Commit Graph

723 Commits

Author SHA1 Message Date
ec2bbc90e7 Merge branch 'master' into blender2.8 2017-10-18 17:09:41 +11:00
ab7ebf2b10 Cleanup: Use const for RNA EnumPropertyItem args
Practically all access to enum data is read-only.
2017-10-18 16:04:07 +11:00
Dalai Felinto
e4f2b2be26 Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.

The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.

Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.

* use_scene_settings
* properties editor: workshop + organize context path

Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.

This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.

Properties Editor: Add Workspace and organize context path
==========================================================

We now have the properties of:

Scene, Scene > Layer, Scene > World, Workspace

[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)

Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
2017-10-16 17:29:04 -02:00
a2758152e2 Merge branch 'master' into blender2.8 2017-10-16 22:28:24 +11:00
946a4fe85a WM: Don't save mouse-paths to operator history
In preparation for modal operators storing their properties,
no need to keep mouse-paths around.

Also use generic function for lasso properties.
2017-10-16 16:14:07 +11:00
adfbf276a1 Cleanup: style, duplicate includes 2017-10-07 15:57:14 +11:00
c8627b9067 EditMesh: set edge-rin subdiv minimum to 1
This only made sense for bridge tool.

D2785 by @mbjorkegren
2017-08-28 14:25:00 +10:00
1261a29fc0 EditMesh: set edge-rin subdiv minimum to 1
This only made sense for bridge tool.

D2785 by @mbjorkegren
2017-08-28 13:01:11 +10:00
Dalai Felinto
2b95617b15 Update code comments from DAG_id_tag_update to DEG_id_tag_update 2017-08-16 12:00:45 +02:00
317b8d9669 Transform: Snap used multiple eval contexts
Changes for 2.8x to use EvaluationContext caused some confusion

- Would use scene layer passed from snap context.
- Would generate duplis from Main eval context.
- Would take context argument and use it to create another eval context.

Adding context args all over and filling in a new eval-context
for every ray-cast test isn't ideal either.

Remove the context argument since the purpose of
SnapObjectContext is to avoid this kind of confusion.
Store the EvaluationContext once and re-use.
2017-08-11 11:23:39 +10:00
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
d675415eef Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
2017-06-08 10:17:04 +02:00
8ead56c4c9 Merge branch 'master' into blender2.8 2017-05-28 17:48:59 +02:00
275e2fb0ff Fix T51637: Mesh Tools - Noise Button Crashes.
Logic behind which mtext to use from material was broken here... Though
ultimately that whole tool could probably be deprecated or reworked!
2017-05-27 14:46:14 +02:00
Dalai Felinto
9a303d5db7 Bring snapping back (Base / BaseLegacy) 2017-04-11 15:46:01 +02:00
d4913af846 Merge branch 'master' into blender2.8
# Conflicts:
#	source/blender/blenloader/intern/writefile.c
2017-02-08 13:10:16 +01:00
Dalai Felinto
aeb8e81f27 Render Layers and Collections (merge from render-layers)
Design Documents
----------------

* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers

* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised

User Commit Log
---------------

* New Layer and Collection system to replace render layers and viewport layers.

* A layer is a set of collections of objects (and their drawing options) required for specific tasks.

* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.

* All Scenes have a master collection that all other collections are children of.

* New collection "context" tab (in Properties Editor)

* New temporary viewport "collections" panel to control per-collection
visibility

Missing User Features
---------------------

* Collection "Filter"
  Option to add objects based on their names

* Collection Manager operators
  The existing buttons  are placeholders

* Collection Manager drawing
  The editor main region is empty

* Collection Override

* Per-Collection engine settings
  This will come as a separate commit, as part of the clay-engine branch

Dev Commit Log
--------------

* New DNA file (DNA_layer_types.h) with the new structs
  We are replacing Base by a new extended Base while keeping it backward
  compatible with some legacy settings (i.e., lay, flag_legacy).

  Renamed all Base to BaseLegacy to make it clear the areas of code that
  still need to be converted

  Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp

* Unittesting for main syncronization requirements
  - read, write, add/copy/remove objects, copy scene, collection
  link/unlinking, context)

* New Editor: Collection Manager
  Based on patch by Julian Eisel
  This is extracted from the layer-manager branch. With the following changes:

    - Renamed references of layer manager to collections manager

    - I doesn't include the editors/space_collections/ draw and util files

    - The drawing code itself will be implemented separately by Julian

* Base / Object:
  A little note about them. Original Blender code would try to keep them
  in sync through the code, juggling flags back and forth. This will now
  be handled by Depsgraph, keeping Object and Bases more separated
  throughout the non-rendering code.

