Commit Graph

1226 Commits

Author SHA1 Message Date
c42d0189e5 resolve glitch in the image space where mask editing and UVs would conflict.
now UV editing overrides mask.
2012-07-31 14:16:27 +00:00
9880f7fa50 Minor code cleanup 2012-07-30 17:12:01 +00:00
75046eadbf Mango request: option to create nodes with hidden preview by default 2012-07-30 17:11:59 +00:00
4ef8f3f537 code cleanup: assign mode to a variable in the 3d view header and remove some unused imports 2012-07-29 14:07:57 +00:00
2553cdf195 style cleanup 2012-07-29 12:07:06 +00:00
ab38e1d379 User Interface Scripts:
* Code cleanup, removed unneeded code.
* Style cleanup, don't break lines to early 
(unless marked as pep8-80 or pep8-120 compliant) 
* Keep 1 line after layout declaration empty.
2012-07-29 10:03:46 +00:00
3270438678 fix for own regression with handling of script paths, however this didnt work quite right before either.
Handle these 2 kinds of script paths
* user script path: ~/.blender/scripts OR $BLENDER_USER_SCRIPTS
* pref script path: always bpy.context.user_preferences.filepaths.script_directory

now both are returned by bpy.utils.script_paths()
2012-07-29 01:02:25 +00:00
77e7ca6aa8 mask/image editor now works for border select and lasso 2012-07-26 09:54:52 +00:00
eed0fda33c add mask buttons into the image space 2012-07-25 13:44:07 +00:00
c01a561ca7 split out mask UI into their own classes. 2012-07-25 13:09:12 +00:00
62187c386e mask UI for space image 2012-07-25 12:15:22 +00:00
e771e07fe8 image space now has a mode for view/paint/mask editing. 2012-07-25 11:25:10 +00:00
72a106d56f Fix #32165: context_set_value didn't make an undo push when changing scene settings
This lead to such issues as changing mesh selection mode wasn't doing undo push
when it need to.
2012-07-24 15:51:26 +00:00
02ec32b60e Fix [#32163] vertex groups get wiped.
Usual "persistent" operator option... I guess there are still a few others that keep hiding in the dust! :)
2012-07-23 12:27:26 +00:00
21c0895466 poll function for edge loop delete. 2012-07-19 08:04:12 +00:00
02bac0bebf falloff option for mask layers 2012-07-15 03:11:07 +00:00
41fe8b9ea9 use a different setting for fill/cyclic - you may want to have unfilled cyclic curves. 2012-07-14 20:53:52 +00:00
2738fa99e7 3D View / Edges menu:
* Removed a redundant "Edge Crease" entry and some code cleanup.
2012-07-12 16:19:29 +00:00
8ef23c6743 Clip editor mode selection: show menu with modes on TAB
This seems to be the only straightforward way to switch fast between
modes without keeping bunch of shortcuts and current mode in head.
2012-07-12 12:06:40 +00:00
4f5d982fb1 Readme and Release Log Links:
* Update to 2.64
2012-07-11 21:57:11 +00:00
74625c8d54 Minor interface change: space between vertex group specials menu and up/down buttons 2012-07-11 10:41:26 +00:00
6e6dd576a8 Operator to move mask layers up and down in the list 2012-07-11 10:37:38 +00:00
0dafa97ea3 UI translation from inside Blender UI: first part.
This commit reshapes a bit runtime button info getter, by adding a new uiButGetStrInfo() which accepts a variable number of uiStringInfo parameters, and tries to fill them with the requested strings, for the given button (label, tip, context, RNA identifier, keymap, etc.). Currently used mostly by existing ui_tooltip_create(), and new UI_OT_edittranslation_init operator.

It also adds a few getters (to get RNA i18n context, and current language iso code).

Finally, it adds to C operators needed for the py ui_translation addon:
*UI_OT_edittranslation_init, which gathers requested data and launch the py operator.
*UI_OT_reloadtranslation, which forces a full reload of the whole UI translation (including rechecking the directory containing mo files).

For the first operator to work, it also adds a new user preferences path: i18n_branches_directory, to point to the /branch part of a bf-translation checkout.
2012-07-09 14:25:35 +00:00
30037194cd Minor UI message update. 2012-07-07 13:51:07 +00:00
0ee0eec6c6 Fix for [#32016] Tracking Settings Presets not working
* Removed outdated properties from the presets.

