Commit Graph

6129 Commits

Author SHA1 Message Date
caed5b04d2 Outliner: rename filter "invisible" to "hidden"
No functional changes. Renames the "invisible" object filter to
"Hidden" to be more consistent.
2019-08-19 08:20:13 -06:00
OmarSquircleArt
e5618725fd Shading: Refactor Math node and use dynamic inputs.
- Implement dynamic inputs. The second input is now unavailable in single
operand math operators.
- Reimplemenet the clamp option using graph expansion for Cycles.
- Clean up code and unify naming between Blender and Cycles.
- Remove unused code.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5481
2019-08-18 11:16:04 +02:00
b1959a96a2 Cleanup: spelling 2019-08-18 04:26:34 +10:00
85f90ed6fd Fix T68723: GPencil - Split Select mode for Sculpt and Edit mode
Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.

This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.

Fixed some old code not valid detected during these changes.

Differential Revision: https://developer.blender.org/D5500
2019-08-17 16:26:46 +02:00
252fb48997 Outliner: walk navigation operator and openclose fixes
Adds a keyboard walk navigation and selection operator to the
outliner. Up and down arrow keys walk up and down the list of
elements, and left and right will open and close elements if
the elements are closed or opened respectively. Holding shift
while walking up and down the tree expands the selection.

Holding shift while clicking or pressing left and right arrows
will expand or collapse all children elements recursively.
Pressing enter to openclose the hovered element is removed.

Also allows click+drag for openclose of element subtrees.

This moves openclose toggling to the openclose operator to
remove duplicate code. The outliner tree building is tweaked
slightly to set the proper parents in scene display mode for walk
select to walk to parents without errors.
2019-08-16 12:30:54 -06:00
eb92ac05d6 Outliner: invisible object filter
Adds an invisible object filter in the outliner to show hidden
objects. This is useful to quickly locate hidden items in a large outliner
tree and easily toggle visibilty back on. Invisible refers to an object
being hidden, or viewport visibility restricted.
2019-08-16 12:30:54 -06:00
71eb653280 Outliner: Synced selection and active element highlighting
Adds a toggle to the filter menu for outliner synced selection. Enabled
by default, this ensures selection is synced between objects, bones, and
sequences. An active outliner element theme color is added to indicate
which element is active.

Synced selection is controlled on the operator level. Each operator
that modifies selection for objects, bones, sequences, or outliner
elements needs to call the respective ED_outliner_select_sync_from..
function to tag outliners to be synced.

Syncing is done lazily on outliner draw.
2019-08-16 12:30:53 -06:00
2790740813 Cleanup: spelling 2019-08-17 00:57:05 +10:00
078d02f557 User Preferences: Added "Enabled add-ons only" preference
This checkbox replaces the "Disabled" and "Enabled" entries in the
filter drop-down. As a result, it now takes a single click to limit the
shown entries to enabled add-ons only. This is also an actual flag in
the preferences, and thus its state is saved between runs on Blender (in
contrast to the filter, which is always reset to "All").

Reviewed by: brecht, billreynish
2019-08-16 15:02:09 +02:00
8f565f5a6f WM: reuse visible region calculation
Avoids calculating the visible part of a region whenever
on-screen overlays are drawn.
2019-08-16 06:44:25 +10:00
5489611e53 Compositor: Added denoising node
This node is built on Intel's OpenImageDenoise library.
Other denoisers could be integrated, for example Lukas' Cycles denoiser.

Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN

Compositor: Fixed some warnings in the denoising operator

build_environment: Updated OpenImageDenoise to 0.8.1

build_environment: Updated OpenImageDenoise in `make deps` for macOS

Reviewers: sergey, jbakker, brecht

Reviewed By: brecht

Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97

Tags: #compositing

Differential Revision: https://developer.blender.org/D4304
2019-08-14 21:40:35 +02:00
45a45f7d66 OpenVDB: Voxel Remesher
The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing.

This commit includes:
- Voxel remesh operator, voxel size mesh property and general remesh flags.
- Paint mask reprojection.
- Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes.
- UI changes in the sculpt topbar and the mesh properties pannel.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5407
2019-08-14 18:58:19 +02:00
13d469e6f0 Eevee: Remove Additive & Multiply Blend mode
This commit also provide a compatibility code that will convert old
materials using Additive or Multiply Blend mode to their node equivalent.

