Commit Graph

68 Commits

Author SHA1 Message Date
0ed0773eff fix for [#19943] Selected object border color incorect 2009-11-21 17:21:46 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
bdafc20cff enable wrap cursor for transform. might want this disabled when the manipulator is used? 2009-10-17 15:25:19 +00:00
db763fc445 - Identify and use retopo icon from icons image.
- Reuse proportional edit enums between rna scene and transform operator
2009-10-13 16:08:02 +00:00
3a1216a2f2 Project option for snap to faces.
This is similar to the old retopo all option but uses the snapping code and not the openGL depth buffer (it's thus more precise).

Not sure if making it available as a snap option is sensible, this is up for discussion.

NOTE: it will get slow fast on large meshes, we need to plug in an acceleration structure into snapping.

This will need an icon too.
2009-10-12 22:33:32 +00:00
622ffe263a Bringing back the transform orientations panel.
Orientations enum in view3d. Full list of custom orientation (RNAified) in scene.
2009-10-10 17:40:56 +00:00
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
df63ccd904 Transform Mirror:
* Make Ctrl+M key work for mirror in 3D view.
* Fix mirror along global axis, was mirroring around all axes when
  the object was rotated, due to wrong matrix order, was also not
  working in 2.4.
* Pressing e.g. X twice still doesn't go to local mode, would fix
  but don't know how the code is intended to work.
2009-10-07 16:10:06 +00:00
be3000773b Adding back more functionalities for transform orientations.
Create new orientation is now Ctrl-Alt-Space (Alt-Space is select orientation and the old ctrl-shift-c is taken by add constraints).

New orientation panel in 3d view sidebar (nkey) has operator buttons for select, create and delete. Eventually, this should become a list.

Note that orientation operators are missing notifiers to properly redraw the 3d view and its header properly.
2009-09-28 19:49:36 +00:00
8ea2904693 added missing notifyer/depsgraph call to loopcut, fixed tweaking the edge slide operator in the last operator panel, and uncommented a line in the remove doubles op that was making it not work (and tweaked the rna limits a bit there, too). 2009-09-28 03:28:28 +00:00
930542540a Make edge slide a proper operator
Clean up a couple of things in transform (PET settings, custom data, ...)
2009-09-22 20:16:56 +00:00
b1d4d75aab brought back edge slide. 2009-09-22 08:41:03 +00:00
d601a51e03 RNA: added a "factor" subtype next to "percentage", and only display
% sign for percentage assuming it is between 0-100, while factor is
for values 0-1.

Move collision setting absorption from modifier to collision settings,
was inconsistent to have it there as the only one, and made it have
range 0.0-1.0 instead of 0-100.
2009-09-21 21:19:58 +00:00
854ea35a24 2.5: Handlers are now evaluated in a different order, fixing some
issues like Shift+R (repeat last) not giving capital R in the text
editor. There is also new modal handler list at the window level,
and the API call will always add it to that one now, since modal
handlers were not used in other levels.

The order used to be:
* window modal + keymap
* area modal + keymap
* region modal + keymap

Now it is:
* window modal
* region keymap
* area keymap
* window keymap
2009-09-18 12:43:36 +00:00
69e919530e Keymaps now have a poll() function, rather than adding/removing
their handlers based on notifiers, which is simpler and more
reliable.

This fixes for example editmode or uv edit keymaps not working
when creating a new 3dview or image space.
2009-09-17 21:36:02 +00:00
1b446d2902 to sphere transform hotkey is now alt-shift-s, since ctrl-shift-s was taken by save as. 2009-09-14 06:59:37 +00:00
15d77f17a4 2.5: UV Edit
* Make mirror operator and menus work.
* Added TFM_OT_mirror transform operator specific for mirror.
* Assign image from image space when unwrapping in 3d view.
2009-09-10 11:04:53 +00:00
8eeb71e6d9 Correct transform descriptions.
Some operations were described as vertex only when they aren't.
2009-08-24 14:26:58 +00:00
1ef190088b patch from Ron Walker (o6a).
Descriptions for TFM, TEXT, CONSOLE and ED operators.
- Made some minor edits.
2009-08-24 09:17:09 +00:00
ed92105857 2.5
Modal keymaps.

I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support.

The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way.
This system also allows to still handle hardcoded own events.

