Commit Graph

91735 Commits

Author SHA1 Message Date
868ef9ec37 Cleanup: remove unnecessary includes from sculpt_paint 2022-10-04 13:54:04 +11:00
5c51bf2ffe Cleanup: format 2022-10-04 13:54:02 +11:00
a9918e9c0e Cleanup: undeclared function warning 2022-10-04 13:54:01 +11:00
1d629a4403 Cleanup: correct argument size for plane in planeProjection 2022-10-04 13:53:59 +11:00
22c3db72ca Sculpt: Visibility bugfixes
* Unhide all is no longer part of face_set_change_visibility.
* Implemented a few visibility API methods for PBVH_BMESH
* Fixed bug with unhide all not freeing all multires grid_hidden
  bitmaps.
2022-10-03 17:19:50 -07:00
2cf21604c9 Sculpt: implement Reveal All for PBVH_BMESH 2022-10-03 17:19:50 -07:00
d42f882343 Cleanup: Fix sign conversion warning in BMesh log 2022-10-03 17:43:21 -05:00
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
ed7f5713f8 Sculpt: Fix T101430: Blank stroke undo steps corrupt dyntopo
Blank brush strokes never have an oppurtunity to initialize
a sculpt undo step, which results in blank global undo steps.
These confuse DynTopo's internal BMLog undo stack.

Note: I tried having the stroke operator return OPERATOR_CANCELLED,
but this didn't prevent the undo push (which is done automatically
due to the presence of OPTYPE_UNDO in the operator flags).
I might investigate removing the flag, but that might cause other
problems.
2022-10-03 15:37:23 -07:00
416d1d0393 Sculpt: Add debug code to print sculpt undo stack. 2022-10-03 15:37:23 -07:00
4ddc5a936e Geometry Nodes: Add index input to Edge Vertices node
Previously the edge index was always determined by the field context,
and the node didn't work when the context was in any other domain.
Adding an index input makes it work much more nicely with the other
topology nodes. It's now in the topology submenu too.

I also reimplemented the edge positions input to use the field at index
node internally. That will probably make it slower for now, but we need
to optimize that to do nothing in some special cases anyway.

Differential Revision: https://developer.blender.org/D16105
2022-10-03 16:54:23 -05:00
99cbaced3b Fix: Incorrect field status in offset point in curve node
The input supports fields, the outputs are fields only if either of the
inputs are fields. Also, .hide_value() is redundant for implicit fields.
2022-10-03 16:44:09 -05:00
c3b6e37254 Geometry Nodes: Rename Control Point Neighbors Node
Rename the node to "Offset Point in Curve"

Since this was committed, more mesh and curve topology nodes have been
committed with a different naming scheme (482d431bb6). Change
the name of this node to match "Offset Corner in Face". Because the
node was only added recently, it's a full rename, including the ID,
so forward compatibility is broken.
2022-10-03 16:41:58 -05:00
248def7e48 Geometry Nodes: Change order of outputs in topology nodes
It's a bit more natural if the "Total" output come second, and it's
also consistent with the Accumulate Field node.
2022-10-03 16:27:09 -05:00
748fda32ed Geometry Nodes: Set Curve Normal
This node allows for curves to have their evaluated normal mode changed
between MINIMUM_TWIST and Z_UP. A selection input allows for choosing
which spline in the curves object will be affected.

Differential Revision: D16118
2022-10-03 15:50:21 -05:00
Phoenix Katsch
b475506cfb Cycles: add option to bake specular from active camera viewpoint
Previously it would bake viewed from above the surface. The new option can be
useful when the baked result is meant to be viewed from a fixed viewpoint or
with limited camera motion.

Some effort is made to give a continuous reflection on parts of the surface
invisible to the camera, but this is necessarily only a rough approximation.

Differential Revision: https://developer.blender.org/D15921
2022-10-03 21:59:31 +02:00
af51e4b41c Cleanup: fix source comment/documentation typos
Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D16071
2022-10-03 21:59:31 +02:00
e2572bd89f Fix OpenEXR saving still outputting alpha when using RGB instead of RGBA mode
Contributed by linhsu0723.

Differential Revision: https://developer.blender.org/D15979
2022-10-03 21:59:31 +02:00
42f40657f1 Images: remove option to choose between BW/RGB/RGBA for multilayer EXR save
This was not properly respected, and in general with multiple passes and layers
it's unclear what this should do exactly without breaking some render passes.
Better to keep this image format for raw unmodified render results.
2022-10-03 21:59:20 +02:00
9b7c84f293 Image: improve Save As Render tooltip, hide option when saving render result 2022-10-03 21:00:55 +02:00
0c7458604d Cleanup: rename IMA_CHAN_FLAG_ALPHA to IMA_CHAN_FLAG_RGBA to match meaning 2022-10-03 20:45:06 +02:00
72ceb7dec1 Fix: crash when linked geometry node group is missing 2022-10-03 19:15:06 +02:00
13b3c408e3 Fix T101510: Incorrect context for running data unlink from template ID
There was already a fix for this, but it got broken again with c973d333da.
2022-10-03 18:20:59 +02:00
2f7234d3e1 Attribute Node: access geometry node instance attributes.
The Instancer mode of the node is intended for varying material
behavior between instances. Since Geometry Nodes support arbitrary
named instance attributes, this mode should include them in lookup.

To implement this it is sufficient to store references to Geometry
Node data in DupliObject, and check it during dupli attribute lookup.

