Commit Graph

2729 Commits

Author SHA1 Message Date
e7c4a0d53b rna api - replace panel properties bl_default_closed and bl_show_header with bl_options which has 2 flags: 'DEFAULT_CLOSED' and 'HIDE_HEADER'.
this matches operators which also uses bl_options like this
2010-08-26 01:05:37 +00:00
cb640d53d9 bugfix [#23497] Keymap editor search box not working 2010-08-25 14:29:14 +00:00
5bd7f0112c Fix/addition for recent RNA collections active index changes -
added scene render layers.active property and updated UI file
2010-08-25 07:03:35 +00:00
c6a3fb8545 bugfix [#23469] Missing Parent Menu in Pose mode 2010-08-25 02:56:37 +00:00
c09ed77697 bugfix/aviodance for [#23488] bpy.types.Texture.type don´t update the parameters of texture
bpy.data.textures.new() now has a type argument since changing the type after forces the hacky use of recast_type().
2010-08-25 01:20:50 +00:00
ad405f0cb7 remove rna function template_triColorSet(), was only used in one place and can be done just as well with 3 function calls. 2010-08-25 00:34:40 +00:00
e7a1acb1f6 patch [#23471] x3d export broken: empty files
from Christopher Creutzig (ccreutzig)
2010-08-25 00:21:34 +00:00
22e1ca4134 Fixing KeyingSets breakage from recent RNA renaming madness.
* 'Active' on TimeLine header needs to show choices ALL KeyingSets available (Builtins + Scene-Absolutes), not just the ones in Scene ("Absolute Paths")

* The active KeyingSet setting is needed/used-by for both of these.
2010-08-24 06:52:16 +00:00
379fea2d0d move more active variables to be nested in collections. 2010-08-24 04:02:50 +00:00
5c604e5524 remove recently added rna function uilayout.prop_search_self() and instead allow collections to be coerced into rna structs when they define a type.
eg:
 row.prop_search_self(scene, "active", "keying_sets", text="")
...becomes
 row.prop_search(scene.keying_sets, "active", scene, "keying_sets", text="")

This is more flexible since it works for other UI functions too.
2010-08-24 03:02:27 +00:00
48e34b9956 - pythons 'del somevalue.attr' could crash when used with the rna api (reported by Luca)
eg:
    bpy.context.StringProperty(attr='myprop'); del bpy.context.myprop

- made rna StringProperty/PointerProperty & similar into class methods.

- file selector hide option was inverted
2010-08-24 02:12:09 +00:00
f6c323aa42 - move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
  ...same for active_uv_texture. active_vertex_color, active_keyconfig, 

- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
  also have them return the newly created layer and dont set the layer active.

  uvtex = mesh.uv_layers.new(name)
  vcol = mesh.vertex_colors.new(name)
2010-08-23 22:16:45 +00:00
b844792bd5 rename UI function
layout.prop_object() --> prop_search().

The internal name is uiItemPointerR, in python this can translate into into an Object, however this is misleading.
It can be confused with a blender Object and uiItemPointerR can also be used for strings.
2010-08-23 05:47:45 +00:00
11228cb403 rna: move metaball.active_element to metaball.elements.active
added rna funcs...
  elem = metaball.elements.new()
  metaball.elements.remove(elem)
2010-08-23 00:57:19 +00:00
a60f79daf7 - rna py-api bug fix, a NULL item in a collection was raising an error
eg: mesh.materials[0] 
 ... when this was an empty slot.