Tech doc:

1) define keymap
- Create map with unique name, WM_modalkeymap_add()
- Give map property definitions (EnumPropertyItem *)
  This only for UI, so user can get information on available options

2) items
- WM_modalkeymap_add_item(): give it an enum value for events

3) activate
- In keymap definition code, assign the modal keymap to operatortype
  WM_modalkeymap_assign()

4) event manager
- The event handler will check for modal keymap, if so:
  - If the modal map has a match:
    - Sets event->type to EVT_MODAL_MAP
    - Sets event->val to the enum value

5) modal handler
- If event type is EVT_MODAL_MAP:
  - Check event->val, handle it
- Other events can just be handled still

Two examples added in the code:

editors/transform/transform.c: transform_modal_keymap()
editors/screen/screen_ops.c: keymap_modal_set()

Also: to support 'key release' the define KM_RELEASE now is officially
used in event manager, this is not '0', so don't check key events with
the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-21 11:03:07 +00:00
8ac67fcd21 Remove unneeded manipulator functions.
Disable manipulator drawing while moving. This still use G.moving, but that's acceptable for now (it's sort of a weird display option, after talk with Ton, we couldn't find a good place to set it).
2009-07-19 17:42:01 +00:00
d9e16f494f Use verb for operator names
Translation -> Translate
Rotation -> Rotate
2009-07-18 14:55:03 +00:00
111be5ea2a Extrude along normals.
Note that this is on in all cases now, it needs to be restricted to face extrude only.

Some slight transform operator cleanup too.
2009-07-16 03:16:03 +00:00
79134a54b9 2.5: X11
* Cursor grabbing is now done only if the OPTYPE_BLOCKING flag
  is set for the operator, since for e.g. render it should not
  block.
2009-07-11 14:51:13 +00:00
576a642ff9 NLA SoC: Merge from 2.5
21470 to 21512

Next up, NLA-branch to 2.5 :)
2009-07-11 03:23:45 +00:00
2e3e044d27 RNA
* Enums can now be dynamically created in the _itemf callback,
  using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking
  for enum items now need to potentially free the items.
* This callback now also gets context, this was added specifically
  for operators. This doesn't fit design well at all, needed to do
  some ugly hacks, but can't find a good solution at the moment.
* All enums must have a default list of items too, even with an
  _itemf callback, for docs and fallback in case there is no context.

* Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation.
* Also changes some operator properties that were enums to booleas
  (unselected, deselect), to make them consistent with other ops.
2009-07-10 19:56:13 +00:00
0051f1be8e NLA SoC: Merge from 2.5
21330 to 21469
2009-07-10 01:57:55 +00:00
d7a333f83f Hooking transform operators with manipulator.
It's just a straight application of the normal operator for now, none of the normal manipulator goodies yet (no draw code and you have to click to confirm).
2009-07-09 02:45:48 +00:00
2edef129be NLA SoC: Transform Code for NLA-Strips recoded (still buggy)
Recoded the Transform code for NLA-Strips so that they can now be moved between strips and will not get truncated when they get moved into other non-moving strips. 

Todos:
* The current code for moving strips between tracks is buggy (only goes up, and has a tendency to move up without being told to)
* Auto-snapping doesn't work yet...
2009-07-07 05:41:59 +00:00
a1c5c501a6 At last... this merge should finally do the trick!
21073 to 21145
2009-06-25 04:33:21 +00:00
333e231fa6 SVN maintenance. 2009-06-23 00:09:26 +00:00
12bf10be02 2.5 merged 20773:21020 2009-06-20 03:38:34 +00:00
51fbc95e8c RNA
* Added icon to property and enum property items. The latter is
  responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
  as argument instead of a C pointer, instead of doing it implicitly
  with the AnyType type.

* Material: properly wrap diffuse/specular param variables, and
  rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
2009-06-16 00:52:21 +00:00
096e2f0b5a NLA SoC: Transform tools for NLA
This commit restores transform support for NLA. Grab, scale, 'extend', and tweak (i.e. grab by just click+dragging) are implemented. 

Notes:
- As soon as one end of a strip touches another adjacent strip (within the same track), that end stops moving. This has been done to avoid the situation where overlapping strips within the same track (which is not allowed) might be caused by transforms.
- Made some changes to the RNA setters for the strip extents so that the validation above could take place (and other necessary changes on a per-strip basis could also occur).

