Commit Graph

31420 Commits

Author SHA1 Message Date
883e9df1cc fix for bug reading past the buffer bounds for the inpaint node. 2012-08-16 12:13:01 +00:00
add9aea573 compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option.
Added this option back and use for displace and UV composite nodes.
2012-08-16 10:13:04 +00:00
417e99df22 Collada: fixed export when 'active UV Layer only' was selected 2012-08-15 22:08:22 +00:00
597e6f9bbc Fix for
* [#32323] regression: Dispertion artifacts with smaller chunksizes
 * [#32125] "Projector" Dispersion not working with ChunkSize < 256
2012-08-15 18:14:34 +00:00
86a69c5028 dont re-use previous values for link/append operator, would get mixed up with when accessing from a key shortcut. 2012-08-15 11:53:49 +00:00
60915c9099 escape key now quits composite. 2012-08-15 11:31:04 +00:00
e2cffbe732 rendering now stops the composite job first, then renders. 2012-08-15 10:31:52 +00:00
502dfcce5f use job types when checking for jobs in areas of the code that made assumptions about job types (that could be wrong) 2012-08-15 10:23:06 +00:00
d4a3828630 code cleanup: use TRUE/FALSE for wm jobs 2012-08-15 10:12:41 +00:00
15bd03f958 fix for missing change to fluidsim from last commit and name jobs a more useful name - 'wm_job'. 2012-08-15 10:03:29 +00:00
97859e8709 add wm job types they are not used yet, so this just defines them for new jobs add add argument to search by job type. 2012-08-15 09:42:06 +00:00
27a8487070 style cleanup: pep8 & unfinished comment from own commit. 2012-08-14 18:43:15 +00:00
8b941a80c9 patch [#32325] textured solid backface culling option
from Fredrik Hansson (fredrikh)
2012-08-14 18:01:58 +00:00
Lukas Toenne
e83ef85576 Python node operator for combined node collapsing and hiding unused sockets. Socket hide flag is added to RNA as well, but can only be set when the socket is not connected, to avoid dangling links in editor drawing. Currently this operator has no default hotkey, but can be called from the Node menu. 2012-08-14 17:56:33 +00:00
3220ef9d95 patch [#32327] Uniform displace modifier
from Fredrik Hansson (fredrikh)

