Commit Graph

317 Commits

Author SHA1 Message Date
Dalai Felinto
26fae8985b flipping "tab as space" option (so it's on by default - argh ;)
(and fix error in creator.c last commit)
2010-03-06 22:12:42 +00:00
Dalai Felinto
782cb1f0e0 Tab as Space as a User Preference option. to affect new and loaded text files.
* I put it under General->System. Not sure is the better place for it though (space_userpref.py)
** also: creator.c fix to avoid autoplay of games when scripts are disabled.
2010-03-06 21:45:46 +00:00
Dalai Felinto
8f5c9f64e2 Bringing back "Auto Start" option in the Game Menu.
It's (still) not working since the pool in the operator will not allow this operator to run without context.
For the window/area/screen has to be created somewhere (maybe in WM_init_game ).

I have no idea on what should be done to initialize it here, so if anyone knows how to proceed, please help here.
* side note: should we also have it as a command line option?
2010-03-05 10:37:55 +00:00
b5d6d11abb patch from Clark Gaebel, use const char * for buildinfo strings, also updated bpy_app.c 2010-02-28 22:48:50 +00:00
15db857628 rename flag for auto script execution since scriptlinks are no more. 2010-02-27 01:47:46 +00:00
3eaad6b3eb support for relative file loading and python paths.
means you can do...
 blender -P foo.py
where foo is $PWD/foo.py
2010-02-25 16:08:32 +00:00
ad01c90ee3 Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00
aefe9be5db [#18961] Use const char * where appropriate (2.5)
from Sean Bartell (wtachi) 

added own changes bpy_props.c
2010-02-16 16:47:41 +00:00
2061f91741 Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later
on easier.
2010-02-16 15:49:22 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
0d2b080358 Forgot to commit this file. 2010-02-09 19:59:07 +00:00
ec7df03c86 Warning fixes, one actual bug found in sequencer sound wave drawing. Also
changed some malloc to MEM_mallocN while trying to track down a memory leak.
2010-02-08 13:55:31 +00:00
9063f549d5 Wrong text for missing format with -F 2010-02-06 16:38:53 +00:00
6bdfa43431 -fpe command line argument. Tying it to -d is just hell. 2010-02-03 17:48:39 +00:00
61457571af use fpe_handler on linux when running with -d, this runs a function rarther then quitting, use for setting breakpoints to find where nan/inf occur. 2010-02-03 15:50:08 +00:00
396770a63a - lamp bias of 0.0 was allowed when it should not be.
- enable floating point exceptions in debug mode on linux, makes nan's easy to track.
2010-02-02 14:50:43 +00:00
25183b8747 adding back quotes, looks like well need to strip them some other way 2010-02-02 13:58:42 +00:00
2047929e2d Bug in cmake broke vc build. Fixed by Jerome Lelong on ML. 2010-02-02 13:54:01 +00:00
a59841b016 WM Draw Method added to do Overlap assuming swap exchange / flipping,
and made that the default for windows software opengl because that
seems to be working better at least on XP. Previously this could only
be specified from the command line.
2010-02-01 10:02:53 +00:00
678f68550b New argument parsing library supporting multiple passes, case sensitive and insensitive arguments, default handlers and other features that were hacked in the previous ugly switch system. Very simpler system for adding new arguments, easier to see conflicts and no more replication between BG and non BG mode arguments.
I've tested pretty much everything except GE options (-g options), but some small bugs could have sneaked in.
2010-02-01 01:43:31 +00:00
fd3842f3a2 Mathutils doc improvements + other small things
- bpy.app moved into PyStructSequence (used by sys.float_info)
- added buildinfo into bpy.app.build_*
- bpy.ui removed (wasnt used)
- include external example files in Mathutils docs (only Mathutils and Vector are currently written)
- added support to auto document PyStructSequence's
- CMake had "'s inside all its strings.
2010-01-31 21:52:26 +00:00
6c584a449a -setaudio argument to force an audio device.
This also means that only -s and -S are accepted to set start frame and scene (before, it would accept anything that started with s or S, you could have done blender -b file.blend -super 1 -Science "scene 2").

We really need better argument parsing...
2010-01-31 18:32:19 +00:00
d7d185ef4a Preparation to force an audio device via command line. Will be implemented by theeth. 2010-01-30 21:04:51 +00:00
7a95905902 workaround for running python scripts before the contexts values are set.
not happy with this but running python scripts with the -P command line could crash in simple cases (like selecting an object).
2010-01-27 11:18:55 +00:00
58fd865744 CMake: fix MSVC debug build crash at startup when ffmpeg enabled.
A wrong libraries link order was causing this problem for
some reason. Since a sorting algorithm for linked libraries
was already implemented in Unix, I just enabled it for Windows.