TODO's ?
- Strips cannot be transferred from track to track using transforms. I've yet to decide whether this needs to be done, or whether a separate operator will suffice.
- What happens to the range of Actions used when the strips change sizes unexpectedly (i.e. the no-overlap condition above)? Currently range stays the same, but this doesn't always seem desirable?
2009-06-09 11:26:45 +00:00
b4d46e5ded UI: Layout Engine
* Buttons are now created first, and after that the layout is computed.
  This means the layout engine now works at button level, and makes it
  easier to write templates. Otherwise you had to store all info and
  create the buttons later.
* Added interface_templates.c as a separate file to put templates in.
  These can contain regular buttons, and can be put in a Free layout,
  which means you can specify manual coordinates, but still get nested
  correct inside other layouts.

* API was changed to allow better nesting. Previously items were added
  in the last added layout specifier, i.e. one level up in the layout
  hierarchy. This doesn't work well in always, so now when creating things
  like rows or columns it always returns a layout which you have to add
  the items in. All py scripts were updated to follow this.

* Computing the layout now goes in two passes, first estimating the
  required width/height of all nested layouts, and then in the second
  pass using the results of that to decide on the actual locations.

* Enum and array buttons now follow the direction of the layout, i.e.
  they are vertical or horizontal depending if they are in a column or row.
* Color properties now get a color picker, and only get the additional
  RGB sliders with Expand=True.
* File/directory string properties now get a button next to them for
  opening the file browse, though this is not implemented yet.
* Layout items can now be aligned, set align=True when creating a column,
  row, etc.
* Buttons now get a minimum width of one icon (avoids squashing icon
  buttons).

* Moved some more space variables into Style.
2009-05-15 11:19:59 +00:00
af02a0aa4e UI
* Headers and menus can now be created in python.
* Replaced the uiMenuItem functions to create menus with equivalent
  uiItem functions using a layout, removing duplicated code.
* More uiItem functions are now exposed to python.
* The text editor header, panels and one of its menus are now created
  in space_text.py.
* Buttons window data context icon new changes depending on active
  object.

Issues
* Icons are not wrapped yet, hardcoded ints at the moment.
* The ID browse template is unfinished.
2009-04-22 18:39:44 +00:00
54ddfe1c48 2.5:
* Fix ANIM button, didn't work and was leaking memory.
* Transform ops: Edition -> Editing.
2009-03-30 18:26:58 +00:00
9d4543bd29 Add snapping parameters to transform operators (only Translation, Resize and Rotation, since those are the one ones that support it). 2009-03-29 19:52:53 +00:00
145a441357 Correctly cancel operator is there's no transform data.
Don't access RegionView3D if region is of the wrong type.

Correctly draw extra transform stuff (like snap and pet circles) in multiple 3d regions.
2009-03-28 20:46:38 +00:00
1b94cb752c Context
* Made it based on string lookups rather than fixed enum, to make
  it extensible by python scripts.
* Context callbacks now also have to specify RNA type when returning
  pointers or collections. For non-RNA wrapped data, UnknownType can
  be used.
* RNA wrapped context. The WM entries are fixed, for data context
  only main and scene are defined properties. Other data entries have
  to be dynamically looked up.
* I've added some special code in python for the dynamic context
  lookups. Tried to hide it behind RNA but didn't find a clean way to
  do it yet. Still unused/untested.

* Also minor fix for warning about propertional edit property in
  transform code, and fix for usage of operator poll with checking if
  it was NULL.
2009-03-19 19:03:38 +00:00
a1082a6d32 Switch to non-array parameters.
Add mising property find checks and remove uneeded param.
2009-03-10 18:10:24 +00:00
d7479f99b0 Share enum types with rna and small bugfix because Ton needs to make keymodifier bitflag work. 2009-03-07 10:28:08 +00:00
c07acfb4fd Transform fun
extracting params in split transform operators.

work in progress still, but lots of fun with operator replay (F6)
2009-03-06 15:50:15 +00:00
283926aa2d 2.5: UV Editor module porting pretty much finished now, only missing
still is mirror transform. This commits adds the remaining operators:

* UV mapping operators (U key menu): cube, sphere, cylinder, etc.
* Hide/Show operators.