  Scene.base is being cleared in doversion, and the old viewport drawing
  code was poorly converted to use the new bases while the new viewport
  code doesn't get merged and replace the old one.

Python API Changes
------------------

```
- scene.layers
+ # no longer exists

- scene.objects
+ scene.scene_layers.active.objects

- scene.objects.active
+ scene.render_layers.active.objects.active

- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()

- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)

- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')

-AddObjectHelper.layers
+ # no longer exists
```
2017-02-07 11:11:00 +01:00
a0561a05ef Remove flag: SNAP_OBJECT_USE_CACHE from snap_context
Since the cache is created in one way or another, this flag is not really making a difference
More details here: D2496
2017-02-03 19:03:31 -03:00
11187e8628 Fix face-creation with existing hidden geometry
- face-create-extend option could add hidden verts and edges into
  the selection history (invalid state).
- faces could be created that included existing hidden edges
  that remained hidden (invalid state too).
- newly created faces could copy hidden flag from surrounding faces,
  giving very confusing results (looks as if face creation failed).

Surprising nobody noticed these years old bugs!
2017-01-19 09:17:36 +11:00
d3919c22b0 BMesh: fix edge-rotation selection state bug
Failed edge rotation could leave unselected edge between selected faces,
also report warning when edges fail to be rotated.
2016-11-15 03:26:19 +11:00
6c0307f888 Fix T49228: Separate by material, materials dissappear after reload.
Yet another mismatch where code would decrease usercount (of Material here) but never increase it again
when re-assigning the datablock...
2016-09-03 12:51:50 +02:00
04c7d9d566 Depsgraph: tag relations for update when aterial slots changes
New dependency graph puts materials to the graph in order to deal with animation
assigned to them and things like that. This leads us to a requirement to update
relations when slots changes.

This fixes: T49075 Assignment of a keyframed material using the frame_change_pre handler
                   doesn't update the keyframe using the new dependency graph
2016-08-12 14:59:11 +02:00
1cc0ce58fd Cleanup: warnings 2016-07-22 04:06:10 +10:00
8bb69b6157 BMesh: add decimate edit-mode tool
Support applying decimate to the mesh selection.
2016-07-08 23:38:52 +10:00
d231260212 Replace of (id->lib != NULL) check by meaningful macro.
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender
by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly,
to easily change it (see work done in asset-engine branch).

Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer,
and not a check whether ID is linked or not. Will have a closer look at it later.

Reviewers: campbellbarton, brecht, sergey

Differential Revision: https://developer.blender.org/D2082
2016-07-06 14:11:01 +02:00
0a026033ae BMesh: make toolflags optional
Saves 8 bytes per vert/edge/face.
Gives overall ~20-25% memory saving for dyntopo sculpting
and modifiers that use BMesh.
2016-07-01 19:29:22 +10:00
e370806b38 Cleanup & simplify snapping functions
- the name of the enumerator `SNAP_NOT_OBEDIT` was changed to `SNAP_NOT_ACTIVE`.
- the parameter `snap_to_flag` was moved to outside `SnapObjectParams`.
- the member `use_object_edit` was renamed to `use_object_edit_cage`.
- added the arg `params` in `ED_transform_snap_object_project_ray`.
- simplifications in the loop of the function `snapObjectsRay`.
2016-06-03 16:56:16 +10:00
e0e7d94f79 Fix error introduced by removing faces before executing bridge
Commit 86abddc9, caused an error when the face-region included boundary edges.
Since removing the faces first, caused the edges along the boundaries to be removed.

Add support for deleting faces and internal edges, that keeps boundaries.
2016-05-09 16:21:00 +10:00
86abddc96a Fix error bridging edge loops flipping
Calculating the winding failed when faces exist on both sides of the edge.
2016-05-06 08:53:51 +10:00
0b5a0d8412 Transform/Snap: EditMesh/BKE_bvhutils API improvements
Separate the creation of trees from EditMesh from the creation of trees from DerivedMesh.
This was meant to simplify the API, but didn't work out so well.