Note about CMake 2.6.0: The Link Library Dependencies option
(Linker General settings panel) is automatically enabled, which
causes the Blender libraries to be linked twice because CMake
will also add them in the Additional Dependencies field.
CMake 2.8.0 does not have this problem, please upgrade if you
are still using CMake 2.6.0.
2010-01-26 22:49:59 +00:00
42baabba5d Fix link libraries for Win32 Cmake debug build. Unfortunately, debug builds are still crashing at startup - need to investigate further. 2010-01-17 19:19:15 +00:00
b36a05bb7e - fix for crash if drivers were used in the .B.blend
- fix for problem where proxy objects could enter editmode but not exit
2010-01-10 20:01:13 +00:00
Nathan Letwory
c8966e5373 * make sure build info is enabled for BF_BUILDINFO (this is enabled by default, and can be set in your user-config.py or other custom config). 2010-01-10 16:29:53 +00:00
d653192751 Reports: writing movies now uses the reports mechanism to throw errors.
Also fixes bug #19463: screencast to xvid ffmpeg crash.
2009-12-22 12:01:32 +00:00
4942013093 Support -noaudio in background mode too (it was initialized even in bg, that should be fixed). 2009-12-14 22:29:10 +00:00
f350cde18c -noaudio option to force the sound system to None.
Useful when openAL is not setup properly (*cough* pulseaudio *cough) and prevents startup.

This doesn't actually affect the userpref option, so you can set it to whatever you want, save userprefs and restart.
2009-12-07 20:39:57 +00:00
b911d83091 better not process events early, could cause troubles later.
added a function - wm_window_get_size_ghost(), which looks into the ghost window directly so events dont need processing first.
2009-11-30 14:10:46 +00:00
ab4a141560 bugfix [#20083] Wrong position of splash screen on dualhead 2009-11-30 13:58:27 +00:00
7b036e1dcb Splash screen, implemented by Matt.
* Now has documentation links and recent files.
* Click on image or outside splash to make it go away.
* Still has old image, new one will be committed later.
2009-11-23 13:58:55 +00:00
854cc87a80 option to have scripts run on startup for per blendfile UI's 2009-11-20 15:01:09 +00:00
4c7dc3e5c5 changes python initialization
- bpy is now a python package, this makes it easier to add utility modules and adjust python startup which was previously using verbose Py/C api. Access should not be any slower since both C and Python modules use dictionary access.
- loop over scripts and load via python (currently F8 reload isnt working, will add back shortly)
- the C module is kept but renamed to _bpy and not meant for direct access from anything but the bpy package.
- bpy_types.py is an exception since it runs before the bpy package is initialized.
2009-11-13 09:28:05 +00:00
e776ecfdde Background mode in more working conditions.
What works:
The usual command line options for rendering.
All python scripts are loaded (which includes custom properties)
Render engines are loaded and can be used
-P to run scripts works partially: rna api works ok, not operators.

What doesn't: 
Most operator calls in python. This is a problem with poll functions. (Brecht and Campbell are aware of this already)

Changes:
-d now also applied with -b (it was ignored before)
user file (.B25.blend) now also loaded in bg mode. This helps for custom paths and all.
wm is also initialized (it's needed for a lot of context calls)
Ghost, however, is not initialized.
2009-11-11 04:08:09 +00:00
297045fd96 Fix for [#19852] Animation rendering not working in new scene
As part of this commit, I moved the scene frame_step to RenderData, where the other frame-related data is.
2009-11-10 04:56:55 +00:00
1e40adddc7 2.5 Modifiers: mesh deform, boolean and decimation work again. 2009-11-05 18:05:55 +00:00
3b43a5228e Mac / COCOA :
- revert tiff load/save to use standard libtiff (to ensure 100% colorimetry & alpha interpretation across platforms)
- include patch #18720 to fix load of libtiff dynlib (if present on system)
2009-11-02 11:20:31 +00:00
31258507d0 Merge of the COLLADA GSoC branch into trunk.
COLLADA code is disabled by default (it has dependencies requiring manual install).

SCons and CMake builds are supported on Windows and Linux, no Mac building yet. More on building COLLADA code: http://wiki.blender.org/index.php/User:Kazanbas/Building_Collada_Branch.