- game world mist panel wasnt updated for rna renaming.
2010-08-22 17:23:08 +00:00
0267f6a0a3 patch [#23449] RNA renaming bugs
from Jacob F (raccoon)
2010-08-22 16:33:26 +00:00
96429a4792 fix for error rna naming 2010-08-22 12:59:13 +00:00
de35361b11 Fix python errors in particles render panel and rigid body joint constraint. 2010-08-22 09:18:26 +00:00
4ca9a7e9c1 - bugfix [#23407] vertex painting on a mesh with no face segfaults
- removed animsys update values that dont need animating.
2010-08-22 06:31:26 +00:00
c2036fda5d fix for changes in recent renaming 2010-08-22 05:45:04 +00:00
7f1a08d432 netrender:
terminate can fail if process finished after the call to poll, just pass on error then.
2010-08-21 17:07:19 +00:00
e242f66ae6 bugfix for recent renaming [#23400] Unable to import *.3ds/*.obj files with textures 2010-08-21 08:38:29 +00:00
87eaf57593 fix for errors in constraints and modifiers made when rna renaming. 2010-08-21 07:15:11 +00:00
5c3d2b13b8 rna name which wasnt set to change but should have been: eff_group -> effector_group 2010-08-21 06:40:46 +00:00
93ffe7d7f1 rna renaming (manual edits) 2010-08-21 04:51:00 +00:00
c8c2393310 rna naming error in recent commits 2010-08-20 22:00:23 +00:00
0db0b14a52 Fix #23384: python errors in input tab in user preferences. 2010-08-20 10:02:21 +00:00
6da7684ca6 fixed [#23400] Unable to import *.3ds/*.obj files with textures
changed some rna names to be more consistant
- use_texture -> use_image, since it sets if 'image' is used.
- use_map_color_diff -> use_map_color_diffuse since diffuse is used elsewhere in the same type.
2010-08-20 08:11:26 +00:00
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
097a6ca926 rna remaining that negates values 2010-08-20 02:08:43 +00:00
bea1c4fb13 misc rna renaming. 2010-08-19 17:46:00 +00:00
fedde2f8e3 rna rename Spline/Curve/Text3D 2010-08-19 17:31:10 +00:00
7c98860a0d rna renaming FModifier & GameObjectSettings 2010-08-19 17:10:43 +00:00
eee445590a rna naming mainly forBoids 2010-08-19 15:49:30 +00:00
8e388a8f49 fixes for recent renaming 2010-08-19 14:43:52 +00:00
486b3cd2f5 more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
2010-08-19 12:51:31 +00:00
46e25e7c77 bugfix [#23384] Items disappear after expanding key config items
using dir() on operator properties isnt good practice, better use properties.keys() or properties.items()
2010-08-19 11:32:48 +00:00
736edd547b fix for error in recent renaming 2010-08-19 11:04:46 +00:00
b00c0526c7 missed this with recent renaming 2010-08-19 10:54:41 +00:00
4e3390437e - Properties from base classes are now registered too, this allows class mix-in's to define properties.
An example of how this is useful - an importer mixin could define the filepath properties and a generic invoke function which can run the subclasses exec for each selected file.

- Panels and Menus now skip the property check when registering.

- renamed _idproperties_ to _idprops_ in function names, function names were getting very long.
2010-08-19 10:16:30 +00:00
5e53012558 utility function for updating animation system values when RNA changes.
- any numnber of attributes are supported for renaming, eg: modifiers["Foo.Bar"].prop.bar
- the path is resolved in blender so each attribute is type checked against the naming list.
- inherited properties are supported by recursively checking parent classes names aganst the name list.
- fcurves and drivers are currently supported.
2010-08-18 18:00:52 +00:00
cdd62d6150 missed renaming this 2010-08-18 13:02:59 +00:00
399dda68d8 fix errors with recent commits. 2010-08-18 10:42:00 +00:00
c04199b3a1 rna naming mainly for Scene/IK/KeyingSet's 2010-08-18 08:58:37 +00:00
55ed0f0507 more rna renaming. 2010-08-18 08:26:18 +00:00
513a907730 rna rename Bone and Text changes 2010-08-18 07:45:32 +00:00
7da5d9faec rna renaming, still only adjusting properties that wont be animated (at least its very unlikely). 2010-08-18 07:14:10 +00:00
54e6ea70c0 rna renaming for Render* structs 2010-08-18 04:10:23 +00:00
64347d81c4 rna renaming for 'Brush' struct 2010-08-18 03:56:14 +00:00
9784a1169d rna naming: verts -> vertices 2010-08-18 03:42:26 +00:00