Commit Graph

2039 Commits

Author SHA1 Message Date
112385660a RNA
* Object has some more properties wrapped, mostly game related.
* Scene frame changes now send a notifier.
* Added functions to create/free operator properties for calling
  operators. This also simplifies some duplicated code that did
  this. Ideally though this kind of thing should use the properties
  pointer provided by buttons and keymap items. Example code:

PointerRNA ptr;

WM_operator_properties_create(&ptr, "SOME_OT_name");
RNA_int_set(&ptr, "value", 42);
WM_operator_name_call(C, "SOME_OT_name", WM_OP_EXEC_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
2009-01-01 20:44:40 +00:00
c556bbd67d Added some more directory includes for CMake. 2008-12-31 04:37:01 +00:00
Nathan Letwory
11e50fb581 2.5
* make bpy compile with msvc again. The forward declaration of the array with no length was a problem. Instead, I switched the tables and made the function a forward declaration.
2008-12-30 00:35:31 +00:00
3e29ff7204 * was using __members__ to get a list of attributes, has been deprecated in python for a while now. use a "__dir__" method instead. now dir() works for rna and operator types.
* added array support for bpyoperator doc generation
2008-12-29 12:04:25 +00:00
65fbab9f4d added RNA access to operators pointers to be documented with epy_doc_gen.py.
eg: print (bpyoperator.VIEW3D_OT_viewnumpad.rna.__members__)

docs for bpyoperator
http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
2008-12-29 03:24:13 +00:00
f9fd3d7139 minor changes and error checking.
tested first PyOperator, basics work now, invoke/exec can be used to make an operator that edits RNA or calls other operators.
2008-12-28 13:03:37 +00:00
d8fa5f3db7 include order is important here :/ 2008-12-28 08:49:41 +00:00
f7f9d6a68d missing bpy_compat.h for <3.0 py 2008-12-28 08:46:38 +00:00
625f477554 PyOperator invoke function now receives the wmEvent and default properties as 2 python dictionary args.
the Python invoke function can then edit the properties based on the event, once its finished the properties are copied back to the operator.

python exec and invoke functions can now return RUNNING_MODAL, CANCELLED, FINISHED, PASS_THROUGH flags

Still need to look into how python operators can make use of invoke/exec for a practical case. (Need to bring back the popup menu's)
2008-12-28 08:41:49 +00:00
b7c7057f3e * converting operator props to strings was using a float as in int.
* PyOperators were always calling the python functions with default args.
* Made operator prints only happen when G.f & G_DEBUG is enabled.
2008-12-27 16:35:15 +00:00
0714d28236 python operators (in bpy_opwrapper.*)
This means you can define an operator in python that is called from C or Python - like any other operator.

Python functions for invoke and exec can be registered with an operator name.

keywords are read from the python exec() function, then used to create operator properties. The default python values are used to set the property type and defaults.

def exec(size=2.0, text="blah"): ...

is equivalent to...
prop = RNA_def_property(ot->srna, "size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_default(prop, 2.0f);

prop = RNA_def_property(ot->srna, "size", PROP_STRING, PROP_NONE);
RNA_def_property_string_default(prop, "blah");


TODO -
* make use of events
* return OPERATOR_CANCELLED/OPERATOR_FINISHED.. etc
* add support for array args
* more testing
2008-12-27 14:52:49 +00:00
a2369a5e01 run python when starting blender like 2.4x does (was start/stopping python for each script before)
This way python can call the operator to run other scripts
eg...
 bpyoperator.SCRIPT_OT_run_pyfile(filename = "myop.py")
2008-12-27 04:55:45 +00:00
2431c6667c * Added bSound to rna (still need to do bSample and bSoundListener structs)
* rna epy doc-gen was failing when trying to sort None
2008-12-26 16:50:05 +00:00
7715e45a7a removed ED_ prefix from script operator.
python operator api was crashing when unknown operators were called.
2008-12-26 12:39:53 +00:00
d6704568f8 2.5
Operator calls: extended WM_operator_name_call() with options whether to
call the exec() (operate immediate) or invoke() (check user input) entry.

