6d8fb7c0e7
Tweak to commit related to non-power-of-two textures, some cards claim to
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support this but actually don't, so use the function that checks for that.
2012-07-31 15:05:14 +00:00
aac3f0eaeb
Fix warnings on old apple GCC compiler due to no support for alloc_size attribute.
2012-07-31 15:05:09 +00:00
c42d0189e5
resolve glitch in the image space where mask editing and UVs would conflict.
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now UV editing overrides mask.
2012-07-31 14:16:27 +00:00
8f6197bd08
support for curve orco uv's as UV's in cycles.
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ideally these would be used as generated coordinates, but this is tricly because cycles calculates its own orco's and doesnt know about curve settings.
2012-07-31 13:43:26 +00:00
e7e7972cd6
Fixed [ #32226 ] Black cadioptric lenses in CPU BokehBlur node
2012-07-31 12:36:08 +00:00
8c2550eed7
prevent uninitialized memory use when writing avi's.
2012-07-31 10:34:42 +00:00
75046eadbf
Mango request: option to create nodes with hidden preview by default
2012-07-30 17:11:59 +00:00
b43699aa12
fix own mistake getting an image for the image open file selector.
2012-07-30 17:02:28 +00:00
82fc02fb48
fix for own error in r43796, 'Find Missing Files', could set the path to an empty string.
2012-07-30 16:42:26 +00:00
9c35147666
Fixed own regression introduced in recent compositor commit
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MuteNode could be used as a replacement for other nodes when
using fast calculation or when using unknown node from blender.
Should work properly now.
2012-07-30 16:39:39 +00:00
46ac23d04e
Fix: "void" function returning value.
2012-07-30 12:33:28 +00:00
585bc327e2
Fix incorrect connections for muted nodes in tile compositor
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Not tile compositor would use the same routines to detect which
links to add for muted node.
2012-07-30 09:46:14 +00:00
ae483e0cd2
BGE: When using the "Restrict Animation Updates" option, animations are now truly frame rate independent. Thanks to vrav for reporting the issue in IRC.
2012-07-29 23:53:21 +00:00
0690f6287c
BGE: Fix for [ #31993 ] "BGE Vertex deformer optimized method does not work properly" reported by Mario Mey plus some other cleanup. The bug was caused by not taking the object matrix into account when doing the transforms (when I developed the deformer, my test file had the object at the origin...).
2012-07-29 23:49:17 +00:00
3151a9f145
Fix compile error, IK_STRETCH_STIFF_EPS was undefined.
2012-07-29 19:50:03 +00:00
7217927414
add inline functions for max/min ints, good to use when the arguments are function calls (we had a few of these).
2012-07-29 18:14:20 +00:00
f608b3c444
code cleanup:
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- building without python works again
- rename maxi/mini to i_max/i_min (so thay are available for function names)
- some minor edits to IK stretch setting (no functional changes).
2012-07-29 17:49:14 +00:00
c41e1e434a
code cleanup: replace MIN2/MAX2 with minf/maxf
2012-07-29 16:59:51 +00:00
93ff6f6dff
Support for depth buffers in compositor and viewer node
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Support for only alpha images in compositor and viewer node
2012-07-29 15:06:50 +00:00
b2462f8985
Sequel of r49112 (raising average bitrate without min/max ones is a bit useless with vbr codecs ;) ). Used +/- 50% of max average br respectively for max/min br...
2012-07-29 08:58:34 +00:00
9d900fdd11
Fix for [ #32213 ] "Action actuator doesn't finish playing if frame rate drops" reported by Alex Fraser (z0r). The action actuator was calling StopAction when it's time ran out. Now I'm just letting BL_Action handle stopping. Hopefully this doesn't break something else now....
2012-07-29 06:28:50 +00:00
7755873771
Fix for [ #27484 ] "Run-time command line options don't work in Multi-texture mode." reported by Josiah Lane (solarlune). The -g nomipmap = 1 option only changed the mipmapping option for bf_gpu, which BL_Texture wasn't checking.