This conversion is only done on outputs that are enabled for eevee.
2019-08-14 13:36:56 +02:00
03bf84db86 Fix T66373: Strange translation text behaviour.
i18n code does not work from threads on some plaforms, so it is disabled
in Blender when called from non-main thread.

Means that we have to go to a slightly different approach, with dirty
tag and generating string on request for UI.

Note: Also had to update the `info` string size, to fit with expensive
asiatic scripts in utf-8... Using mem for that kind of runtime data is
not really nice, but for now it will have to do.
2019-08-13 15:37:11 +02:00
OmarSquircleArt
26911ba1e2 Nodes: Display vector values expanded, except when specified as compact.
Change the default drawing method of vector sockets to use a column layout.
This allows more interactive use of nodes and avoids the one or two clicks
needed to edit vector sockets in the old default component layout.

Developers may still use the component layout by flaging the socket with the
`SOCK_COMPACT` socket flag. For now, we choose to draw the SSS scale vector
of the Principled and SSS nodes in a compact form because they don't require
much interactivity.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5458
2019-08-10 17:57:54 +02:00
7029810b04 GPencil: Add new Distance property to Simplify modifier
Before, the length variable was reused for Sample and Merge Simplify. Now, the Merge has its own distance property and variable in the modifier struct.
2019-08-10 17:16:12 +02:00
9e68b560a6 GPencil: New macros to check Sculpt and Weight Paint modes 2019-08-10 16:26:59 +02:00
c274151afe Cleanup: move space types under DNA_DEPRECATED
Prevent accidental use
2019-08-10 00:05:12 +10:00
8aa2f3b6ce GPencil: Add "Self Overlap" parameter to materials to disable Stencil
This parameter was removed in 2.80 and we decided to back again, but now is inverted.
2019-08-09 11:37:02 +02:00
45ec08dc99 GPencil: Add mode Merge to Simplify modifier
This option uses the same logic of the merge by distance but as an option of modifier to allow dynamic merge.

This option will be very useful for LANPR generated strokes.
2019-08-08 17:16:17 +02:00
179e886ab3 GPencil: New Simplify modifier mode Sample and operator
This mode simplify the stroke doing a resampling of the points and generate new geometry at the distance defined.

Sample function developed by @NicksBest

New Resample Stroke operator

This operator recreates the stroke geometry with a predefined length between points.

The operator uses the same code used in Simplify modifier.

Reviewers: @mendio
2019-08-08 16:43:54 +02:00
7bc300a74b Fix T67587: Fix Drawing in Wireframe Non X-Ray Mode
When using Vertex or Weight paint mode on a wireframe the overlay was
blended with the background. In this case we now use alpha blending.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5340
2019-08-08 08:00:57 +02:00
317033a1be Annotations: Remove Simplify option from Userprefs
This option was an old option for Grease Pencil tools and it's not logic for Annotations.

Differential Revision: http://developer.blender.org/D5426
2019-08-06 18:53:39 +02:00
85c3e12049 Fix T66100: WorkBench Banding Issues
Color banding issues can appear, as result of the 8 bitdepth RGBA that
is used in the viewport.

This change will use `GPU_RGBA16F` for final renderings and for drawing textures. This
allows displaying HDRI textures. Vertex Colors uses `GPU_RGBA16` to resolve
color banding issues. All other modes use `GPU_RGBA8` to reduce
bandwidth and gpu memory.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5179
2019-08-06 08:34:39 +02:00
b4a325f535 Cleanup: use unsigned char for theme colors
Nearly all byte-color functions use 'uchar'
causing casts when then colors were passed in.

Declare as uchar to remove the need for casts.
2019-08-06 04:35:22 +10:00
Your Name
f08662d3ed Sculpting: Remove Show Diffuse Color Option
This should have been removed in 2.80 as the functionality was removed.
This feature now does not do anything and can be removed.

Differential Revision: https://developer.blender.org/D5411
2019-08-04 11:53:48 -04:00
e82b7f1527 3D View: preferences for rotate sensitivity
Added because the current default is too fast
for painting with tablets, see D5385.