This will allow python to use it more efficiently, but also solves the
dreaded pulldown case that showed another menu for confirmation.

New names to learn: :)
WM_OP_EXEC_DEFAULT
WM_OP_INVOKE_DEFAULT

on todo still: allow hotkey definitions to do same.
2008-12-26 12:21:06 +00:00
de9437e57a * temporary PKey in the script and 3D view runs "./test.py" (for testing PyOperators that need to run in the user interface context atm)
* added ED_SCRIPT_OT_run_pyfile that takes a filename argument.
* RNA_property_string_set didn't add a value to ID props if the prop wasnt there (like ints, floats and bools do)
* bpy_operator.c - raise an error when unknown keyword args are passed to any operator .

Examples of bpy operator api...

bpyoperator.ED_VIEW3D_OT_viewhome(center=1)
bpyoperator.ED_SCR_OT_frame_offset(delta=10)
bpyoperator.ED_VIEW3D_OT_make_parent(type='OBJECT')

At the moment there is no way to stop the operators .invoke() function from running so ED_VIEW3D_OT_make_parent still opens the menu even though it doesn't need to.
2008-12-25 14:17:54 +00:00
46d505194b * PyOperators now parse args using the PyRNA api (wraps ID props internally),
this means it can reuse the function for converting python to RNA types - giving more useful errors.
* Incorrect enum args lists valid values in their exception message (used for PyRNA and PyOperators).
* remove bpy_idprop.c and bpy_idprop.h

PyOperators are not usable since they run outside the UI loop atm.
2008-12-25 10:48:36 +00:00
3c612bc0e2 2.5
Fix: popup menus were not freeing operators.
Made a new Popup menu call for this case:

uiPupmenuOperator(C, maxrow, op, propname, menustr);

It will set enum "propname" to the menu item and call operator,
register it optionally and free it. Use it in "invoke" calls.

Next: automatic menu generating for enum properties!
2008-12-24 14:52:17 +00:00
Nathan Letwory
521fe6739a 2.5 / SCons
New priorities for most libs, at least core. This is still for Blender proper, BGE and such still to come.
2008-12-23 21:20:34 +00:00
b163840dfb Adding back python 3.0 calls, they didn't build with py2.x because I missed including bpy_compat.h, tested building with 2.6 2008-12-21 12:40:02 +00:00
f44d8c2780 2.5
New Python code: Fixes for Makefile and compat hacks for py 2.3 
Campbell should check though!
2008-12-21 10:56:14 +00:00
170b748c81 2.5 - Compiling 'hacks' for py
* Unicode calls in bpy_idprop.c were causing linking errors here. Probably Py-libs for windows would need recompiling with unicode before we can enable this. For now, commented out the offending calls.
2008-12-21 10:36:29 +00:00
4a86a07f8a wip operator py-api
"operator.ED_VIEW3D_OT_viewhome(center=1)" calls the operator, converting keyword args to properties.
Need a way to run scripts in the UI for useful testing.

Still need to deal with operator exceptions and verifying args against operator options. 

Added temporary WM_operatortype_first() to allow python to return a list if available operators, can replace this with something better later (operator iterator?)
2008-12-21 08:53:36 +00:00
4ea449129e string args were given in wrong order. 2008-12-19 05:09:17 +00:00
b6121d2423 epy doc generator that runs inside blender2.5, in background mode.
Automatic support for...
* cross references to struct types
* extracts descriptions/names
* RNA "base" types are converted to python subclasses
* number min/max, string max length, array's, array lengths, valid enum types, readonly flag.

interesting pages (abusing autobuilder ftp :/)
http://www.graphicall.org/builds/builds/autobuilds/rna/class-tree.html
http://www.graphicall.org/builds/builds/autobuilds/rna/rna.Sequence-class.html
http://www.graphicall.org/builds/builds/autobuilds/rna/identifier-index.html

docs are generated in source/blender/python/doc
2008-12-19 05:05:23 +00:00
6c2750a6fe Added "bpydoc" to the global namespace of python scripts, making documentation available no matter what data is open in the current blend file, Directory type was also missing from the subtype enum causing the test rna-dump script to fail. 2008-12-16 16:32:48 +00:00
e8effb2d0f started whiping cmake into shape for 2.5 still need to figure out
the rna stuff but its close.  Need to get it working for
blender then copy over same to game engine.

