Commit Graph

239 Commits

Author SHA1 Message Date
8dcd210de0 bug [#25292] No undo scale with sculpt mode
applies to project paint too, added with comment.
2010-12-19 12:38:20 +00:00
e53921cf40 Bugfix #25292
In sculpt mode, Object transform still worked, which was:
1) Not undo-able (sculpt undo stack)
2) Clearing the entire sculpt undo stack on operator redo
3) Had keymap conflict for R

Simply added check for this case and return trans operator.
2010-12-19 09:41:41 +00:00
f90a2123ee no functional change: only check against OB_RECALC_ALL but don't use for assignment.
Makes adding new flags give ambiguous results and also makes it less easy to tell whats intended.
In some places it looks like OB_RECALC_TIME should be left out too.
2010-12-17 15:51:42 +00:00
e836d2a169 Bugfix, irc report
After using loop-cut with multiple edges, transform widget
disappeared. Reason was a variable being set in function
not being called on cancelled operators. Now it's in Posttrans()
2010-12-16 17:19:24 +00:00
ee09aeb498 dont transform hidden handles in the graph editor. 2010-12-15 16:07:49 +00:00
b110c7c8f2 Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.

This should help performance in python and animation editors, by making 
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
2010-12-05 18:59:23 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
223e70467e bugfix [#24777] Scale both markers and keyframes at the same time?
sync marker option worked for translate and extend but not for scale in the dope sheet.
2010-11-18 05:05:06 +00:00
f713761039 Keyframing Operators: Improved Error Messages
* Keyframing operators now use the reports system for displaying all its error messages. 
- The benefit of this is that users no longer need to check the console for error messages if keyframing fails.
- Unfortunately, reports are not currently viewable in any space/view in Blender, so...

* Added a temporary operator (UI_OT_reports_to_textblock), which can be accessed in the UI from the button which appears in place of the icon when more than one report exists. This dumps the current list of reports to a textblock "Recent Reports", from which they can be viewed. 

This isn't really nice, but at least we now have a way to view these again, which makes debugging some things a pain.

* Bugfix #24606 - when trying to add keyframes to F-Curves with F-Modifiers already which alter the curve significantly enough that the keyframes will have no effect, there are now warnings which aim to alleviate any confusion.
2010-11-17 12:02:36 +00:00
43e6ccd57b Move rotOrder to proper transform data structure 2010-11-14 19:19:58 +00:00
98e98bf5d2 Bugfix #24621: NLA strips move insensitively across tracks
This was a 2-part bug:
1) "Track index" (i.e. "index of NLA track within NLA Stack") was calculated incorrectly when the transform data is created. A typo meant that this was actually "index of strip within original track" 

2) Strips were flying around madly vertically (especially for downward movements, and with extreme difficulty for upwards) as the track index was being updated incorrectly. I suspect at the time I was misreading it as trackIndex = ... vs trackIndex += ..., though it obviously looked wrong looking at it now!
2010-11-11 10:27:24 +00:00
854b6cd327 fix for the crash reported in [#24625] Duplifaces not generated using spacebar to activate 2010-11-10 05:46:17 +00:00
e32a81cba2 workaround/fix [#24451] Motion path not automatic recalculating + locking obj moving
Comment from source...
			/* re-calculating the frame positions means we loose our original transform if its not auto-keyed [#24451]
			 * this hack re-applies it, which is annoying, only alternatives are...
			 * - dont recalc paths.
			 * - have an object_handle_update() which gives is the new transform without touching the objects.
			 * - only recalc paths on auto-keying.
			 * - ED_objects_recalculate_paths could backup/restore transforms.
			 * - re-apply the transform which is simplest in this case. (2 lines below)
			 */

Martin, if you think this workaround is unacceptable, then automatic recalculating of paths after transform should probably be disabled since it looses data on non transform un-keyed values.
2010-11-03 23:49:56 +00:00
6b767b8018 fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. 

also...
- selecting bones wasn't checking their layer of if they were hidden in a number of places.
- fixed memory leak.

small unrealed changes
- added PBONE_VISIBLE macro
- renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's.
- removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific.


Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
2010-11-03 01:56:02 +00:00
369a5cc29e fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature. 2010-11-02 13:12:30 +00:00
1424a171a4 bugfix [#21097] Rotating multiple bones with non-local location behaves incorrectly.
- rotation and bone scaling with Durian feature 'Local Location' would fail to correctly translate the bone
because a different matrix is needed for translation and rotation.
2010-10-24 06:16:44 +00:00
26249043e6 bugfix [#24324] Wrong center for scaling Bezier Curve's handles
slight change to how transform calculates the center of each bezier handle selection.
- selecting both handles but not the knot now uses the mid point between the 2, before it used the handle.
- selecting 1 handle of a curve was still setting td->center to be the knot, now use the handles location only if its selected.
2010-10-19 14:11:46 +00:00
03d4121a55 Cancelling rotation on axis/angle object rotation didnt restore the original rotation.
also commented drotAxis/Angle since its not used yet.
2010-10-19 11:15:08 +00:00
9650667b3d [#21475] Moving a Transform strip upwards moves its animation sidewards
* F-Curve translation is now calculated from the difference of the strips original & resulting start time, instead of using the transform data directly.
2010-10-18 10:52:57 +00:00
6f1783470e Partial fix for #22409: Locked axis + auto IK = bad
The "root" bone in an Auto-IK chain was never added properly if it didn't have a parent that it was connected to. This meant that if it had axis-locking (using transform locks), these would not get converted to temporary IK-locks. This also affects 2.49

The second part of the bug report though, is something more ingrained in the IK-solver internals (numeric error, which means that even locked axes aren't exactly untouched).
2010-10-17 10:46:06 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
d3fcc2d0b4 bugfix [#24256] Wrong bone subdivision number in tweak panel.
there were 3 operators for armature subdivision, now only have 1 (as with mesh).
+ remove unused warnigns.
2010-10-15 03:24:47 +00:00
fbf208d63f add UNUSED() to modifiers, also removed some unused args. 2010-10-14 06:29:17 +00:00
bf4075236f bugfix [#23412] Weightpaint and rotate around bones
fixed by allowing an unselected armature to have its pose bones used in weightpaint mode.
2010-10-10 23:11:34 +00:00
4a8c1e3a22 Fix for [#22289] Cancelling transform fails to revert change in f-curve handle type 2010-09-24 09:54:28 +00:00
df71f8828c Fix for [#22323] Graph Editor: crashe when transforming keys after pivot is set to "Individual Centers" 2010-09-24 09:18:28 +00:00
3921f0528c Fix for [#22662] Transforming handles in the graph editor is broken. 2010-09-23 23:45:14 +00:00
3f18d7bb9b bugfix [#23927] Crash proportional editing: connected
crash when using too much stack memory, each recursive call for the sorting function would allocate 200 bytes in TransData per call (64bit os), now pass this as an argument.
2010-09-21 12:27:09 +00:00
2462d4976b possible fix [#23331] Hidden Bones Contribute to Axis Normal
cant redo this bug but noticed a number of places where bone selection/hidden state isn't being set properly.
2010-08-22 10:52:30 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
4959f424b8 [#22831] transform problem with hidden parent object
Partial fix. It now checks if selected parents are modifiable (due to the look up for base, this could get slow, but no other good way to do it).
2010-08-14 17:11:10 +00:00
c0e39df6ac - Enable shape key switching in edit mode for curves, surfaces and latticies
- Disable changing of lattice size if there are shape keys
2010-08-10 06:36:42 +00:00
15669532a2 header re-shuffle, some headers contained unneeded refereces to other headers, better include inline with the C files that need them 2010-08-10 05:41:51 +00:00
3e58edda3a remove unused includes 2010-08-08 13:03:07 +00:00
708ef64663 include cleanup, no functional changes
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
2010-08-04 04:01:27 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
c32720a0c0 bugfix [#23055] transforms with proportional fall off affect hidden vertices in certain situations
faces were not being checked if they were hidden before adding their internal edges for connected proportional editing.
2010-07-28 05:47:46 +00:00
982615ff1b bugfix [#22985] dope sheet crashes Blender 2.5 Beta 2010-07-26 19:48:35 +00:00
cc0f3146e7 Shapekeys for curves/surfeces
Fix #21498: Edit curve Shape key /252_r 27318