2012-07-29 05:59:03 +00:00
0cfd402a7f
scale down histogram button movement by 10, was very sensitive
2012-07-29 01:41:46 +00:00
f5d643e950
BGE: Fixing a memory leaked caused by the character controller (CcdPhysicsController::m_characterController was not getting freed).
2012-07-29 00:34:18 +00:00
e32c60284a
style cleanup
2012-07-29 00:20:28 +00:00
7ecc0ba999
Fix regression in clip reloading -- after recent change movie used
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to be reset to default image size instead of it's actual size.
2012-07-28 18:14:44 +00:00
3ec212fd71
patch [ #32195 ] MASKS: Canonical Porter Duff algorithm for merge missing.
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from Troy Sobotka (sobotka)
This gives nicer blending then 'ADD', setting as default for new masks.
2012-07-28 11:36:01 +00:00
f405d8fa53
BGE: Fixing a performance regression with 2D filters. My changes caused a check to fail every frame resulting in constant recreation of textures.
2012-07-28 09:45:39 +00:00
94576f20f4
fix own error in recent commit - possible uninitialized value.
2012-07-28 00:08:26 +00:00
2cd0b3f064
defines to make it easier to manage ik stretch constants (these may need to be tweaked to fix [ #32174 ])
2012-07-27 23:16:33 +00:00
f02254f026
Getting rid of some GLEW warnings when compiling ge_videotex in SCons.
2012-07-27 21:54:07 +00:00
b1a1f7e0e7
Fixed some knife cut failures.
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Fixes #31391 . Some cases still fail but these
changes are good because they fix a bogus
calculation of the 'basef' of some cut segments.
2012-07-27 20:12:29 +00:00
718569dc16
Fix #32199 : Smooth Vertex no longer has X, Y and Z options.
2012-07-27 17:35:02 +00:00
f1acd6ac3e
code cleanup: pass mouse position as int[2] rather then wmEvent
2012-07-27 15:15:55 +00:00
49e0c832e1
Move sRGB conversion initialization to init_exit routines
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It was a threading issue in color management project which potentially
could happen in trunk as well.
2012-07-27 14:53:57 +00:00
409a6ee57b
use B key to toggle 'boundary' option for modal inset.
2012-07-27 14:17:05 +00:00
7b4733f422
fix usercount error with dropping images in the node view.
2012-07-27 13:57:03 +00:00
f230a94d49
Fix crash in drawing socket names when zooming out a lot
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--
svn merge -r49291:49292 ^/branches/soc-2011-tomato
2012-07-27 13:49:55 +00:00
abeeebd089
Display solver keyframes in cache line
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--
svn merge -r49293:49294 ^/branches/soc-2011-tomato
2012-07-27 13:49:26 +00:00
d623454d2e
add missing image/mask restore call when undo'ing
2012-07-27 13:24:08 +00:00
bef3be5326
code cleanup: mask keys now dont use space-clip keys - could give troubles later on.
2012-07-27 11:56:36 +00:00
18e874798d
Track input node: more control on over output value
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Now supports output value of:
- Absolute marker position
- Marker position relative to the very first marker
- Marker position relative to given scene frame
2012-07-27 11:07:12 +00:00
d0b387a0df
Track input node: move all initializaiton to initExecution function
2012-07-27 11:07:09 +00:00
9a2d862123
clamp mask resolution, the occasional crash would happen failing to alloc when adding feather points very close together.
2012-07-27 11:05:08 +00:00
915fdd67df
up/down arrows were not switching mask keyframes in the image space
2012-07-27 10:55:24 +00:00
6926e924c0
GetStdHandle may return NULL, which isn't really an error, or INVALID_HANDLE_VALUE which does indicate an error, but both should be checked.
2012-07-27 10:48:33 +00:00
b8d96bc011
mask motion blur shutter option
2012-07-27 10:20:36 +00:00
52aa7a4a4c
Added utility function to return marker's subframe position
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Used in mask parenting stuff.
2012-07-27 10:12:58 +00:00
b10a35a9a9
motion blur for mask node:
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TODO
- add shutter speed option
- add blur option
2012-07-27 09:32:47 +00:00
93c29aaeb1
Fix #32187 : OpenGL preview does not take into account overwrite option
2012-07-27 08:58:34 +00:00