Kent
2008-12-12 20:41:30 +00:00
6a6b386832 Made PyRNA props iterable, so you can do things like...
for ob in bpy.objects:
	print(ob.name)

for i, lay in bpy.scenes["Scene"].layer:
	print('%d %d' % i, lay)
2008-12-02 15:27:10 +00:00
9f27be3b2d Added RNA functions from PyRNA
* RNA_property_enum_value
* RNA_property_enum_identifier
To get an enum string from a value and a value from an enum.

BPy_StructRNA types (objects, meshes, images etc) can now be used as dictionary keys.
2008-12-02 14:36:35 +00:00
f8d5883a5b mingw was giving errors...
source\blender\python\intern\bpy_rna.c:1018: error: initializer element is not constant
source\blender\python\intern\bpy_rna.c:1018: error: (near initialization for `pyrna_prop_Type.tp_get

Assign get generic get/sets before PyType_Ready runs
2008-12-02 09:35:29 +00:00
Nathan Letwory
accfa06ede * after discussion with cambo on IRC, change the #ifndef's to #undefs instead:
Pre-Python 3.0 has strings default non-unicode, so checks and handling should be done so too.
2008-12-01 23:38:22 +00:00
Nathan Letwory
d1e75c215b * make sure there are no redefinitions (I'm using py2.5 and ie PyUnicode_Check define exists 2008-12-01 22:20:18 +00:00
6a73a27d81 PyRNA structs and properties can now be subtyped to add functionality in python.
rna_actuator.c was missing an enum
2008-12-01 16:59:18 +00:00
3a22ddeb04 PyRNA epydoc style docstrings.
examples...

RNA Lamp: Lamp
==============
@ivar rna_type: RNA type definition. *readonly*
@type rna_type: PyRNA PointerProperty
@ivar name: Unique datablock ID name. (22 maximum length)
@type name: string
@ivar adapt_thresh: Threshold for Adaptive Sampling. in (0.000, 1.000)
@type adapt_thresh: float
@ivar area_shape: Shape of the Area lamp
@type area_shape: enum in [SQUARE, RECTANGLE]
@ivar area_size: Size of the area of the Area Lamp. in (0.000, 100.000)
@type area_size: float
@ivar area_sizey: Size of the area of the Area Lamp. in (0.000, 100.000)
@type area_sizey: float
- snip

RNA Object: Object
==================
@ivar rna_type: RNA type definition. *readonly*
@type rna_type: PyRNA PointerProperty
@ivar name: Unique datablock ID name. (22 maximum length)
@type name: string
@ivar data: Object data. *readonly*
@type data: PyRNA PointerProperty
@ivar fake_user: Saves this datablock even if it has no users
@type fake_user: bool
@ivar library: Library file the datablock is linked from. *readonly*
@type library: PyRNA PointerProperty
@ivar loc:  in (-inf, inf)
@type loc: float[3]
2008-11-30 14:00:14 +00:00
18f3e5d69f PyRNA
Can now assign RNA arrays from python lists of bools/ints/floats
 eg -> rna.scenes["Scene"].layer = [True] * 20