Added full support of shape keys for curves and nurbs surfaces including
topology changing in edit mode, undo stuff, updating relative keys when
working under basis and so on.
2010-07-25 11:57:36 +00:00
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
faf1c9a4bb Bugfix #22685: Screen update slow, animation player ALT-A, files created with 2.4x
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.

Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
2010-07-05 03:55:28 +00:00
8c031f22b9 fix for fcurve doubles not being removed when moving more then one selected points in the graph editor.
The bug could be redone with 3 points, 2 selected dragged onto the unselected.

looping backwards fixes this.
2010-06-17 19:33:27 +00:00
391c5fba71 Motion Paths: Experimental optimisations from joeedh for speeding up the calculation process
This works by tricking the depsgraph into giving us a smaller list of objects to evaluate, with all the necessary objects + their dependencies at the start of the list. 

On any complicated setup where non-object parameters need to be referred to (i.e. by drivers) to affect an object's transform, these optimisations will fail and the old (slower) method is still the best way (modify the ifdef and comment out the optimise depsgraph call to do so). However, we'll assume that these aren't too common in real productions, so things should be fine with these fixes. If there really is a need for both, then global options to control these things could follow.
2010-05-21 12:17:34 +00:00
21bc4114df Tweak to previous commit - the corrections shouldn't be done for translations, since that causes too many problems. 2010-05-15 03:55:34 +00:00
ef840868a3 Durian request: Attempted fix for rotations not taking non-uniform scaling of Graph Editor views into account.
With this fix, handles do not appear to rotate as violently as before, though this correction may still be too subtle to be noticed by many users.
2010-05-15 02:40:44 +00:00
1613829e8e Minor formatting tweaks (killing some "caterpillar if's"... yuck those things are nasty to edit/extend) 2010-05-07 10:59:48 +00:00
9610515b22 keyframe transform, both through dopesheet/action editor and graph editor, works a bit better with handles. handles now follow keyframes properly in frame snap mode, in situations where they would move (but the keyframe would not) in undesirable ways before. also hopefully fixed vector scope crash in image editor. and disabled snapping to seconds (ever); this can be a seperate option, silently switching to second snapping in frame snapping mode is absolutely evil. also, the action editor draws in hundredth of seconds, not seconds, so it didn't even work. Aligorith: I hope this code is ok, if not feel free to rewrite it. 2010-05-06 19:54:43 +00:00
8bf6e2d09c Auto Keyframing:
Made 'PoseLib', 'Pose Paste', and 'Transforms' use the active KeyingSet instead of a hardcoded one if there is an active KeyingSet and the 'Only Insert for Keying Set' option is enabled in the User Prefs.

Also, made sure that for transforms, the active KeyingSet is provided with the data being modified instead of having them retrieve this from the context (which may miss a few items).

---

While making the changes for pose paste, made pasting poses not destroy the existing properties on the bones if the buffer bones didn't have any properties to replace the old ones with. IMO, this seems a bit too destructive if they don't get replaced, but perhaps in some cases not removing causes some problems with bad poses?
2010-04-07 11:27:59 +00:00
515592438f Baking for dupligroup & linked library objects
- library data allows pointcache writing (hard to know how this should work long term so ifdef'd for now)
- changing the frame now updates the dupligroup objects
- BKE_ptcache_ids_from_object(), option to get the id's from duplis

note! scene_update_tagged() is called from the main() loop, and runs BKE_ptcache_quick_cache_all(), this could become a performance issue, especially with duplis, should probably not call BKE_ptcache_quick_cache_all() all the time, even when not playing back animation.
(commits 27856 by Campbell from render25 branch)
2010-03-30 12:23:13 +00:00
386e97f73a Purging compiler warnings 2010-03-26 03:10:58 +00:00