Commit Graph

155 Commits

Author SHA1 Message Date
Campbell Barton 7c0d2ffb64 pep8 cleanup 2010-03-06 01:40:29 +00:00
Campbell Barton aec7174a42 fix for OBJ exporting Texface images 2010-03-02 14:57:28 +00:00
Martin Poirier 769eb45124 NetRender: Use threading mixin for master server. See if it solves latency issues that some people are having (always keep the stdout log from the master/client/slaves if you are reporting an issue). 2010-02-27 22:07:38 +00:00
Campbell Barton bbf6dde277 rna/py api
rename image.save() --> image.save_render() because it uses render settings for saving.
added image.save() which is like pressing save in the image view, saving to the images path and removing the dirty flag.
2010-02-26 12:28:44 +00:00
Martin Poirier d616286ffb Adding back decorator (metaclass registration not in trunk yet) 2010-02-26 12:15:15 +00:00
Campbell Barton 878d8b44ee remove rna functions image.get_export_path() and image.get_abs_filename(), filename functions should not be spesific to images.
rename BKE_get_image_export_path() to BKE_rebase_path() and take a filename arg rather then an image.

obj export file copy was also not working because of a missing import.
2010-02-26 11:50:59 +00:00
Martin Poirier 59e2fdbf31 Netrender: check if library and image files exist before adding as dependency. 2010-02-26 02:37:31 +00:00
Campbell Barton de78240e1e [#21324] mdd import script ported to 2.5
2.4x port by Ivo Grigull (loolarge) 

from the tracker:

It should be working ok, but it does not have all options that the old script had. You can only specify the start frame
where to insert the animation, but not skip frames for have a different fps.

However, like the old script this will bloat the memory a bit, at some later point i would like to write a script that
only reads the current frame from the file when you move the timeline.
2010-02-24 11:03:22 +00:00
Campbell Barton 78bb45931c scene.render_data -> scene.render
bpy.types.SceneRenderData -> bpy.types.RenderSettings

better do these changes before there are too many scripts out.
2010-02-23 12:48:35 +00:00
Campbell Barton 97bdfe6f1b pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
Campbell Barton bc3d96678d bugfix [#21233] Crash in pyapi, with new object.
pass the obdata as an argument rather then assigning later so as not to allow an invalid state.
2010-02-22 00:07:46 +00:00
Campbell Barton e3dba7d6f4 remove pep8 warnings 2010-02-21 10:56:14 +00:00
Campbell Barton dd04e25a14 improved euler conversion, make sure new eulers are always compatible with the previous ones, means it doesnt result in bad interpolation. 2010-02-21 10:30:39 +00:00
Campbell Barton 5dd8d10336 [#20116] calculation problem in bvh_importer.py
from Martin K (martinbk)
2010-02-21 09:43:09 +00:00
Campbell Barton 8aa56414d2 BVH import working again.
- euler/quat rotation option
- scale, startframe options back.
- fix for adding an armature which used operators can could fail, use the data api instead.
- remove old junk
2010-02-20 22:51:36 +00:00
Campbell Barton 02e7871149 Mathutils API: Euler support for rotation order.
Examples.
 euler = Euler(1, 2, 3)
 euler.order = 'ZXY'
 
 euler = matrix.to_euler('XZY')


Still missing rna support. this still wont give the right order, defaulting to XYZ.
 eul = object.rotation_euler
2010-02-20 19:49:04 +00:00
Campbell Barton 780aa24dfe Netrender was reloading classes multiple times 2010-02-17 17:16:04 +00:00
Campbell Barton 23efeff6a9 [#21177] Text editor
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-16 09:55:07 +00:00
Daniel Salazar 957baf7d6a Inline tooltips and descriptions of export/import
Random fixes and tweaks in names and tooltips
2010-02-15 09:53:02 +00:00
Thomas Dinges dbb6c54862 Netrender:
* Added File Path Button for the "path" property.
2010-02-15 02:53:36 +00:00
Campbell Barton 3fbc277093 mistake in register() commit, mixed up import and export 2010-02-14 12:45:03 +00:00
Campbell Barton 39c04315e2 change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) 2010-02-14 11:21:21 +00:00
Campbell Barton 6f5988412a [#21109] export doesnt create *.3ds file when requested 2010-02-12 17:07:57 +00:00
Campbell Barton 081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Campbell Barton a62d70c56f use a more direct way to get the active UV and VCol layer 2010-02-12 12:57:58 +00:00
Joshua Leung aeda6078c4 3ds importer - fixed some warnings about various properties required for the fileselect operator stuff not being present 2010-02-10 09:18:49 +00:00
Joshua Leung 491f9b7cbb Bugfix: 3DS Importer not settings UV's correctly
Thanks to example .3ds file and bug report from stridernzl.

1) The API function for adding textures to meshes was not working correctly, resulting in a Null texture slot being created (i.e. a texture slot was created, but the given texture could never be assigned to this). 
Fixed by making the function always require a texture as input (as with other places that use pointers as arguments).

2) In "Textured" draw mode, the imported meshes were shown white (i.e. without any textures). 
It appears that that the old old setting (mesh.faceUV) is no longer valid/wrapped in RNA, so worked around this by setting the 'tex' setting for UV-faces on. From the UI, this seems to do the same thing as entering editmode and assigning an image to the faces from the image editor.

