Commit Graph

429 Commits

Author SHA1 Message Date
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
5e1021f78f 3D View: remove temporary edge-select hack
This caused a glitch with COW, where forcing edge selection
caused the evaluated scene to enable this afterwards.

Now pass the selection mode as an argument to the draw function.
2018-05-24 20:38:17 +02:00
357199375b Correct own last commit 2018-05-24 19:36:38 +02:00
d209fa6e35 Fix T55184: Edge-loop select fails w/ vert/face modes 2018-05-24 19:31:07 +02:00
67cf4cb5ec Cleanup: replace MEM_SAFE_FREE -> MEM_freeN
No need to check for NULL in this case.
2018-05-22 07:28:14 +02:00
1bb9ccf887 Multi-Object-Editing: MESH_OT_faces_select_linked_flat
Reviewers: dfelinto

Maniphest Tasks: T54643

Differential Revision: https://developer.blender.org/D3372
2018-05-16 13:04:09 +02:00
627a783784 Fix error in MESH_OT_edge_face_add changes
Context sensitive create also needs to check selected vertices.

Also correct indentation.
2018-05-14 16:35:51 +02:00
Dalai Felinto
b1d016bc12 MESH_OT_select_mirror: Only report when something to report
Inspired by D3299.
2018-05-14 15:26:29 +02:00
Dalai Felinto
90c9458b2f Multi- Objects: MESH_OT_select_face_by_sides by Rainer Trummer
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3301
2018-05-14 15:23:22 +02:00
63c2397171 T54643-Multi-Object EditMesh: MESH_OT_select_nth
With changes by Dalai Felinto:
* Move WM_operator.* outside for loop.
* Update error message to handle Mesh and Meshes.
* Skip main functionality when no vert/edge/face is selected.

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3371
2018-05-14 14:07:10 +02:00
Dalai Felinto
3ebe389605 Multi-Object: MESH_OT_select_mirror 2018-05-14 13:47:53 +02:00
Dalai Felinto
8b41999ea0 Multi-Object: MESH_OT_loop_to_region by Oleg
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3253
2018-05-11 11:34:15 +02:00
Dalai Felinto
eacb2eb423 Multi-Object: MESH_OT_select_loose by Falk David
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3276
2018-05-11 11:13:09 +02:00
1d8e6c5cd0 EditMesh: multi-object select ungrouped
D3295 by @philippe-bachour
2018-05-11 08:21:26 +02:00
e161c51e7f EditMesh: multi-object select_interior_faces
D3334 by @ThaRemo
2018-05-11 07:59:16 +02:00
83a83a3d4b Cleanup: whitespace, duplicate includes 2018-05-11 07:43:20 +02:00
Dalai Felinto
df49155cfb Multi-object edit: MESH_OT_loop_multi_select by Oleg
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3245
2018-05-09 13:41:33 +02:00
Dalai Felinto
56d65719b3 Multi object edit: MESH_OT_region_to_loop by Oleg
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3248
2018-05-09 13:03:44 +02:00
Dalai Felinto
dd93c80747 Multi-Object-Editing: MESH_OT_edges_select_sharp by Jefferson Rausseo
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3280
2018-05-09 10:39:35 +02:00
Dalai Felinto
4da2aec2bb Multi-Object-Editing: select_non_manifold by Jefferson Rausseo
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3232
2018-05-09 10:04:35 +02:00
Dalai Felinto
847f028b71 Multi-Object-Editing: select random by Jefferson Rausseo with changes
Aside from identation, seed should change for each object. Otherwise to objects
with a copied mesh would get the exactly same "random" selection.

And we do so in a consistent way so it doesn't vary depending on
object order.

Seed bump using hash suggested by Campbell Barton and Sergey Sharybin.

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3231
2018-05-08 11:51:21 +02:00
Dalai Felinto
4df7220874 Fix crash with select linked when nothing is under the cursor
There is no object to update anyways, and there is no valid basact when the
nified_findnearest() test fails.

How to reproduce the bug: Try to select linked (L) with selected faces but
withotu mouse hovering any mesh.