`bvhtree_from_mesh_*` actually is working as `bvhtree_from_derivedmesh_*`.
This is inconsistent with the trees created from EditMesh. Since for create them does not use the DerivedMesh.

In such cases the dm is being used only to cache the tree in the struct DerivedMesh. What is immediately released once
bvhtree is being used in functions that change(tag) the DM cleaning the cache.

- Use a filter function so users of SnapObjectContext can define how edit-mesh elements are handled.
- Remove em_evil.
- bvhtree of EditMesh is now really cached in the snap functions.
- Code becomes organized and easier to maintain.

This is an important patch for future improvements in snapping functions.
2016-05-06 05:01:51 +10:00
6d0cae56e8 Fix T48290: Hook fails after deleting geometry
Now CD_SHAPEKEY_INDEX customdata is stored in edit-mode when hooks and vertex parents are used.

This also fixes a bug where undo would loose key-index data.

Move to structs for BM_mesh_bm_to/from_me to avoid passing many argument, which mostly aren't used.
2016-04-29 23:39:50 +10:00
45835e227e Cleanup: use bool 2016-04-25 14:57:25 +10:00
19e5540ff7 Transform Snap: initial snap context refactor
This introduces a snap-context that can be re-used for casting rays into the scene
(by operators such as walk-mode, ruler and transform code).

This can be used to cache data between calls too.
2016-04-22 16:36:53 +10:00
66043cc6c1 Fix T47788: Symmetrize flips multi-res data
Symmetrize was unusable with multi-res data,
add an option for the bmesh operator not to flip the multi-res depth.
2016-03-14 14:21:16 +11:00
4e500101a7 Cleanup: quiet -Wcomma, cast to void where needed 2016-03-05 09:16:12 +11:00
9c183f60e1 Fix T47610: Texture node in compositing nodes does not update
The issue was caused by some code accessing R from a functions which
are marked as safe for use from outside of render pipeline.

Now those functions are safe(er) for use.
2016-03-02 12:47:43 +05:00
a5c0964c70 Cleanup: transform snap arguments
This was getting very hard to follow,

- mixing input/output args.
- mixing arg order between functions.
- arg names (mode, snap_mode) rename to (snap_to, snap_select)
2015-12-02 18:08:48 +11:00
b29ee36f6a Fix T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. Imperial).
Was the case of several Mesh operators actually (and probably others, but cannot check
everything). Added `RNA_def_property_float_distance` helper, avoids having to
set PROP_DISTANCE subtype explicitly each time...
2015-12-01 01:09:38 +01:00
b6084d56c9 BMesh: remove double faces when triangulating 2015-11-25 11:55:46 +11:00
676d790d29 Cleanup: use rna_enum_ prefix for RNA enums
Definitions could shadow local vars.
2015-11-23 17:40:09 +11:00
eab0063481 Fix mixup w/ wmOperator/BMOperator flag 2015-11-18 11:09:44 +11:00
123b64f818 BMesh: improved smooth subdivision
Instead of offsetting along normals, smooth positions are now
calculated on a sphere defined by the vertices and their normals.

This removes visible seams along original edges, which were common previously.
2015-10-05 00:03:10 +11:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
0f690e2186 Fix T45625: Unpredictable grid fill
Detect when there are < 3 corners & automatically calculating the span isn't useful.
2015-08-03 17:44:50 +10:00
1dd4e933d8 Fix grid-fill offset option
Wasn't applied relative to the active vertex.
2015-08-03 16:14:22 +10:00
9f78aa4c36 Fix T45348: Collapse gives sel verts in face mode 2015-07-14 07:02:35 +10:00
6de17c60bf Select flush deleting edgeloop in edge mode too 2015-06-30 22:50:32 +10:00
ef57051e9c Select flush was missing in delete edge-loop 2015-06-25 21:06:47 +10:00
857c9e14f7 Cleanup: Get rid of some ugly magic numbers... 2015-06-21 22:37:39 +02:00
43f6ed908f Fix T45135: More cleanup of extreme max values in operator properties.
INT_/FLOAT_MAX are sometimes valid choices, but most of the time more
sensible values should be used here!
2015-06-21 21:56:35 +02:00