST
- BLI_BITMAP_MODIFY -> BLI_BITMAP_SET 
						
						
					 
					
						2014-06-14 00:47:12 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4ca67869cc 
					 
					
						
						
							
							Code cleanup: remove unused includes  
						
						... 
						
						
						
						Opted to keep includes if they are used indirectly (even if removing is possible). 
						
						
					 
					
						2014-05-01 04:47:51 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						a51a0ca772 
					 
					
						
						
							
							Math Lib: add shell_v3v3_normalized_to_dist and v2 version  
						
						... 
						
						
						
						bypass angle calculation to avoids (asin, sqrt, cos). 
						
						
					 
					
						2014-04-19 22:17:10 +10:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						27e86ed832 
					 
					
						
						
							
							Code cleanup: use bools  
						
						
						
						
					 
					
						2014-03-20 22:56:28 +11:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						fed1b8b16d 
					 
					
						
						
							
							Code cleanup: suffix vars to make obvious they are squared  
						
						
						
						
					 
					
						2014-02-03 02:46:45 +11:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						9cc5c157e8 
					 
					
						
						
							
							Minor change to last commit to solidify, only allocate bitmap as needed  
						
						
						
						
					 
					
						2014-01-17 06:59:14 +11:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e9fb4299eb 
					 
					
						
						
							
							Fix T38116: Crash when using solidify modifier on multi-user mesh  
						
						... 
						
						
						
						Issue was caused by solidify modifier using original vertices bitfield
to store tags. This isn't thread-safe obviously. Now use bitmap to store
needed tags.
Reviewed by Campbell, thanks! 
						
						
					 
					
						2014-01-16 17:49:33 +06:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						158b4e61a0 
					 
					
						
						
							
							Mesh Modifiers: refactor copying using a generic function  
						
						
						
						
					 
					
						2013-12-22 04:37:26 +11:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8a40444d6b 
					 
					
						
						
							
							fix bad uses of sizeof() with memory allocation.  
						
						
						
						
					 
					
						2013-07-13 05:43:35 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						d4cbd78a79 
					 
					
						
						
							
							fix for recent changes in solidify, normals were OK but customdata for loops wasnt.  
						
						
						
						
					 
					
						2013-06-15 08:59:54 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						9161a4daa5 
					 
					
						
						
							
							fix for own error in recent solitify refactor (r57402), face flip check was incorrect.  
						
						
						
						
					 
					
						2013-06-14 16:10:32 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						69153c7089 
					 
					
						
						
							
							ifdef bugfix since its a little strange.  
						
						
						
						
					 
					
						2013-06-12 10:03:13 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						31e667c10e 
					 
					
						
						
							
							solidify: dont add poly-normal layer to the derived mesh, since this is no longer a convention.  
						
						
						
						
					 
					
						2013-06-12 09:35:02 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8e2e590484 
					 
					
						
						
							
							fix [ #35710 ] Mesh explodes while using solidify modifier with tubular non-manifold base mesh.  
						
						
						
						
					 
					
						2013-06-12 08:24:31 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						0b316d72ca 
					 
					
						
						
							
							change to solidify modifiers own normal calculation function, dont attempt to calculate normals for edges with 3+ face users.  
						
						
						
						
					 
					
						2013-06-12 07:53:54 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						293b3f0bdf 
					 
					
						
						
							
							optimize solidify, no need to do edgehash lookups, the edges are known.  
						
						
						
						
					 
					
						2013-06-12 07:16:13 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						d00ca6eb2c 
					 
					
						
						
							
							solidify: reduce sign conversions.  
						
						
						
						
					 
					
						2013-06-12 06:51:02 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						3994ad8ced 
					 
					
						
						
							
							solidify: remove BLI_array realloc's.  
						
						
						
						
					 
					
						2013-06-12 06:20:24 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						da733a25a5 
					 
					
						
						
							
							correct solidify normal calculation logic  
						
						... 
						
						
						
						- always calculate vertex normals since they are used as fallbacks.
- only calculate rim normals if the normals are not already flagged as dirty. 
						
						
					 
					
						2013-06-12 06:06:19 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						ec30e3f00e 
					 
					
						
						
							
							corrections to modifiers from recent normal handling changes  
						
						... 
						
						
						
						- solidify didn't define a dependsOnNormals callback (which it should have)
- build wasn't passing on dirty normals.
- decimate wasnt setting dirty normals. 
						
						
					 
					
						2013-06-02 04:09:29 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						09e11ad6ef 
					 
					
						
						
							
							modifier stack: lazy initialize normals  
						
						... 
						
						
						
						many modifiers were calculating normals, when those normals were ignored by the next modifier.
now flag normals as dirty and recalculate for modifiers that set use `dependsOnNormals()` callback.
Quick test on mesh with 12 modifiers (mostly build type), calculated normals 6 times, now it only runs once - so this will give some speedup too. 
						
						
					 
					
						2013-05-30 17:36:43 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						28937676f3 
					 
					
						
						
							
							fix for out of bounds memory access in solidify (harmless with guardedalloc padding but bad practice)  
						
						
						
						
					 
					
						2013-05-25 00:22:04 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						0ee45c9301 
					 
					
						
						
							
							more optimal method of calculating the normal for the solidify modifier.  
						
						... 
						
						
						
						When adding 2 unit length vectors, the length can be used to calculate the angle. 
						
