Commit Graph

34 Commits

Author SHA1 Message Date
65f139117d Cleanup: rename BLI_strescape to BLI_str_escape
Prepare for `BLI_str_unescape` which doesn't read well
without the separator.
2020-12-10 14:40:01 +11:00
11c4066159 Cleanup: partial Clang-Tidy modernize-loop-convert
Modernize loops by using the `for(type variable : container)` syntax.

Some loops were trivial to fix, whereas others required more attention
to avoid semantic changes. I couldn't address all old-style loops, so
this commit doesn't enable the `modernize-loop-convert` rule.

Although Clang-Tidy's auto-fixer prefers to use `auto` for the loop
variable declaration, I made as many declarations as possible explicit.
To me this increases local readability, as you don't need to fully
understand the container in order to understand the loop variable type.

No functional changes.
2020-12-07 12:41:17 +01:00
958df2ed1b Cleanup: Clang-Tidy, modernize-deprecated-headers
No functional changes.
2020-12-04 11:28:09 +01:00
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
17a2820da8 Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-19 14:34:32 +10:00
405a5d3bd7 GPUBatch: Do not unbind shader after drawing.
This allows subsequent redraw to work just like before.
However a better safeguard system against setting the uniforms in the
wrong shader would be nice to have.
2020-09-10 15:55:14 +02:00
48690d967a GPUContext: Move GPUContext to gpu::Context for more consistency
This makes the GPUContext follow the same naming convention as the rest
of the module.

Also add a static getter for extra bonus style (no need for casts):
- Context::get()
- GLContext::get()
2020-09-08 04:15:50 +02:00
6b436b80a4 GPU: Rename gpu_extensions to gpu_capabilities
This makes more sense as this module has more to it than just
GL extensions.
2020-09-07 19:37:05 +02:00
bb2aeb4504 GPUVertBuf: Rename GPUVertBuf to VertBuf and add some getters
to avoid more typecasts.
2020-09-07 13:59:51 +02:00
7ffff04e49 GPUVertBuf: Make GPUVertBuf private to the GPU module
This is just a cleanup to isolate the internals of the vertbuf.
This adds some getters to avoid refactor of existing code.
2020-09-06 22:13:06 +02:00
4ea93029c6 GPUIndexBuf: GL backend Isolation
This is part of the Vulkan backend task T68990.

There is no real change, only making some code re-organisation.
This also make the IndexBuf completely abstract from outside the
GPU module.
2020-09-06 22:13:06 +02:00
13b0a697a0 Cleanup: GPU: Remove GPU_draw_primitive and default_vao_
These are not used anymore and can be replicated using the GPUBatch API.
2020-09-01 00:30:36 +02:00
a1df2fc443 Cleanup: GPU: Remove unused attr_binding and primitive code 2020-08-31 15:15:04 +02:00
536c2e0ec9 GPUState: Only apply state before drawing 2020-08-18 21:30:10 +02:00
216d78687d GPUShader: GL backend isolation 2020-08-18 21:30:09 +02:00
df28d2c27e Cleanup: GPU: Replace Batch uniform by shader uniform using macro
This is a first step into removing uniforms from GPU_batch and Imm.
2020-08-18 21:30:09 +02:00
9762c3892e Cleanup: spelling 2020-08-17 12:34:05 +10:00
ac60a67b3f Cleanup: GPU: Remove Batch vao cache reset
This is done at drawtime automatically.
2020-08-13 14:20:24 +02:00
efc97b3919 GPUBatch: GL backend isolation
This changes the drawing paradigm a bit. The VAO configuration is done
JIT-style and depends on context active shader.

This is to allow more flexibility for implementations to do optimization
at lower level.

The vao cache is now its own class to isolate the concept. It is this
class that is reference by the GLContext for ownership of the containing
VAO ids.
2020-08-13 14:20:24 +02:00
47bfb0f7ad GPUBatch: Move allocator to backend 2020-08-13 14:20:24 +02:00
9443da6166 GPUBatch: Merge phase and ownership flags and cleanup there usage
Also add new flags to communicate specific behavior to future backend.
2020-08-13 14:20:24 +02:00
e0f5f95e66 DRW: InstanceData: Remove hacks of batch freeing callback
We instead use a handle reference counter on the GPUVertBufs used by
the instancing batches. This make sure that if an update happens on the
GPUVertBuf used to contruct the batch, they will never have the same
memory address than the previously allocated ones (since they are still
pending deletion thanks to the refcounter).

This avoid the linear search to update the GPUBatch in the case a
batch is deleted (which was even a bad option since they could be only
cleared)
2020-08-13 14:20:24 +02:00
93165cbf47 GPUBatch: Remove most use of GPU_batch_draw_advanced()
This is in order to better encapsulate / isolate the drawing code.
2020-08-13 14:20:23 +02:00
de4eb115ac Cleanup: GPUBatch: Remove GL functions from uniform assignment 2020-08-13 14:20:23 +02:00
b0f30bd684 Cleanup: GPUBatch: Move gpu_batch_private.h to CPP header 2020-08-13 14:20:23 +02:00
854c999d82 GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader.

This will allow GL abstraction latter.
2020-08-13 14:20:23 +02:00
186abf7d3b GPUBatch: Remove usage of gl_prim_type outside of GPU module 2020-08-13 14:20:23 +02:00
38ef35b1ed GPUDrawList: GL backend isolation 2020-08-13 14:20:23 +02:00
171e77c3c2 Cleanup: use array syntax for sizeof with fixed values
Also order sizeof(..) first to promote other values to size_t.
2020-08-08 13:38:00 +10:00
f1b1a0745f Cleanup: GPU: Change gpu_context_private.h to C++ only header 2020-08-08 03:05:39 +02:00
0255f1e022 GPUBatch: Use custom allocator
This is needed for the new GPU abstraction.
2020-08-08 01:15:27 +02:00
19175f4757 GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle 2020-07-30 13:28:50 +02:00
959529d4b8 GPU: Move gpu_vertex_format.c to C++ 2020-07-29 15:03:02 +02:00
7b4a21077a GPU: Move gpu_batch.c to C++ 2020-07-26 17:28:48 +02:00