Turntable and trackball have different settings because
turn-table uses an angle-per-pixel, where as trackball
values are relative to the view-port size so a scale is used.

The sensitivity is scaled by the pixel size so hi-dpi views don't rotate faster.
2019-08-04 01:31:25 +10:00
cfaef2db30 Cleanup: padding in windowmanager 2019-08-01 18:32:12 -06:00
80123efc5f Fix T67939: GPencil Noise modifier wrong random calculation
There were several problems in the old random calculation:

* Different result in the viewport and render.
* Noise "pop" in some frames. 
* Random number was calculated every time the file was opened, so get different results.

Now, instead to calculate the random numbers when n number of frames changed, the random values are calculated using a unique seed by stroke.

Also, a new Seed parameter has been added and this adds more control in the noise generated. This value can be animated and get more variations.

Differential Revision: http://developer.blender.org/D5393
2019-08-01 18:07:57 +02:00
502c2c233d Cleanup: misc spelling fixes in variable names & defines
T68045 by @luzpaz
2019-08-01 17:35:59 +10:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
1ec1797d35 Cleanup: remove unused compute-id from preferences 2019-08-01 09:08:43 +10:00
059d61ae9d Cleanup: use braces, unused variable, unused enum 2019-08-01 09:03:50 +10:00
4bb9fbd3a8 Sculpt/Paint: Brush curve presets
This patch introduces the same presets that are used for proportional editing in the brush falloff menu. The user can select any of these presets or use the regular custom falloff curve. The presets are hardcoded formulas, so the falloff curve is not used when they are active.

This change improves the general feeling of the brushes and it is more convenient and simpler to use. The CUSTOM curve option should now be used in the case that an unusual deformation is needed, in other cases, the hardcoded curve presets should be the default.

The smooth curve presets is a must in the grab brush, as it fixes the deformation issue with the current custom curve setting. The user may try to adjust the deformation by tweaking the curve, but it is nearly impossible to replicate this desired behavior.

{F7636217}

Other brushes that are included in the sculpt branch also rely on this as they need specific hardcoded falloffs to produce the desired effect.

Reviewers: brecht, billreynish

Reviewed By: brecht

Subscribers: JulienKaspar

Differential Revision: https://developer.blender.org/D5367
2019-07-31 13:04:55 +02:00
9d7a03ab11 Fix T67939: GPencil Noise modifier step is ignored in render
The value of the step was calculated using a variable that was removed when the render frame change.

Now, the step is calculated using the modulus of the current frame and recalculate noise only if the remainder that results from performing integer division is equal to 0.

To calculate current frame, the first used frame is calculated to adjust real frame range.

This approach is more stable in viewport and render.
2019-07-30 19:43:17 +02:00
7f29fc7415 Fix T65691: GPencil Drawing long strokes turn invisible
There was a fixed limit to the number of points available in a buffer stroke.

Now, the array is expanded as needed using a predefined number of points for each expansion, instead to add one by one. This is done to reduce the number of times the memory allocation is required.

As part of the fix, some variables have been renamed to reflect better their use.
2019-07-30 17:11:56 +02:00
ae7db53744 Fix T66629: Library override - fails when armature and mesh are in separate collections.
Some ugly very low-level collection code was using the generic
LIB_TAG_DOIT tag... should never happen, that one is for rather
high-level code to use, core process shall use own tags.
2019-07-30 14:25:41 +02:00
2cce65de96 Fix T66872: Changing clip color space does not update background images
Such reload can no longer happen directly and is to be done via dependency
graph.

Eventually, the movie cache will become shared across all copies of the
clip, but even then we still need to have dependency graph mechanism because
we need to update FFmpeg animation handle (which can not be shared across
the copies).
2019-07-28 13:24:18 +02:00
1693a5efe9 Fix T66378: Missing animation update when switching view layer
Current frame is stored in a scene, and scene might have multiple view
layers. The inactive view layers were not informed about scene's frame
being changed, so when user switched back to view after changing scene
frame it was in an inconsistent state between current scene frame and
animation.

Now we tag scene for time changes, so dependency graph can catch up
and do proper update.

Currently tagging is from quite generic place. Probably better approach
would be to tag from where frame is actually being assigned. Downside
of this is that it's easy to miss some places.