---

I've also removed a few lines of commented 2.4x code that is no longer valid. Hopefully there wasn't anything too valuable that I accidentally removed in this process ;)
2010-02-10 01:55:45 +00:00
Campbell Barton 52b1c37645 [#21039] OBJ import Clamp Scale limited to .01 as lowest Value. Used to be Zero
[#21053] 2.5alpha0 export obj problem
+ some minor changes.
2010-02-09 19:22:57 +00:00
Campbell Barton bb571c67cb mat/lamp/world.textures -> texture_slots
object.materials -> material_slots

since neither contain textures or materials directly.
2010-02-07 12:51:47 +00:00
Campbell Barton 9c5a752c49 use the camera's lens angle as radians. 2010-02-04 21:48:10 +00:00
Campbell Barton fe5b216030 access spot size in radians from python. 2010-02-04 19:24:20 +00:00
Campbell Barton 717581df93 [#20934] fbx export with armature results in 0bytes writen REV:26548 2010-02-02 18:56:06 +00:00
Campbell Barton 53d425ef96 obj export broke since api updates to mathutils 2010-02-01 23:52:46 +00:00
Campbell Barton 039d087171 subtype support for properties in bpy.props. 2010-02-01 22:04:33 +00:00
Campbell Barton 95069f2909 pep8 changes 2010-01-31 14:46:28 +00:00
Matt Ebb 0c77490cb4 Missed these files in the last commit ..
Also meant to mention, on the todo: show the confirmation before closing the file selector, 
rather than afterwards where it's inconvenient and easy to miss...
2010-01-27 02:21:52 +00:00
Martin Poirier abd9a59af4 netrender: utility function to extract information from a blend file on disk. Used to get render resolution for jobs in the web interface (lazy init). 2010-01-25 21:10:33 +00:00
Campbell Barton 0a0f4c9d81 Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
 - Mathutils.AngleBetweenVecs --> vector.angle(other)
 - Mathutils.ProjectVecs --> vector.project(other)
 - Mathutils.DifferenceQuats --> quat.difference(other)
 - Mathutils.Slerp --> quat.slerp(other, fac)
 - Mathutils.Rand: removed, use pythons random module
 - Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
 - Matrix.scalePart --> Matrix.scale_part
 - Matrix.translationPart --> Matrix.translation_part
 - Matrix.rotationPart --> Matrix.rotation_part
 - toMatrix --> to_matrix
 - toEuler --> to_euler
 - toQuat --> to_quat
 - Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
Arystanbek Dyussenov 9790647ce6 BPY: fixed iteration over and slicing of multidim. arrays. 2010-01-20 14:06:38 +00:00
Campbell Barton c7dfa96aea bugfix [#20639] BF25_SVN_25888 and below - OBJ and 3DS import fails
blender supports type changing for textures in a way that python doesnt.
add a new general function.

Example usage:
 tex = bpy.data.textures.new("Foo")
 tex.type = 'IMAGE'
 tex = tex.recast_type()

Macro to give the number of users accounting for fake user.
 ID_REAL_USERS(id)
Use this so you can remove a datablock if it has a fake users as well as apply transformations to it in the 3D view.

Move api function bpy.data.add_texture() --> bpy.data.textures.new()/remove()
2010-01-17 20:06:34 +00:00
Campbell Barton 50b35842d9 bugfix [#20712] wavefront obj import fails with default import settings 2010-01-17 17:36:11 +00:00
Arystanbek Dyussenov 7bea39af62 Workaround to fix #20645. Iteration over multidim arrays and slicing of them is broken.
Before fixing this I'd like to clean BPY a bit.
2010-01-16 15:20:27 +00:00
Arystanbek Dyussenov b011664284 Fix #20641, #20645. Someone forgot to update scripts ;) 2010-01-12 11:21:42 +00:00
Campbell Barton 08c9ecb3b0 RNA/Py API
change how data is added. eg.
 bpy.data.add_mesh(name) --> bpy.data.meshes.new(name)
 bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp)


image and texture stil use add_* funcs
2010-01-09 23:44:01 +00:00
Martin Poirier 670d55f097 netrender: refactor thumbnail generation code. New option to generate the thumbnail on the slaves (per slave option, default off). Missing thumbnails are still generated on demand by the master. 2010-01-09 18:21:27 +00:00
Martin Poirier eb2e64afa5 netrender: bugfix to make thumbnails work correctly when running master through the UI (not in background) [context is borked in that case]. Also show number of threads settings in slave settings (reusing render setting) and force that setting when rendering jobs. 2010-01-08 17:52:21 +00:00
Martin Poirier ef8179f7cb netrender:
thumbnails on the web interface (resized with imagemagick or compatible if present, fullsize otherwise)
Clicking on the "show" link shows the thumbnail associated with one frame. Clicking on a second one shows all frames in the range. Clicking on more frames extends the range. Clicking on a thumbnail (or on the show link of a visible thumbnail) hides all thumbnails.
2010-01-08 02:33:20 +00:00
Martin Poirier f2ee251b64 netrender bug: master server clean on exit (off by default) was deleting on folder too low in the hierarchy (/tmp/ instead of /tmp/master_<pid>/). That was nasty but I'd be surprised if it affected anybody. 2010-01-07 19:01:43 +00:00
Martin Poirier cfaa1e5db1 netrender
jpeg versions of the render results are downloadable from the web interface. 

Notes:

1) They are generated (and written to disk) on demand on the master in the same Blender instance, so this will increase memory usage (until there's a way to free and image buffer from memory or it's run in a separate process).
2) They are darker then the real results, since multilayer exr contain the result before gamma correction (for the linear workflow) and that's not applied when loading them as an image.
3) They are NOT thumbnails, they are the same size as the results (albeit at 90% quality jpeg compression)
2010-01-07 18:54:47 +00:00
Martin Poirier 59ec8ee1ab netrender: Ctrl-C correctly stops master in background mode (low level select was catching the break and spiting and exception) 2010-01-06 20:17:27 +00:00