Also added exceptions when trying to set readonly properties.
2008-11-30 03:52:07 +00:00
bc99bbde21 mistake in comparing pointers. (causing memfree prints) 2008-11-30 02:30:34 +00:00
2ff4ac139b PyRNA - can write variables now (float, int, bool, enums, strings - but not pointers, RNA limitation too).
also fixed reading enums.
2008-11-29 17:58:17 +00:00
cc0fdf24a9 * Fix Makefiles to compile python.
* Tweak SConscript priorities to link ed_util.
* Added RNA_struct_is_ID function for python.
2008-11-29 15:43:53 +00:00
f23894c365 Python RNA API
* Matches the C/RNA api structure
* Thin wrapper ~(600 lines)
* No functions specific to any blender object type.
* Defines 2 types, BPy_StructRNA and BPy_PropertyRNA.
* Python 3.0 target (compatible with python 2.4,5,6) 
* http://wiki.blender.org/index.php/BlenderDev/Blender2.5/PyRNA - continue docs/discussion here.

Todo
* Collection iterators
* Write access to data
* Define how constants should be accessed (as strings or some special type)
* Solve the "Python keeping invalid blender pointers" problem.
  This cant just be solved in the py api - we need blender to notify when ID's are removed 

Examples
Here are some examples that work with the current implementation of the api.

 rna.lamps["Lamp.006"].energy -> (1.0)
 rna.lamps["Lamp.007"].shadow -> ("NOSHADOW")
 rna.materials.keys() -> ['flyingsquirrel_eye', 'frankie_skin', 'frankie_theeth']
 rna.scenes["hud"].objects["num_text_p2_4"].data.novnormalflip -> False
 rna.meshes["mymesh"].uv_layers.keys() -> ['UVTex', 'UVTex']
 rna.meshes.items()

For a dump of yo-frankie level see - http://pasteall.org/3294/python

Notes
* Added python back, can only execute scripts from the command line with -P script.py
* bpy_interface.c is just enough functionality to run a python file.
2008-11-29 13:36:08 +00:00
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00
Nathan Letwory
d5ae032a60 * typo fix 2008-11-08 13:39:37 +00:00
Nathan Letwory
d1248ff6d8 === BPy API ===
* add two optional arguments to control click step and precision of Number buttons.
2008-11-08 13:38:21 +00:00
37c1fd2303 [#17958] Windows path fix for image_edit.py script.
Modified to work in linux too,  on my system subprocess.Popen(appstring) only works when appstring is a list.

Blenders __import__ didnt support keywords like pythons causing the subprocess module to fail for me.
added keywords to blenders c/api import to match pythons.
2008-11-07 15:16:30 +00:00
a775719e23 Bugfix #17942
Python dict error: when trying to access a Bone via a key, and the key
was not found, a wrong error message got printed. Fix provided by
reporter Gregor Riepl. Thanks!
2008-11-02 18:05:11 +00:00
b590b121d3 fix a bug in matrix.invert() for 2x2 matrices
reported by Hans in http://blenderartists.org/forum/showthread.php?t=139748
2008-11-01 11:35:08 +00:00
Nathan Letwory
dca18fc332 * Build aborts when giving options on command-line when WITH_BF_DOCS=True
- make sure epydoc generation doesn't get a fit over options given on scons command-line -> don't use arguments from command-line.
2008-10-30 18:56:20 +00:00
c71430d072 bpy access to image premul was missing. 2008-10-28 02:03:13 +00:00
Ken Hughes
5cd569ed0e Python API
----------
Bugfix #17911: Mesh.getFromObject() incorrectly decremented the mesh's
material user refcount when the material was linked to the object.
2008-10-28 00:01:20 +00:00
2e96728843 face transp option CLIP wasnt added to the py api.
added gameObject.replaceMesh(meshname)  - needed this for an automatically generated scene where 100's of objects would have needed logic bricks automatically added. Quicker to run replace mesh on all of them from 1 script.
2008-10-27 15:47:58 +00:00
0dc22dc65e fix for [#17895] Python-generated Curves can't be beveled
radius and weight's values were not initialized for nurbs curves

for 2.48a just use set radius from curve specials menu to work around this.
2008-10-26 08:06:48 +00:00