With some edits for python UI.
The patch makes the displace modifier treat an empty texture as white.
2012-08-14 17:36:41 +00:00
58b5fb7bab fix [#32299] 16bit float texture + 'Quick Edit' gives wrong result 2012-08-14 15:38:10 +00:00
9591142294 add variable size option to bokeh blur node, remove f_stop option (it wasnt used), and add blur_max to the interface. 2012-08-14 14:31:39 +00:00
59fedc6b7c rename blur Reference to Variable Size, improve tooltip 2012-08-14 12:39:12 +00:00
34ebdcacfc fix for recent commit - would crash adding materials on an object without any. 2012-08-14 12:17:06 +00:00
53333c78ce use vector for color operation internal storage. 2012-08-14 11:17:06 +00:00
9fd6c535ca fix [#32324] regression: node group with missing ID crashes new tile node system.
node groups with no ID now output magenta so it doesnt silently fail.
2012-08-14 11:05:26 +00:00
f2074949e7 code cleanup: reduce calling sqrt() when distances are only calculated for comparison use dist_squared_to_line_segment_v2(). 2012-08-14 08:44:35 +00:00
8d496b3bf2 fix [#32315] Circle select unreliable when in vertex+edge select mode
dist_squared_to_line_segment_v2() was returning the sqrt'd value in some cases.
also use int's for edge_inside_circle() rather then shorts since it was doing int/float/short conversions and we're now using int's for screen vars in more places.
2012-08-14 08:24:49 +00:00
b2943dad26 improved wording for tooltip 2012-08-13 20:20:49 +00:00
36ad4a1364 Fix for [#32320] "Image browser in UV/image Editor makes Blender crash at exit when .dds image is loaded" reported by Christian Monfort (gulbroz), who also provided the patch to fix the problem. The problem was a double free with some dds buffer data. 2012-08-13 20:16:55 +00:00
c0539d267d draw ugly red bands on a sequence strip when its data cant be found (mask, clip, scene, sound) 2012-08-13 17:36:29 +00:00
be513d1b15 fix for missing NULL checks when sequence-strip pointers become NULL because of problems with library linking. 2012-08-13 17:25:03 +00:00
7a3b44cf69 style cleanup 2012-08-13 16:03:48 +00:00
ca7d1ec39d style cleanup: use <pre> for doxygen ascii art 2012-08-13 15:17:15 +00:00
39945fedf3 minor edits to r49870 2012-08-13 11:01:27 +00:00
e28fcec042 Fix for [#32220] regression - DistortionCache is never freed.
* at max 10 cache items will be available. Items will be removed by
latest usage.
 * number of cached items can be adjusted in code
 * added deinitialization of compositor when blender exists.
 * updated scons and cmake build files
2012-08-13 10:56:36 +00:00
64e0202314 Sequencer: corrections to default values of some properties 2012-08-13 09:47:45 +00:00
7d3e854aeb add hook now has option to add to active bone (mango request). 2012-08-13 08:54:33 +00:00
6324c5fed1 code cleanup: includes for imbuf, also remove double promotion. 2012-08-12 23:28:33 +00:00
e297e6b64b Bugfix Cloth: Hooks were broken by recent changes.
This makes it looks like if part 1 of the Dynamic Paint regression blend file fails, but actually it's correct.
2012-08-12 22:54:35 +00:00
10f631094c fix [#32126] STAMP: Setting a background color causes color flicker
when rendering the sequencer can output float or char buffers which stamp wasn't accounting for.
2012-08-12 22:50:21 +00:00
866f986898 fix for stamp text drawing into a color buffer not taking color management into account. 2012-08-12 22:18:20 +00:00
cfb160c764 style cleanup 2012-08-12 21:46:35 +00:00
3c2b4107de confusion minf/fmin, broke msvc 2012-08-12 19:41:47 +00:00
c140ccb9fd 2d smoothview now scales back the time to move for smaller view zoom/panning.
also the compositor bounds (used for scroll bars), were only calculated when pressing the home key in 2.63, how this is updated on draw
2012-08-12 19:35:47 +00:00
38541284c5 Resolve issues with color balance not updating properly in sequencer
when float images are used.
2012-08-12 18:38:01 +00:00
667e7ab348 Correction to one of previous commits 2012-08-12 18:24:01 +00:00
94ef519b79 Fix own mistake: Space got stripped before path 2012-08-12 18:01:27 +00:00
f4117f5b72 El Topo: Fix missing includes (Scons + Cmake) 2012-08-12 17:56:52 +00:00
61eacb534e inpaint node now blend inpaint pixels with existing alpha, this makes soft alpha blends inpaint look nicer.
also dont assign 1.0 alpha for parts of the image not inpaint'ed, this way you can maintain some alpha in the image.
2012-08-12 17:31:42 +00:00
10004d4a42 fixed: [#32240] Collada import when nodes share geometry but not material 2012-08-12 17:13:07 +00:00
3ebbfe2c40 new parameter in assign_material() to specify where material shall be assigned: object, obdata, by userpref(default) (as discussed with ideasman_42) 2012-08-12 17:12:07 +00:00
b2fdb3f50e avoid divide by zero for the inpaint node. 2012-08-12 17:10:56 +00:00
5b678016c3 fix for own error in datatoc.c - data wasn't NULL terminated, in some cases this is expected (broke GLSL shaders). 2012-08-12 16:51:51 +00:00
32254596d4 replace ELEM8(gs, ID_ME, ID_CU, ID_MB, ID_LT, ID_LA, ID_CA, ID_TXT, ID_SPK) with macro: OB_DATA_SUPPORT_ID() 2012-08-12 14:57:19 +00:00