Commit Graph

85 Commits

Author SHA1 Message Date
Campbell Barton 56b28635e7 code cleanup: rename BLI_in_rctf() --> BLI_rctf_isect_pt(), to conform with our naming convention. 2012-08-23 18:25:45 +00:00
Campbell Barton 267f625179 lasso select works in the node editor again, Ctrl+Alt+LMB, Ctrl+Alt+Shif+LMB to deselect 2012-08-22 13:34:06 +00:00
Campbell Barton b96c622015 style cleanup 2012-08-11 22:12:32 +00:00
Campbell Barton 5e0f254afa utility functions for getting/setting rectangles for operators. 2012-08-08 20:38:55 +00:00
Lukas Toenne 543cee14ca Renamed the mx/my coordinates in SpaceNode to more descriptive 'cursor'. This follows the naming in the View3D space, since this vector is used for essentially the same purpose (adding nodes at a specific location), although not used for any transform origin and not displayed in the editor.
Note: While renaming DNA properties is usually dangerous and can break files, in this case it is possible because the mx/my values are only used at runtime.
2012-08-08 17:37:02 +00:00
Campbell Barton 97e9659c53 style cleanup 2012-08-04 12:54:27 +00:00
Campbell Barton db8c9c24f6 code cleanup: remove unused includes 2012-08-02 23:03:16 +00:00
Sergey Sharybin 7aa44d088f Node selection: make node active before it could be unselected by extending
selection, which matches behavior of all other areas in blender.
2012-08-02 16:01:05 +00:00
Campbell Barton 179d00fb9c make node select_all consistent with other select operators, also add Ctrl+I, select inverse to node space. 2012-08-01 13:28:19 +00:00
Campbell Barton 7cc5af4ef3 minor refactor for rect functions. more consistent naming. 2012-07-15 00:29:56 +00:00
Campbell Barton 5189356d58 style cleanup 2012-06-04 20:11:09 +00:00
Lukas Toenne 17935168c0 Reroute nodes, by Jeroen Bakker (patch #28443).
By holding shift and "cutting" a node link a new reroute helper node can be inserted. This consists of a single socket that can be used to insert additional connection points into a link. This can be used to keep a connection point in the tree when  deleting a node, or to control the path of long connections for layout cleanup.
2012-06-01 12:38:03 +00:00
Lukas Toenne 53b01d9002 A number of new features for the node editor in general and the Frame node in particular.
For an detailed user-level description of new features see the following blogpost:

http://code.blender.org/index.php/2012/05/node-editing-tweaks/

TL;DR:
* Frame node gets more usable bounding-box behavior
* Node resizing has helpful mouse cursor indicators and works on all borders
* Node selection/active colors are themeable independently
* Customizable background colors for nodes (useful for frames visual
distinction).
2012-05-22 14:13:33 +00:00
Campbell Barton e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
Campbell Barton 5c89138684 style cleanup: comments 2012-04-22 11:54:53 +00:00
Campbell Barton ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
Campbell Barton 2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
Campbell Barton 4c3bb77012 style cleanup: spaces aroudn operators for operator definitions. 2012-03-22 07:26:09 +00:00
Bastien Montagne 02abb636a3 UI messages: unification of select/deselect stuff.
Previously we had three versions, Select/Deselect, Select or Deselect, and (De)select, choosen the third (shortest) one for now.
2012-03-17 19:14:08 +00:00
Lukas Toenne 6f7eb383c8 Use helper functions in node_select when selecting/deselecting nodes and sockets in operators. This ensure that sockets are not selected on their own (parent node is always selected too). 2012-03-14 18:10:57 +00:00
Lukas Toenne 6624090a23 Make extension mode (shiftkey) mandatory for socket selection. Otherwise the user can end up with unexpectedly selected nodes, since socket selection allows selecting inputs and outputs from different nodes, which in turn also mean the parent nodes are selected. This fits the workflow better, you already needed to press shiftkey before to use the auto-connect operator. It will also solve some problems with the upcoming reroute nodes, where the node is basically a single socket. 2012-03-14 17:52:50 +00:00
Lukas Toenne 455d1be696 Node socket selection feature reimplemented from 2.49. Sockets can be selected as a sub-selection of nodes and are then preferred by the auto-connect operator. This makes it easier to create precise links over long distances as an alternative to the click & hold operator.
Socket selection is indicated by a simple white highlight circle.

Multiple inputs can be selected by holding SHIFTKEY (just like regular node select). Only one output socket can be selected at a time for each node, but several outputs in different nodes are allowed.

