c42d0189e5
resolve glitch in the image space where mask editing and UVs would conflict.
...
now UV editing overrides mask.
2012-07-31 14:16:27 +00:00
9880f7fa50
Minor code cleanup
2012-07-30 17:12:01 +00:00
75046eadbf
Mango request: option to create nodes with hidden preview by default
2012-07-30 17:11:59 +00:00
4ef8f3f537
code cleanup: assign mode to a variable in the 3d view header and remove some unused imports
2012-07-29 14:07:57 +00:00
2553cdf195
style cleanup
2012-07-29 12:07:06 +00:00
ab38e1d379
User Interface Scripts:
...
* Code cleanup, removed unneeded code.
* Style cleanup, don't break lines to early
(unless marked as pep8-80 or pep8-120 compliant)
* Keep 1 line after layout declaration empty.
2012-07-29 10:03:46 +00:00
3270438678
fix for own regression with handling of script paths, however this didnt work quite right before either.
...
Handle these 2 kinds of script paths
* user script path: ~/.blender/scripts OR $BLENDER_USER_SCRIPTS
* pref script path: always bpy.context.user_preferences.filepaths.script_directory
now both are returned by bpy.utils.script_paths()
2012-07-29 01:02:25 +00:00
77e7ca6aa8
mask/image editor now works for border select and lasso
2012-07-26 09:54:52 +00:00
eed0fda33c
add mask buttons into the image space
2012-07-25 13:44:07 +00:00
c01a561ca7
split out mask UI into their own classes.
2012-07-25 13:09:12 +00:00
62187c386e
mask UI for space image
2012-07-25 12:15:22 +00:00
e771e07fe8
image space now has a mode for view/paint/mask editing.
2012-07-25 11:25:10 +00:00
72a106d56f
Fix #32165 : context_set_value didn't make an undo push when changing scene settings
...
This lead to such issues as changing mesh selection mode wasn't doing undo push
when it need to.
2012-07-24 15:51:26 +00:00
541e46f7ad
Grrr... Minkowski... :p
2012-07-23 19:08:02 +00:00
02ec32b60e
Fix [ #32163 ] vertex groups get wiped.
...
Usual "persistent" operator option... I guess there are still a few others that keep hiding in the dust! :)
2012-07-23 12:27:26 +00:00
21c0895466
poll function for edge loop delete.
2012-07-19 08:04:12 +00:00
1fc3f91016
Some small fixes (grrr, python imports...).
2012-07-18 14:03:10 +00:00
e204d67cc7
Fix [ #32135 ] FRAMERATE: Framerate display is truncated in selection box.
...
Filename extension was striped twice...
2012-07-18 08:51:19 +00:00
02bac0bebf
falloff option for mask layers
2012-07-15 03:11:07 +00:00
41fe8b9ea9
use a different setting for fill/cyclic - you may want to have unfilled cyclic curves.
2012-07-14 20:53:52 +00:00
2738fa99e7
3D View / Edges menu:
...
* Removed a redundant "Edge Crease" entry and some code cleanup.
2012-07-12 16:19:29 +00:00
8ef23c6743
Clip editor mode selection: show menu with modes on TAB
...
This seems to be the only straightforward way to switch fast between
modes without keeping bunch of shortcuts and current mode in head.
2012-07-12 12:06:40 +00:00
4f5d982fb1
Readme and Release Log Links:
...
* Update to 2.64
2012-07-11 21:57:11 +00:00
74625c8d54
Minor interface change: space between vertex group specials menu and up/down buttons
2012-07-11 10:41:26 +00:00
6e6dd576a8
Operator to move mask layers up and down in the list
2012-07-11 10:37:38 +00:00
18f28e5408
Small cleanup...
2012-07-09 19:33:25 +00:00
0dafa97ea3
UI translation from inside Blender UI: first part.
...