Reviewers: brecht, mont29

Reviewed By: brecht

Maniphest Tasks: T66378

Differential Revision: https://developer.blender.org/D5332
2019-07-26 10:23:38 +02:00
366865dd02 Undo System: replace with simpler binary diffing buffer storage
Applying/undoing incremental changes didn't fit well when
mixed with periodic snapshots from mem-file undo.

This moves to a much simpler undo system.

- Uses array storage with de-duplication from `BLI_array_store`.
- Loads the buffer into existing text data,
  for better performance on large files.
- Has the advantage that Python operators can be supported
  since we don't depend on hard coded undo operations.

Solves T67045, T66695, T65909.
2019-07-17 21:19:22 +10:00
516afd0162 Implement Movieclip filter for action editors
Allows to disable keyframes from movie clips in dopesheet.

Reviewers: brecht

Reviewed By: brecht

Subscribers: sebastian_k

Differential Revision: https://developer.blender.org/D5203
2019-07-09 09:59:34 +02:00
226c6f086a Fix T62941 Subdivision Modifier Showing all face dots
Previously in 2.79 we were using a specialized drawing using derivedMesh.

Now the subsurf modifier tag each center vertex as facedot and let the
DRWManager pick it up.

Some modifiers (deforming ones) do not clear the tag so we can use this
technique even if there is deforming modifiers after subsurf modifiers.
2019-07-08 18:09:52 +02:00
1357dd7d3c Cleanup: move enum unto BKE_packedFile.h
Use enum type for functions arguments.

Removed -1 check in switch statement, this isn't needed.
2019-07-08 00:17:40 +10:00
e68c8ba24e Cleanup: rename gpencil chess -> checker
Match existing texture name.
2019-07-07 13:54:25 +10:00
d1349bd0c7 TexturePaint: Force Workbench Texture Color Mode
When in texture paint mode and in solid mode the object that is being
texture painted will be rendered by the workbench engine with textures.
All other objects would render the same. For other cases the texture paint
draw engine will still draw the texture.

The texture mode draw engine now only drawn the masks. The opacity
sliders influences the texture mask.

This change has been implemented conserably. In the future we need to
look into making this better, like adding support that every object
can be colored differently. Currently when rendering in the workbench
we can have up to 3 different color types active (what the user selected,
the fallback in case no materials have been configured and this one,
forcing textures)

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5190
2019-07-05 15:21:11 +02:00
c441448359 Fix T66369: Excessive WARN messages in console when opening older files
CDData checking on file load was not taking into account deprecated
CD_MTEXPOLY datatype, which unfortunately shows same weird glitch as
CD_PAINT_MASK and CD_FACEMAP ones...

Note that it was annoying (due to amount of warnings in console), but
totally harmless, since that data type is just deleted anyway.

This commit also generally cleans up the CD_MTEXPOLY deprecation code, we
have a system to handle that, let's use it, instead of defining local
static values to replace it...
2019-07-03 16:05:31 +02:00
533e267e95 Remove Sticky option from the Floor constraint
This option from the very beginning of its existence needed more work
to make it work correct and this was never done.

This option was working fine during continuous playback, when there
are no skipped frames, but it was failing when AV-sync of framedrop
was enabled.
It was never working correct when jumping between frames, including
rendering on a farm which usually does frame-range based rendering.

With copy-on-write things became even more tricky, since the "stuck"
flag was never preserved between re-evaluations.

Fixes T65683: Sticky Option in Floor Constraint for Bones Not Working
2019-06-28 15:03:24 +02:00
4f3f68df30 Fix T66126: Non-active Grease Pencil object stuck in draw mode
Now the modes are reset for grease pencil objects.

Differential Revision: http://developer.blender.org/D5138
Reviewers: @dfelinto
2019-06-28 13:56:16 +02:00
d08312463b Preferences: changes to navigation gizmo
- Add 'Navigation Buttons' preference, used for 2D views
  (previously this couldn't be disabled).
- Add "Off" option for 3D view axis.
- Support minimal axis with navigation buttons.
2019-06-25 22:55:49 +10:00
6dfdf1f82d Cleanup: use doxy comments for DNA_windowmanager_types.h 2019-06-24 21:41:55 +10:00