The auto-connect operator will prefer selected sockets on nodes for creating links. If either the output or input side have no selected sockets it will fall back to the previous behavior of chosing 'best' sockets first (colors, then vectors, then values). This could be improved in the future, but is out of scope here.
2012-03-09 10:16:41 +00:00
Lukas Toenne a885d8aee6 Fix for toggle buttons in node headers.
The buttons for "hiding" (collapsing) a node, hiding unlinked sockets, additional options, the preview and for opening a node group were all using a custom mouse test function, which was broken. They now use actual buttons instead of just displaying icons. Before executing the respective operators the button's node has to be selected and activated, so the buttons use an intermediate handle function, which selects the node and then calls the operator.
2011-12-18 12:51:50 +00:00
Sergey Sharybin 9b17d39ce0 Fix #29260: Missing "Extend" parameter for Border Select
Added "Extend" flag to border select operators for editors:
- UV Editor
- Sequencer
- NLA
- Info Space
- Graph Editor
- File Browser
- Clip Editor
- Action Editor
- Channels and markers regions

Can be used for custom keymaps.
2011-11-16 19:22:14 +00:00
Campbell Barton 4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton 84d06f252e tag & comment unused vars with /* UNUSED */ 2011-09-20 08:48:48 +00:00
Bastien Montagne f157a543c6 /blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…
2011-09-19 12:26:20 +00:00
Bastien Montagne fa3082bace Minor: Other UI strings typos and tweaks. 2011-09-18 09:38:43 +00:00
Lukas Toenne 8e0fe8bff7 Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:

http://wiki.blender.org/index.php/User:Phonybone/Particles2010
2011-09-05 21:01:50 +00:00
Brecht Van Lommel a7dd264940 Nodes: make node set active function usable outside of node editor, and in doing
so fix a missing updating when activating a node with multiple node editors open.
2011-08-12 18:27:48 +00:00
Sergey Sharybin a43309e8d4 Added cancel callbacks to modal operators which allocates memory
in invoke callback. This prevents unfreed memory blocks when quiting
Bledner with modal operator running.
2011-06-06 11:04:54 +00:00
Campbell Barton 9f766c71b0 use event->mval rather then subtracting ar->winrct.x / y from event->x / y 2011-05-20 07:40:05 +00:00
Campbell Barton 5f5cdf9d00 for bug [#27358] Transform bug when transform > 500
mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.

this problem still happens on linux because of XTranslateCoordinates
2011-05-12 16:47:36 +00:00
Campbell Barton 284a0d3610 pass even mouse coords value as const so its not edited, view3d_get_view_aligned_coordinate() could modify the event->mval. 2011-04-21 17:25:58 +00:00
Nathan Letwory 95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Nathan Letwory 5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
Lukas Toenne 1c7a422f78 Big node groups improvement patch. Node group trees now have their own lists of input/output sockets. Those can be linked to internal nodes just like links between regular nodes. In addition group sockets can be renamed and have a defined order, which can be modified, and they can be removed again.
More details can be found in the patch tracker description (#24883) and on the code.blender.org development blog.
2011-02-21 13:47:49 +00:00
Joshua Leung 76940e6f5c - Bugfix: NLA "duplicate" operator now lets strips get moved between
tracks too, instead of only sliding around on the track they were
defined on.
- Adding description fields for many (older) operators that lacked
them
2011-01-20 22:22:16 +00:00
Campbell Barton 8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
Ton Roosendaal 9676902006 Todo items:
- New Node editor now opens with larger view, the default
  was like zoomed in factor 2.
- Add node via menu now shows new node more visible
- Click on (material) node now doesn't re-render the entire
  tree anymore, much nicer.
- Duplicate node creates preview image immediate
2011-01-03 14:36:44 +00:00
Kent Mein e0ab0bc401 Added a few descriptions that were missing.
This is a little bit of todo item:
[#24814] Operators which have no decription

Kent
2010-12-08 21:56:50 +00:00
Campbell Barton f81248265d tag UNUSED() for operator exec() and invoke() functions. 2010-10-15 01:36:14 +00:00
Campbell Barton f2d77e4496 remove unused includes from editors/space_* 2010-08-08 08:14:07 +00:00
Matt Ebb 188d1384fe Fix de/select all operator naming for consistency 2010-07-21 22:57:48 +00:00
Matt Ebb bfd0810beb Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers
with the generic action equivalents (NA_EDITED and new NA_SELECTED)
2010-06-18 04:39:32 +00:00
Diego Borghetti 3c3502fda4 Small change to Node Space and two new function.
"Select all of the same type" now is binding to Shift + GKEY

Two new function, select next and prev node of the same type.

Select a node and press Shift + [ or Shift + ] go to the
previous and next node of the same type (of the active node).
2010-05-12 13:55:09 +00:00
Diego Borghetti 9a4ba57ee9 Node Space: Small feature for Venomgfx, Shift + F select node of the same type
This is a small request from Venomgfx, select a node
and then press Shift + F to select all the nodes of the
same type (of the active node).

The key binding can be change, we thing in a "Find Next" (that is
way the FKEY) with venomgfx, but no problem with change that.

Also I add the entry in the select menu.
2010-05-12 12:03:38 +00:00
Matt Ebb d9dbf99cae Fix [#22173] Texture nodes update every mouse click
Notifier tweaks
2010-04-27 11:09:52 +00:00
Campbell Barton f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
Campbell Barton 1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00