Commit Graph

25 Commits

Author SHA1 Message Date
dd08305e75 Rename python mathutils functions and split in-place methods from those that return new values.
http://wiki.blender.org/index.php/Dev:2.5/Source/Python/Mathutils
This completes the changes proposed.

This will break scripts (fixing coming up next), for full list of changes see mathutils.c comments.
2011-02-05 06:14:50 +00:00
4be9583894 small mathutils changes.
- fix for returning empty slices (was returning list rather then tuple).
- report invalid type when mathutils_array_parse_fast() fails.
2011-02-04 03:39:06 +00:00
36786c18d7 PyAPI: coerce mathutils values. (vectors, quats, eulers) as proposed here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Python/Mathutils#Coerce_Method_Arguments
2011-02-04 03:06:23 +00:00
3b0c2accc6 support building with python3.2 2011-01-18 21:39:50 +00:00
ca89269c22 Remove py mathutils Euler.unique() method
- this just toggled between different rotations, I can't find any references to this as a common operation to have with eulers.
- wasn't working at all nobody noticed, not used by any blender scripts/addons either.
2011-01-09 07:46:26 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
2dcfa5acf9 return typle for mathutils slice's.
The main advantage with this is that its close to twice as fast to do 'vertex.co[:]' then 'tuple(vertex.co)', this is common for writing a vertex array.
the correct python behavior in this case is to return a copy of the original type, however euler and quats don't support different sizes so we cant do so easily.
2010-12-24 03:51:34 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
34ea1cf0b2 minor changes to the python api.
- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
2010-11-28 06:03:30 +00:00
96dafef228 minor edits to exception formatting (remove ... or \n from suffix) 2010-11-23 16:45:17 +00:00
394caf98e3 fix for -Wunused-value 2010-10-20 12:11:09 +00:00
be32cf8b32 UNUSED() macro so -Wunused-parameter can be used with GCC without so many warnings.
applied to python api and exotic.c, removed some args being passed down which were not needed.

keyword args for new mathutils types were being ignored when they should raise an error.
2010-10-13 23:25:08 +00:00
96aa1f9cd5 moved mathutils Euler.rotate(angle, axis) --> Euler.rotate_axis(axis, angle)
since it can only rotate about a single axis dont confuse with vector.rotate() which takes an axis vector.
2010-09-29 08:07:58 +00:00
6a993054ad bugfix [#23586] Euler.rotate() method is broken
fix included in the report
2010-08-30 08:37:35 +00:00
0be08725ad Py API (GSoC): Second merging commit
Rough summary of fixes/changes:
- Blender Py API: GameLogic -> bge.logic
- Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs.
- Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b]
- Py API: Renaming _owner attribute of mathutils classes to owner.
- Fix some minor errors in mathutils and blf.
- Enabling game engine autoplay again based on a patch by Dalai:
  * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error.
  * The 3D view are is made fullscreen.
  * Quad view, header, properties and toolbox panel are all hidden to get the maximum view.
  * If the game engine full screen setting is set, the game starts in fullscreen.
- Fix for ipo conversion on file transition in the game engine.
2010-08-16 12:14:09 +00:00
9fe2b252c4 == docs ==
Changing " **type** " into "\n\n:type: " in Mathutils, to have like "type: float" in its own line.
2010-08-08 16:22:29 +00:00
c2ffcb8497 no functional changes
- add PySequenceMethods members (all NULL)
- spaces -> tabs
- cmake syntax warning from recent ghost commit
2010-05-16 10:09:07 +00:00
6bb55fd93e py/rna, euler objects order is now wrapped correctly...
eg:
 eul = bpy.context.object.rotation_euler
 eul.order = 'XZY' # will update the objects setting.
2010-04-26 21:04:42 +00:00
4fc4fb9bfb rna/python mathutils module
- return euler rotation values from rna now have correct rotation order.
- mathutils.Euler stored rotation order off by 1. (didnt work at all)
- Euler/Quat/Color sliceing working again.
2010-04-25 23:33:09 +00:00
873d4a3f05 py api
- mathutils.Color.hsv attribute. eg. material.diffuse_color.hsv = 0.2, 0.8, 0.4
- Vector/Euler/Quaternion/Color now only take a single seq arg.
- internal function for parsing arrays. (cleanup messy internal list/vector/tuple/seq parsing)
- didnt update rigify yet.
2010-04-25 19:27:59 +00:00
708667c6f6 minor mathutils update
- docstring for Euler.rotate
- rotate_eul, use upper case in Py and C. 
- use less verbose repr method.
2010-04-25 03:34:16 +00:00
4d39e04102 change mathutils 'repr' functions to closer match input 2010-04-19 22:02:53 +00:00
67cfc427ee PyAPI
- added new mathutils.Color() type, use with rna so we can do for eg:
 material.diffuse_color.r = 1.0
 # also has hsv access
 material.diffuse_color.s = 0.6

 - made Mathutils and Geometry module names lowercase.
2010-04-11 14:22:27 +00:00
fe9a22a018 py api file rename
- prefix mathutils api.
- 2 blf.c files (annoying for debugging)
- py api docs ignore keying sets as with operators.
2010-04-11 12:05:27 +00:00