On undo, sculpting regular meshes would update _all_ GPU VBO's.
Avoiding the update gives noticeably faster undo.
This is also a fix/workaround for strange behavior with NVidia's driver (T47232),
Where locking and unlocking all buffers for updating
slows down redraw speed permanently after the first undo.
However the problem isn't avoided entirely since a single brush stroke might modify most of the mesh.
CLAMP was conflicting between Common.h and BLI_utildefines.h
Ideally we would use macro from BLI, but it's a bit involved change
to make it working with C++, will keep it for later.
Since Cmd + A works elsewhere, it should work during font objects editing as well.
There is still a mysterious issue with Cmd + Z not working for UNDO the edited
text in OSX (probably GHOST related).
When pasting text, the style (bold, material, ...) is maintained, if it was originally copied from Blender.
This fixes the issue of missing copy/paste options for font objects
(they were present back in Blender 2.49)
Reviewers: Severin, campbellbarton, brecht
Really annoying bug, the code was not forward compatible at all and
resulted in crash. And it is really good to keep at least one release
forward compatibility so possible regressions could be verified easily.
The idea now is to use new property name for the pixel filter type,
but keep old property around for a couple of releases, so we have at
least some forward compatibility.
Don't like this situation at all, but seems it's least of the evil
we can choose.
Thanks Brecht for the review!
Some dynamic enums, which do not need a valid context pointer, have their 'itemf'
callback always called. This is annoying for introspection tools (like the ones generating
translations, or API documentation), because it means they never have access to all possible
options (enum items).
So now, there is also an `enum_items_static` accessor to get only statically-defined
enum items.
Note: only i18n tools take advantage of this currently, others are still to be updated.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D1782
Accidentally left off null check when cleaning up the code there in
34993bf97d (GPencil_Editing_Stage3 branch)
Thanks to Sami Pelkonen (pltsi) who reported this bug, along with
some nice and detailed backtraces which made it easy to locate
the problem :)
Basically the default U.glalphaclip was 1.8367099231598242e-40 in some
computers (e.g., OSX 10.11, AMD Radeon HD 6750M) this value would need for bad
gl clipping.
The new default is 0.0. To test this before/after the fix, just run:
$ blender -b --factory-startup --python-expr "import bpy; print(bpy.context.user_preferences.system.gl_clip_alpha)"
For some reason, using 'dead keys' to compose some accentuated latin chars will generate
some 'unknown' key events, and in this case, direct `event.keymodifier` was correctly
cleared, but not its 'backup' version in `win->eventstate`, so all further events would
get an invalid modifier until some real one would be pressed again...
* Added a new API function to test if a GPencil layer is visible or not
* Replaced all editability checks with this new "super check"
* Replaced all magic number thresholds for opacity visiblity with a single define