This commit reshapes a bit runtime button info getter, by adding a new uiButGetStrInfo() which accepts a variable number of uiStringInfo parameters, and tries to fill them with the requested strings, for the given button (label, tip, context, RNA identifier, keymap, etc.). Currently used mostly by existing ui_tooltip_create(), and new UI_OT_edittranslation_init operator.
It also adds a few getters (to get RNA i18n context, and current language iso code).
Finally, it adds to C operators needed for the py ui_translation addon:
*UI_OT_edittranslation_init, which gathers requested data and launch the py operator.
*UI_OT_reloadtranslation, which forces a full reload of the whole UI translation (including rechecking the directory containing mo files).
For the first operator to work, it also adds a new user preferences path: i18n_branches_directory, to point to the /branch part of a bf-translation checkout.
2012-07-09 14:25:35 +00:00
063f78041a
Grmbl, dummy argparse...
2012-07-08 17:18:01 +00:00
dc459c8fea
Some cleanup, and update to make those files usable both as self-executables and module stuff...
...
Also updated update_mo to allwo specifying a custom po/mo file.
2012-07-08 17:10:10 +00:00
d96275a5c3
Some cleanup.
...
Also trying to make it usuable from other tools (imports become a bit tricky here :/ ).
2012-07-08 09:27:33 +00:00
3dacc164e4
Update/fixes (was escaping more chars than needed!)
2012-07-07 14:28:49 +00:00
30037194cd
Minor UI message update.
2012-07-07 13:51:07 +00:00
0ee0eec6c6
Fix for [ #32016 ] Tracking Settings Presets not working
...
* Removed outdated properties from the presets.
Note: it does not fail anymore, but needs an update for new settings probably.
2012-07-04 23:00:49 +00:00
2a140e93c1
style cleanup
2012-07-04 21:41:05 +00:00
99f0589ea7
Minor update to make it work within i18n repo too.
2012-07-04 18:19:58 +00:00
4149ea5f50
Last spell checking (for now).
...
Only mysterious courant from bpy.types.ParticleSettings.courant_target reamins...
2012-07-04 15:52:07 +00:00
558721ab59
More spell checking.
2012-07-04 15:04:38 +00:00
778999cbbf
Two pass execution:
...
1. first pass only fast nodes are calculated and only to the active
viewer node
2. second pass all nodes to all outputs
Temp disabled highlights because of random crashes.
2012-07-04 11:39:28 +00:00
33e12a2983
Highlight nodes that are being processed
2012-07-04 10:01:45 +00:00
81a509fa40
fix error in node template and quiet warning.
2012-07-03 21:03:39 +00:00
468ef74ed7
More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize).
2012-07-03 19:09:07 +00:00
14b2c348c8
Minor updates.
2012-07-03 19:06:43 +00:00
37dc4006c7
First load of spell and typo fixes (mostly UI messages, but also one or two pieces of code using mis-spelled names).
2012-07-03 17:20:21 +00:00
8d4f9f9390
Grmph! module renaming broke the tool!
2012-07-03 15:05:10 +00:00
69ca014d50
More exception words to the ui dico... :/
2012-07-03 13:24:13 +00:00
1f81930ad8
Minor edits.
2012-07-03 13:15:23 +00:00
971ffd8fad
Fix [ #31977 ] Export Animated Mesh, terminate baking in fluid-sim
...
* Elbeem exporter code now overrides user settings to No Slip in case the object is animated;
* UI of fluid obstacles now disables slip settings when export animated is enabled;
* Added in this later option's tooltip a mention that it enforces No Slip!
2012-07-03 12:40:19 +00:00
f42d606789
rename module to something less generic.
2012-07-03 11:32:42 +00:00
314a275850
fix (actually nasty workaround), for groups incorrectly drawing in the object panel when the blend file has naming collisions with library data.
...
also minor style cleanup in bpy_rna.c
2012-07-03 10:32:10 +00:00
63810ffcef
Style edit (mostly), use """ for docstrings (not ''').
...
Should also fix the broken py ops tips...
2012-07-03 09:02:41 +00:00