Note: it does not fail anymore, but needs an update for new settings probably.
2012-07-04 23:00:49 +00:00
2a140e93c1 style cleanup 2012-07-04 21:41:05 +00:00
4149ea5f50 Last spell checking (for now).
Only mysterious courant from bpy.types.ParticleSettings.courant_target reamins...
2012-07-04 15:52:07 +00:00
778999cbbf Two pass execution:
1. first pass only fast nodes are calculated and only to the active
viewer node
2. second pass all nodes to all outputs

Temp disabled highlights because of random crashes.
2012-07-04 11:39:28 +00:00
33e12a2983 Highlight nodes that are being processed 2012-07-04 10:01:45 +00:00
468ef74ed7 More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize). 2012-07-03 19:09:07 +00:00
37dc4006c7 First load of spell and typo fixes (mostly UI messages, but also one or two pieces of code using mis-spelled names). 2012-07-03 17:20:21 +00:00
971ffd8fad Fix [#31977] Export Animated Mesh, terminate baking in fluid-sim
* Elbeem exporter code now overrides user settings to No Slip in case the object is animated;
* UI of fluid obstacles now disables slip settings when export animated is enabled;
* Added in this later option's tooltip a mention that it enforces No Slip!
2012-07-03 12:40:19 +00:00
314a275850 fix (actually nasty workaround), for groups incorrectly drawing in the object panel when the blend file has naming collisions with library data.
also minor style cleanup in bpy_rna.c
2012-07-03 10:32:10 +00:00
63810ffcef Style edit (mostly), use """ for docstrings (not ''').
Should also fix the broken py ops tips...
2012-07-03 09:02:41 +00:00
Lukas Toenne
83093d6770 Extended modes for snapping in the node editor.
The transform operators in nodes will now use the unselected nodes to generate snapping points. Unlike object snapping, node snapping works for the x/y axes separately and snaps node borders to same borders of unselected nodes. The sensitive area for node borders extends over the whole view2D range, to enable simple alignment of nodes in both x and y direction.

For snap points in the node editor an additional enum value is stored to indicate the type of node border (left/right/top/bottom). This works as a constraint on possible node alignments: only same border types align with each other.
2012-06-29 14:34:46 +00:00
4f294a8f02 Fixing a bug found while checking "[#31937] UV/Image Editor: Copy Mirrored UV Coords" (which isn't a bug at all).
The tool works OK, except it was messing vertices' order of polys, often giving ugly results! Now only using sorted list of vertices indices to find matching polys.
2012-06-29 12:41:39 +00:00
Lukas Toenne
855b6391ea Basic snapping in node transform operator.
Snapping actually was working already, but grid spacing was set to 1.0, which is basically pixel size in the node editor. Increased this to 1x grid step for fine snapping and 5x grid step for rough snapping.

Grid drawing in node editor now draws 2 levels in slightly different shades to indicate the different snapping modes better.

Node editor also supports the general use_snap tool setting to enable automatic snapping during transform. For now only the incremental snapping is supported, in future could be extended to enable alignment between nodes in a number of ways.
2012-06-28 08:47:22 +00:00
238d3fa4bb mask re-key feature - mango request. ability to reset selected points shape key data.
useful if you add many keys to one part of a curve, then later want to key another part - but dont want to continuously make the same corrections.
2012-06-22 11:53:49 +00:00
19e81b12e7 Fix [#31714] Pinning object context causes texture list to disappear
Problem was py code of main texture panel was not doing any check on the pinned id, assuming it managed the textures itself - but this is not the case of the Object datablock...

All work actually done by Sergey, was just missing the Lamp specific case. Checked both in code and with tests, quite sure all cases are now correctly handled!
2012-06-21 07:32:06 +00:00
501922782f Fix for [#31792] "Character Physics type not detected by near sensor" reported by Mikko-Pentti Eronen.
Near sensors only pick up "actors," but objects with character physics did not have the actor option displayed. By setting the character physics object to actor, it can be picked up by the near sensor. However, it collides with the near sensor, which sounds like bug [#31701]
2012-06-21 05:30:57 +00:00
aa30e20272 Fix #31852: Sequencer duplicate cant move strips on Y axis in a meta
Issue was caused by some stuff happenign in wm_operator_finish() which uses
to somehow restore changes made by transformation invoke function.

Solved by not calling translation operator directly from duplication operator
(which is in fact really tricky) and use macros instead. This macros calls
duplication operator which simply duplicates strip, and then calls translation
operator.
2012-06-20 14:20:03 +00:00
72f7ab441d removing from group now shows menu to select group to remove. 2012-06-20 14:13:22 +00:00
fca0112ba3 add back blending for vertex and weight paint modes, you may want to keep the one brush and switch blending options. 2012-06-20 09:34:26 +00:00
98e6912480 style cleanup 2012-06-19 22:17:19 +00:00
69e07714b9 Fix part 1 of [#31840] Quick Explode Bugs related to it's fade option.
Patch by Philipp Oeser (lichtwerk), just did style change (better to not define a value twice, so only affecting the three color components, not the alpha, also using the slice syntax makes things much more compact ;) ), thanks!
2012-06-19 16:45:48 +00:00
a558eed3e4 Fix #31838: Console error with particle Child Simplification is enabled.
Patch by Philipp Oeser, thanks!
2012-06-18 12:29:44 +00:00
46ea5670db scale node - framing offset: compatible with camera shiftX/Y and the viewport option. 2012-06-15 07:50:27 +00:00
99f7c06d7e added mask tool to recalculate handles (Ctrl+N) 2012-06-13 14:09:20 +00:00
2e72720718 apply offset to the camera view - this works exactly like camera shift (transforms X/Y in the same space). 2012-06-13 13:23:48 +00:00
91781c76c4 framing options for camera background image: stretch/fit/crop 2012-06-13 12:58:01 +00:00