						
					 
					
						2013-05-08 14:33:02 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						76b1e8bc09 
					 
					
						
						
							
							code clenup: rename BKE_mesh_poly_calc_angles -> BKE_mesh_calc_poly_angles  
						
						
						
						
					 
					
						2013-05-08 12:56:51 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4a4f091155 
					 
					
						
						
							
							Fix   #35174 : dynamic paint displacement missing in render.  
						
						... 
						
						
						
						A previous bugfix disabled the dynamic paint modifier for orco texture
coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE
flag is not a good way to check if the modifier is evaluated for orcos.
Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of
applyModifierEM callbacks, none of them served a purpose except for the
subsurf modifier. 
						
						
					 
					
						2013-05-02 14:42:05 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						4c2c24aac3 
					 
					
						
						
							
							Fix   #35113 : solidify modifier not preserving clamp option on duplicating the  
						
						... 
						
						
						
						object or modifier. 
						
						
					 
					
						2013-04-27 12:54:31 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1a3c59baac 
					 
					
						
						
							
							fix for out of bounds memory access in solidify modifier (hidden by guardedalloc).  
						
						
						
						
					 
					
						2013-04-26 11:31:54 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						1d73ee50a4 
					 
					
						
						
							
							solidify modifier: thickness clamping helps prevent self intersections when there are small details on a larger model.  
						
						
						
						
					 
					
						2013-03-13 17:31:26 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8033834573 
					 
					
						
						
							
							fix own regression since 2.65 [ #34438 ] Solidify crease bug  
						
						
						
						
					 
					
						2013-02-26 14:32:53 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b94a5d59bf 
					 
					
						
						
							
							fix [ #33742 ] Solidify - Material index problem  
						
						... 
						
						
						
						missed copying material offset values. 
						
						
					 
					
						2013-01-04 08:17:09 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						af51827dda 
					 
					
						
						
							
							add a message when solidify is used with only-edges, this isn't properly supported.  
						
						... 
						
						
						
						also minor edits to py-api-ref
-- This line, and those below, will be ignored--
M    doc/python_api/sphinx_doc_gen.py
M    doc/python_api/rst/include__bmesh.rst
M    source/blender/modifiers/intern/MOD_solidify.c 
						
						
					 
					
						2012-12-05 01:02:41 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						2bb174cfa4 
					 
					
						
						
							
							style cleanup: indentation  
						
						
						
						
					 
					
						2012-11-09 09:33:28 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						23d43396ff 
					 
					
						
						
							
							code cleanup: quiet -Wshadow warning, var name changes for splice functions and add assert for BM_edge_splice() when edges don't use the same vertices.  
						
						
						
						
					 
					
						2012-10-20 09:56:40 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f67de7d805 
					 
					
						
						
							
							fix for regression in solidify modifier copying loop customdata to rim faces (UV's and vertex colors).  
						
						... 
						
						
						
						Own fault when fixing rim face flipping r46924 
						
						
					 
					
						2012-09-25 01:21:21 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						b0bf816ece 
					 
					
						
						
							
							fix [ #32646 ] Duplifaces can have wrong orientation with ngons  
						
						... 
						
						
						
						concave ngons could flip the dupliface, now use the faces normal when calculating the dupli-face. 
						
						
					 
					
						2012-09-25 00:20:42 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						32cf7fcdb1 
					 
					
						
						
							
							code cleanup: spelling  
						
						
						
						
					 
					
						2012-07-16 23:23:33 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						5189356d58 
					 
					
						
						
							
							style cleanup  
						
						
						
						
					 
					
						2012-06-04 20:11:09 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						c895c0ee23 
					 
					
						
						
							
							patch [ #31579 ] Solidify modifier: Add new option "Flip Normals"  
						
						... 
						
						
						
						- previous commit was so similar to the patch Shinsuke wrote, better to add him as contributor, this commit will add to generated credits.
- this commit has no functional changes. 
						
						
					 
					
						2012-05-26 09:39:04 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						e343a69e76 
					 
					
						
						
							
							solidify option to flip normals  
						
						
						
						
					 
					
						2012-05-26 09:18:47 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						29e89dc996 
					 
					
						
						
							
							code cleanup: solidify modifier - remove dead assignment and unneeded NULL check.  
						
						
						
						
					 
					
						2012-05-25 06:54:01 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						27220c3340 
					 
					
						
						
							
							solidify modifier - replace define, no longer needed since switching to bmesh.  
						
						
						
						
					 
					
						2012-05-23 06:39:29 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8f886b3958 
					 
					
						
						
							
							solidify modifier - replace VECADDFAC with inline function.  
						
						
						
						
					 
					
						2012-05-23 06:32:02 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						f537691c6b 
					 
					
						
						
							
							fix solidify modifier flipping of rim polygons.  
						
						
						
						
					 
					
						2012-05-23 06:25:31 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						eb023322ef 
					 
					
						
						
							
							style cleanup: mmap_win32  
						
						
						
						
					 
					
						2012-05-22 13:20:01 +00:00 
						 
				 
			
				
					
						
					 
					
						
						
							
						
						8b2ffc1428 
					 
					
						
						
							
							fix for error in last commit and minor speedup to looping over edges.  
						
						
						
						
					 
					
						2012-05-22 10:10:14 +00:00