In order to reduce the memory usage of DupliObject, only 4 array
entries are allocated, even though the current dupli recursion stack
limit is 8. This assumes that not every entry would be associated with
a GeometrySet instance. Hopefully, soon the whole system will be
rewritten to remove the hard limits altogether.

Differential Revision: https://developer.blender.org/D16114
2022-10-03 18:02:24 +03:00
a6083cdeef Cleanup: remove unnecessary braces 2022-10-03 16:28:21 +02:00
e65598b4fa Geometry Nodes: new Sample UV Surface node
This node allows sampling an attribute on a mesh surface based
on a UV coordinate. Internally, this has to do a "reverse uv lookup",
i.e. the node has to find the polygon that corresponds to the uv
coordinate. Therefore, the uv map of the mesh should not have
overlapping faces.

Differential Revision: https://developer.blender.org/D15440
2022-10-03 16:06:29 +02:00
31ae3a5012 Geometry Nodes: set viewer overlay opacity default to 1
This value worked better for artists.
2022-10-03 12:34:48 +02:00
83ebf6a811 Fix T101564: GPencil: Selecting imprecise if transforms are animated
The check was doing with the original point and
must be the evaluated point.
2022-10-03 11:18:08 +02:00
035c237d69 Fix T101548: GPencil new lines in Multiframe editing appear as Onion
The problem was the eval data update only occurs for the 
actual frame and in this case must be for all frames.
2022-10-03 10:38:00 +02:00
7029f11439 Fix T101487: New OBJ importer handles UVs incorrectly when some faces of an object don't have UVs
The UV data filling logic was incorrectly just skipping over loop
entries that don't have a UV coordinate, instead of assigning
the default zero UV for them. This was a problem only for meshes
where some faces did have UVs, but some other faces did not (T101487).
2022-10-03 11:07:50 +03:00
cbfd2aaeb7 Cleanup: sort cmake file lists 2022-10-03 12:13:01 +11:00
b1a672f541 CMake: add missing headers 2022-10-03 12:13:01 +11:00
7afee060d0 Cleanup: add license header 2022-10-03 12:04:41 +11:00
d4d40f3b69 DNA: reduce size of Base struct
Re-order members and remove pad members,
reducing it's size by 24 bytes on 64 bit systems.
2022-10-03 11:19:15 +11:00
d3ba8826b0 Cleanup: remove 2D region-relative coordinates from Base
Historically, caching these values may have had some advantages,
simplifying drawing object centers and selecting by object center.

Now the only uses of these values would calculate the projection
before use, so there is no reason to store run-time projection in DNA.

This also quiets a `-Wstring-overflow` warning.
2022-10-03 11:07:17 +11:00
ea2c41c730 Cleanup: spelling in comments
Also replace "dm" for evaluated mesh in some comments.
2022-10-03 11:03:46 +11:00
55387197a7 Cleanup: use function style casts for C++ 2022-10-03 11:03:46 +11:00
d762132a72 Cleanup: quiet undeclared function warning 2022-10-03 10:24:05 +11:00
15e6673ccd Cleanup: Move three modifier files to C++ 2022-10-02 11:17:40 -05:00
ed6764dede Fix: build issue with MSVC
Issue introduced by rB208b3a0472b3
which fixed a build issue on linux.

This fix is a band-aid at best but
reverting rB208b3a0472b3 is not
really an option since that would
break linux again.
2022-10-02 10:17:05 -06:00
5a982b0695 GPUTexture: Add GPU_texture_create_single_layer_view
This allows the creation of texture arrays from 1D/2D/Cube texture.
This is useful when the shader expect a texture array but the original
texture isn't.
2022-10-02 15:18:42 +02:00
208b3a0472 Fix build error on Linux after font thumbnail changes 2022-10-02 15:06:34 +02:00
9d30adb7eb Cleanup: Rename function gpencil_point_to_parent_space
gpencil_point_to_parent_space -> gpencil_point_to_world_space

The old name was not clear because it looked it was moving into
the object space, but really is doing the opposite.
2022-10-02 13:40:42 +02:00
8f1d3e14d9 Cleanup: Rename functions
gpencil_apply_parent->gpencil_world_to_object_space
gpencil_apply_parent_point->gpencil_world_to_object_space_point

The old name was not descriptive enough.
2022-10-02 13:40:42 +02:00
e0a261c653 Cleanup: Move more files using mesh runtime data to C++
In preparation for moving mesh runtime data out of DNA.
2022-10-01 22:13:19 -05:00
b14ad9114f Fix: Mix node did not set clamp result correctly in versioning code
Files were incorrectly loaded without the Clamp Result option set.

Reported in BA by CarlG
2022-10-02 00:04:30 +01:00
Jason Fielder
0fdb9cd650 GPU: Fix issue with GPU render boundaries being opened while a GPUBackend does not exist.
Fixes regression introduced by rBe8bcca4bdc94 (D15900)

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D16085
2022-10-02 00:08:52 +02:00
Pratik Borhade
ffd8390af7 Fix T101504: Crash when repeat value is zero
Crash triggers due to division by zero
fix is to increase minimum limit for `seg_repeat` to 1

Reviewed By: antoniov, frogstomp

Maniphest Tasks: T101504

Differential Revision: https://developer.blender.org/D16120
2022-10-01 16:28:29 +02:00
e5ccbfab09 Cleanup: simplify uv packing for non-square materials 2022-10-01 17:29:14 +13:00
206dead860 Sculpt: Fix T101467: Improper vertex count in pbvh draw 2022-09-30 15:40:50 -07:00