4eb9322eda
Cleanup: PyMethodDef formatting
...
Missed these changes in [0].
Also replace designated initializers in some C code, as it's not used
often and would need to be removed when converting to C++.
[0] e555ede626
2022-11-08 11:13:58 +11:00
4baa6e57bd
Cleanup: prefer 'arg' over 'params' for sphinx documentation
...
While both are supported, 'arg' is in more common use so prefer it.
2022-09-19 14:24:31 +10:00
bbd787275f
Cleanup: spelling in comments, strings
2022-03-25 12:04:16 +11:00
9189191c5b
Fix errors in 'gpu.state' documentation
...
`blend_depth_test_get` --> `depth_test_get`
`depth_mask_set_get` --> `depth_mask_get`
Thanks to @SBCV for pointing out these inconsistencies.
2022-02-20 23:31:08 -03:00
59aaf2036e
Fix wrong method name in gpu documentation
...
`use_program_point_size` --> `program_point_size_set`.
2022-02-17 22:11:08 -03:00
c434782e3a
File headers: SPDX License migration
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
2022-02-11 09:14:36 +11:00
1541fbb4a0
PyDoc: Fix compliation warning
2021-08-30 18:26:07 -04:00
06a60fe9f7
PyAPI: GPU: expose clip distances
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Now you can get a shader that uses Clip Planes and set the number of
Clip Distanes with `gpu.state.clip_distances_set(value)`.
2021-08-26 13:03:07 -03:00
c3a400b73f
Cleanup: use single back-tick quoting in comments
...
While doxygen supports both, conform to our style guide.
Note that single back-tick's are already used in a majority of comments.
2021-07-20 22:58:14 +10:00
2510bd3a5f
Python GPU: Add new methods to port the code templates in the manual
...
This commit adds a new API tha allow to replace the bgl API in the exemples on:
https://docs.blender.org/api/current/gpu.html
**Overview (New API):**
```
gpu.state: active_framebuffer_get
GPUFramebuffer: read_color
GPUOffscreen: texture_color
```
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D11031
2021-04-30 10:49:54 -03:00
645fc0c767
Fix build error on windows
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Error was caused by using `#if` directive in `PyDoc_STRVAR` macro.
This partially reverts 1e4c35d910
2021-03-31 09:46:38 +02:00
1e4c35d910
PyDoc: correct sphinx syntax for gpu.state.blend_set
2021-03-31 17:42:21 +11:00
b71b1ae384
Python GPU: Improve the Python GPU API documentation
...
This fixes some errors of continuity and consistency of formatting on
https://docs.blender.org/api/current/gpu.html
This also details the description of some parameters.
Differential Revision: https://developer.blender.org/D10531
2021-03-16 12:48:39 -03:00
4430e8a008
Python: gpu module: add new submodules and types
...
This commit extends the gpu python API with:
```
gpu.types.Buffer #"__init__", "to_list"
gpu.types.GPUTexture #"__init__", "clear", "read", "format"
gpu.types.GPUFrameBuffer #"__init__", "bind", "clear", "is_bound", "viewport", ("__enter__", "__exit__" with "GPUFrameBufferStackContext")
gpu.types.GPUUniformBuf #"__init__", "update"
gpu.state #"blend_set", "blend_get", "depth_test_set", "depth_test_get", "depth_mask_set", "depth_mask_get", "viewport_set", "viewport_get", "line_width_set", "line_width_get", "point_size_set", "color_mask_set", "face_culling_set", "front_facing_set", "program_point_size_set"
```
Add these methods to existing objects:
```
gpu.types.GPUShader #"uniform_sample", "uniform_buffer"
```
Maniphest Tasks: T80481
Differential Revision: https://developer.blender.org/D8826
2021-02-17 12:27:19 -03:00
af88d23ffa
Revert "Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask"
...
This reverts commit 9db3d1951d .
This was an accidental commit of the patch D8826
2021-01-10 21:07:04 -03:00
9db3d1951d
Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask
2021-01-10 19:01:53 -03:00