Bug introduced on: rBbfc9d426bb95 (original multi-object edit commit).
2018-05-06 13:27:46 +02:00
Dalai Felinto
b6a7fa1880 Edit-mesh: multi-object select less 2018-05-06 13:08:59 +02:00
Dalai Felinto
2309131b4d Edit-mesh: multi-object select more 2018-05-06 13:08:37 +02:00
9cb397238d Fix crash selecting edit-mesh
The base and the vert/edge/face could be out of sync.
2018-05-04 19:03:32 +02:00
Dalai Felinto
3def6c7f8e Edit Mesh: look-cut copy-on-write support
Note: As already commented in the code, the ideal solution would
be to pass select mode as parameter to ED_view3D_backbuf_validate.

Without that we have to resort to the hack solution of writing to
evaluation data.
2018-05-02 10:13:22 +02:00
Dalai Felinto
1e8021a58a Fix missing copy-on-write update when changing edit mode selection mode 2018-05-01 11:15:48 +02:00
3f1df6f6fc Fix T54836: Select sharp edges doesn't flush to faces 2018-04-26 14:35:55 +02:00
57405054b2 Fix T54836: Select sharp edges doesn't flush to faces 2018-04-26 14:32:35 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
292a2802ad Cleanup: indentation
Indent lines for multi object editing, no functional changes.

Also strip trailing space from indented regions.
2018-04-16 17:58:26 +02:00
bfc9d426bb Multi-Object Editing
This adds initial multi-object editing support.

- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
  See: T54641 for remaining tasks.

Indentation will be done separately.

See patch: D3101
2018-04-16 17:56:50 +02:00
1c24c04e60 Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-05 18:21:14 +02:00
48eaddfae0 Missed in last merge 2018-04-03 18:22:05 +02:00
9009622b54 Merge branch 'master' into blender2.8 2018-03-14 18:10:31 +01:00
342593f124 Cleanup: rename BLI_array_count -> len
Match naming convention used everywhere else.
Count should only be used when this isn't directly accessible.
2018-03-15 01:53:20 +11:00
d430d12123 Merge branch 'master' into blender2.8 2018-03-14 18:08:37 +11:00
8803c5ca5d Cleanup: use sections for editmesh tools/select 2018-03-14 17:54:45 +11:00
585208e0e9 Merge branch 'master' into blender2.8 2018-03-14 02:15:37 +11:00
be25a0faa7 Cleanup: pass selectmode directly
Pass instead of editmesh or toolsettings.
Needed for multi edit-mode
2018-03-14 02:08:29 +11:00
9342f55d12 Merge branch 'master' into blender2.8 2018-03-08 17:54:52 +11:00
ecab7bef69 Cleanup: Rename view3d context set function
Use common prefix so adding related functions share the prefix.
2018-03-08 17:30:24 +11:00
d59627d361 Merge branch 'master' into blender2.8 2018-03-08 02:03:36 +11:00
118fb9f1f7 EditMesh: pass object data to notifiers
Both were being passed in different parts of the code,
use object data for consistency.
2018-03-08 01:49:30 +11:00
5db950e860 Cleanup: use workspace for object_mode when possible 2018-02-09 22:14:39 +11:00
c7fecab2ef Object Mode: Use eval_ctx mode for drawing, paint & modifiers 2018-02-06 18:03:28 +11:00
6734bb1faf Merge branch 'master' into blender2.8
# Conflicts:
#	source/blender/editors/mesh/editmesh_select.c
2017-12-05 11:19:47 -02:00
70c2d8a1a2 Fix T53469: Make sure that edges are drawn in the backbuff whenever you are looking for the nearest edge
Caused by rB9f5bf19
2017-12-05 11:13:53 -02:00
3b3e612752 Merge branch 'master' into blender2.8 2017-12-04 15:15:23 +01:00
9f5bf197a0 Edit Mesh Selection: Draw the backbuff of edge selection only when requested
And make sure the width is 1
2017-12-04 12:05:06 -02:00