And solves most XXX's, including:

* Fix bad includes and calls into space image.
* Aspect ratio correction.
* Create UVs if they don't exist yet on unwrap.
* Assign image to UVs.
* Drawing proportional edit circle.
2009-02-09 20:58:31 +00:00
df7e766032 UI
* Changed uiPupMenuOperator usage to uiPupMenuBegin/End (simpler,
  no need to build a string). Also made transform orientation and
  subdiv type enums instead of ints for this.
* Added an icon argument to many of the uiMenu calls, and added a
  uiMenuItemIntO.
* Move auto rna button creation out of outliner code, now is
  uiDefAutoButR for individual buttons and uiDefAutoButsRNA for a
  whole block.
* Implemented uiPupBlock(O). Pressing F6 gives a menu with the
  properties of the last operator to test. I tried to make a redo
  last operator out of this but couldn't get the context correct
  for the operator to repeat in. Further the popup block also has
  some issues getting closed while editing buttons.
* Fix uiAfterFunc memory leak on Ctrl+Q quit.
* Fix handling of RNA number button dragging and sliding for RNA
  buttons with range -inf/inf.
2009-02-04 11:52:16 +00:00
8036342ea8 2.5: UI & Menus
* Cleaned up UI_interface.h a bit, and added some comments to
  organize things a bit and indicate what should be used when.

* uiMenu* functions can now be used to create menus for headers
  too, this is done with a uiDefMenuBut, which takes a pointer
  to a uiMenuCreateFunc, that will then call uiMenu* functions.

* Renamed uiMenuBegin/End to uiPupMenuBegin/End, as these are
  specific to making popup menus. Will convert the other
  conformation popup menu functions to use this too so we can
  remove some code.

* Extended uiMenu functions, now there is is also:
  BooleanO, FloatO, BooleanR, EnumR, LevelEnumR, Separator.

* Converted image window headers to use uiMenu functions, simplifies
  menu code further here. Did not remove the uiDefMenu functions as
  they are used in sequencer/view3d in some places now (will fix).

* Also tried to simplify and fix bounds computation a bit better
  for popup menus. It tried to find out in advance what the size
  of the menu was but this is difficult with keymap strings in
  there, now uiPopupBoundsBlock can figure this out afterwards and
  ensure the popup is within the window bounds. Will convert some
  other functions to use this too.
2009-01-30 12:18:08 +00:00
7114486e8b 2.5:
* UV Editor Transform, translate, rotate, scale, live unwrap, snap, gesture,
  etc work.
* Also for selection operators, used OPERATOR_FINISHED|OPERATOR_PASS_THROUGH
  instead of just OPERATOR_PASS_THROUGH to make gestures work, seems more
  correct to me.
2009-01-28 21:43:43 +00:00
8006134a9c 2.5
Made 'select-tweak-grab' work in 3d window, fcurve and nodes.
For nodes it works with both left/right, the others follow
user preset for select.

Tweak is a WM event, which also follows user preset for 
tablet-style tweaks (release = apply).

You enable tweak events with an operator WM_OT_tweak_gesture.
Keymap entries can assign to left/middle/right button or to
action/select button tweaks.
2009-01-28 15:39:39 +00:00
a0fa83a9dc Graph Editor - Restored all Transform tools
I've ported the transform tools for this editor as they existed in the AnimSys2 branch (minus some of the experimental pivot options which were not useful enough yet).

Hotkeys are:
* GKEY - transforms points as always
* RKEY - rotates points (only useful for a single 'knot') 
* SKEY - scales points
* EKEY - like in the DopeSheet, the 'extend' translation tool only moves all the keyframes on the same side of the current frame indicator as the mouse

Useful tweaks ported from AnimSys2 include:
* Auto-snapping is on by default for time-values on the keyframes only. Handles are not snapped (or shouldn't be).
* Rotating/Scaling new keyframes using default handles (i.e. Auto-Handles) now works, as the handle is now converted to aligned so that changes can be seen.
2009-01-28 02:56:58 +00:00
623659f72f Animato - Driver + ShapeKey bugfixes
* ShapeKey conversions should now go to the correct places
* Added fix for drivers to prevent crashes when no driver object is provided (Franky from BBB seems to have one such driver for some reason).
* Temporarily disabled a check when evaluating drivers for whether the driver is tagged for evaluation. Drivers still need to be correctly tagged AND ordered by the Depsgraph to work correctly.
2009-01-28 00:50:56 +00:00