The detailed command log of the merge (can be useful for educational purposes):

branch=https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-chingachgook
# collada code
svn copy $branch/source/blender/collada source/blender/collada
# operator
svn merge -c 20401,20955,21077,24077,24079 $branch/source/blender/windowmanager/intern/wm_operators.c source/blender/windowmanager/intern/wm_operators.c
# menu
svn merge -c 24079 $branch/release/scripts/ui/space_info.py release/scripts/ui/space_info.py
# scons
svn merge -c 20398 $branch/source/blender/SConscript source/blender/SConscript
svn merge -c 20398,20691,20955,22726 $branch/tools/btools.py tools/btools.py
svn merge -c 20691,20955,22726 $branch/tools/Blender.py tools/Blender.py
svn merge -c 20398,20692,20955 $branch/config/linux2-config.py config/linux2-config.py
svn merge -c 22726 $branch/config/win64-vc-config.py config/win64-vc-config.py
svn merge -c 22726 $branch/config/win32-vc-config.py config/win32-vc-config.py
svn merge -c 24077 $branch/source/blender/windowmanager/SConscript source/blender/windowmanager/SConscript
# cmake
svn merge -c 23319,23905,24077,24158 $branch/CMakeLists.txt CMakeLists.txt
svn merge -c 23319 $branch/source/blender/CMakeLists.txt source/blender/CMakeLists.txt
svn merge -c 23319 $branch/source/creator/CMakeLists.txt source/creator/CMakeLists.txt
svn merge -c 23319 $branch/CMake/macros.cmake CMake/macros.cmake
svn merge -c 24077 $branch/source/blender/windowmanager/CMakeLists.txt source/blender/windowmanager/CMakeLists.txt
2009-10-30 15:35:50 +00:00
b1a832a7e2 Mac / COCOA : Imbuf
- replace libtiff by calls to Cocoa services to load/save tiff files
(Libtiff, dynamically linked is not distributed with OS X, and would have had to be shipped for all four architectures)

The imb_cocoaLoadImage & imb_cocoaSaveImage are generic towards the bitmap format, and thus can handle TIFF, GIF, JPG, JP2000, BMP and raw camera formats (read-only for these), even if today only TIFF is used as the other formats are already handled.

- CMake updated
- scons updated (Thx to Jens Verwiebe)
2009-10-29 18:06:49 +00:00
21757e1161 Cocoa / Mac:
- use Cocoa function to convert keys character value to isoLatin-1 encoding instead of the translation table. Works better with international keyboards

- enable stereo GL option

- fix source/creator CMake file to remove unneeded folders in the app bundle (the __MACOSX stuff). (Thx jensverwiebe)
2009-10-26 08:43:24 +00:00
068ab484ac Cocoa / Mac:
- tablet : fix pressure retrieval => value sliding now works with tablet, UV-painting is pressure sensitive, and no more crash when clicking on window minimize button with the tablet

- update CMake file to remove unneeded folders in the app bundle (the __MACOSX stuff). From Jens' patch
2009-10-23 12:12:44 +00:00
8a8e00af07 Attempted fix for mingw buildinfo.c compile problem. 2009-10-20 08:01:17 +00:00
cb44f29043 Fix #19574: winbuildinfo.h error when compiling with cmake on windows. I've now removed winbuildinfo.h code and let scons on window just set environment vars like other operating systems. Note that cmake still doesn't get the date information on windows, implementation is missing for this. 2009-10-19 16:55:51 +00:00
85a8f315b4 Bugfix: scons builds didn't print build info when running blender -v. 2009-10-19 16:29:26 +00:00
8d7c69ffa9 CMake files update to allow use of MAC OSX 10.5 libs (and build 64bit blender on mac)
The WITH_LIBS10.5 option switches the use of the libs included in the darwin-9.x.universal folder

Use the CMAKE_OSX_ARCHITECTURES variable to set the architecture you want to build for (e.g. i386, x86_64). Only one at a time, this value is used to select the python_?.zip that is bundled with the app.

WITH_COCOA (build Cocoa ghost and not Carbon) is now on by default.
2009-10-19 14:38:19 +00:00
a0c567d1b1 fix Win64 compile: Should now work with cmake again, does this break win64 scons anyone? 2009-10-18 17:41:42 +00:00
7d07342c09 -f argument uses MINFRAME instead of 1 (makes it possible to render negative frames on command line). Not that useful, but it's good to use the same limit everywhere. 2009-10-09 20:44:50 +00:00