Commit Graph

75472 Commits

Author SHA1 Message Date
dc8bb3f3a0 Cleanup: Clarify places to look for subversion bump 2020-03-10 16:17:49 +01:00
b37482bc3d Fix T74613: Assign the default face set color in the versioning code
A default face set color was not being set in previously saved meshes,
so it will always render the default face set with a random color until
the colors were recalculated.

Bump subversion to 283.8

Reviewed By: dfelinto

Maniphest Tasks: T74613

Differential Revision: https://developer.blender.org/D7094
2020-03-10 15:55:50 +01:00
e06888cf89 Cleanup: Add comment explaining DPI influence on RNA pixel-properties
Good to be explicit about the fact that we may still use the pixel
property sub-type when DPI will be applied.
See comments in https://developer.blender.org/D7077.
2020-03-10 15:19:22 +01:00
d55231e5a1 UI: Clarify 3D View Grid Size Tooltip
The 3D view grid size property is a multiplier, not the size of the grid itself.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7085
2020-03-10 08:44:30 -05:00
a801487ef5 Fix T65076: Missing EasingType implementation on the Dopesheet
EasingType was implemented rBdaccaa713b6e for the GraphEditor (but never
made it to the Dopesheet). If you can select Easing Mode in the
DopeSheet, then you should also be able to select the associated Easing
Type.

Thanks @lichtwerk for the initial implementation.

Maniphest Tasks: T65076

Differential Revision: https://developer.blender.org/D6094
2020-03-10 14:02:40 +01:00
ca717f0489 Fix T74425: Cannot texture paint an images sequence anymore
Caused by the introduction of UDIM (rBc30d6571bb47).

We need to make sure the tiles ImageUser is set up correctly [especially
the framenr], otherwise BKE_image_acquire_ibuf() and friends will fail
to find the correct ImBuf.

Also instead of initializing a minimal BKE_imageuser_default, now use
an appropriate ImageUser if avaliable and pass this around (instead of
just the tile_number). 2D painting can reuse the Image Editor ImageUser,
for 3D painting we still rely on a default ImageUser in most places, but
at least set the framenr correctly].

This also fixes crashes when doing image operations such as inverting or
resizing on images in a sequence in the Image Editor.

This also fixes color sampling (S) from the 3DView going wrong for image
sequences (would fallback to OpenGL sampling because an ImBuf could not
be found).

Maniphest Tasks: T74425

Differential Revision: https://developer.blender.org/D7022
2020-03-10 13:47:33 +01:00
212660f467 Fix T73369: corner pin & sun-beam nodes gizmos are too big
Note that dragging isn't working well,
however this was an issue in previous releases.
2020-03-10 23:30:59 +11:00
85cdf9a1b9 Fix T74612: file browser thumbnails not showing and using CPU continuously
This started happening after changing filter ID to 64 bit in rB2841b2be3949,
however there was a pre-existing error here in the comparison to detect updates
to filter flags.
2020-03-10 13:11:32 +01:00
Lucas Veber
915998111b Modifiers: Corrective Smooth modifier, new Scale parameter
When scaling the root bone of a rig to apply a global scale, the
corrective smooth modifier results in wrong deformation due to incorrect
scaling. The delta calculations are not taking into account any scale
value.

To fix it, a scale property is added to the modifier, allowing to set
manually the scale value for the deltas by simply multiplying the
vectors by this value. There is a similar implementation in Maya's Delta
Mush deformer. This property can be for example driven by the scale of
the root bone of the rig, to dynamically update when the animator scale
this bone.

Reviewed By: brecht, sybren

Differential Revision: https://developer.blender.org/D6622
2020-03-10 12:49:08 +01:00
982b498c22 OVERLAY: Viewport Background Color visible in Material Preview Mode
When user used a custom background color, this color was also visible in
material preview mode, when the world opacity was less than 1. This
patch will draw the theme color as it was used to.
2020-03-10 11:36:39 +01:00
dc3ff1db3f Fix T74585: Crash when scrolling viewport shading pop-up
Was dereferencing NULL pointer. Mistake from d5572eacc5.
2020-03-10 11:21:00 +01:00
1aa7c4c28a GPencil: Cleanup float indicator 2020-03-10 08:58:25 +01:00
7b8ac04d86 Fix T74601: Cut Particles to Shape fails for transformed object 2020-03-10 16:55:41 +11:00
5aa54207e1 Fix sequencer Slip tool skipping offset=0 case
The slip tool wasn't being applied when the offset was zero.

This caused modal operation to skip applying this offset while dragging.
2020-03-10 16:09:57 +11:00
5184328991 Cleanup: replace term 'terrible' from sequence slip
Joke from branch name, makes comments unclear.
2020-03-10 15:53:18 +11:00
94a5b7a2e2 Fix vertex slide deselecting faces
Regression from 9a5df92c1b
2020-03-10 15:15:52 +11:00
163e6b348f Cleanup: GPencil: Remove uneeded cast 2020-03-10 05:01:13 +01:00
71712d828d GPencil: Fix RNA range for uv_rotation 2020-03-10 04:47:37 +01:00
c971e812d5 Fix T74536: Grease pencil immediately crashes on macOS
It seems like OSX drivers are using standard attributes for passing
gl_VertexID and gl_InstanceID to the vertex shader, and count them in the
limit of MAX_VERTEX_ATTRIBS.

This patch make sure to never use more than 13 attributes by packing some
attributes together.
2020-03-10 04:47:37 +01:00
bf1b323b15 DRW: Fix wrong test condition
Fixes the warning: address of array 'cmd->draw.batch->inst' will
always evaluate to 'true'
2020-03-10 04:47:37 +01:00
ec9b836d3b Fix T74579: Filename with '\' causes assert when browsing files 2020-03-10 12:29:37 +11:00
9c5522f7c8 Cleanup: compiler warnings 2020-03-09 21:58:55 +01:00
0133d66ada Fix error in grease pencil vertex paint levels operator 2020-03-09 21:58:55 +01:00
Pablo Dobarro
4652f23fa3 Fix T74354: Avoid division by 0 when calculating hardness
I could not reproduce the issue, but it looks like it was produced by
this division by 0. In any case, the code here was wrong.

Reviewed By: jbakker

Maniphest Tasks: T74354

Differential Revision: https://developer.blender.org/D6987
2020-03-09 21:19:55 +01:00
84b94f9e7b Sculpt: Edge Automasking
This automasking option protects the open boundary edges of the mesh from the brush deformation. This is needed to sculpt cloths and it works nicely with the cloth brush.
It has a Propagation Steps property that controls the falloff of the mask from the edge.

Limitations:
- The automask is recalculated at the beginning of each stroke, creating a little bit of lag in high poly meshes, but it is not necessary. This can be fixed in the future by caching the edge distances, increasing a little bit the complexity of the code.
- The boundary vertex detection in meshes is not ideal and it fails with triangulated geometry, but it is the same as in the smooth brush. After fixing this, we should refactor the smooth brush to use the API and let the automasking option manually control the affected vertices.
- It does not work in Multires (it needs to be implemented in the API). The smooth brush in Multires is also not making boundary vertices.
- The falloff has a visible line artifact on grid patterns. We can smooth the final automasking factors several iterations, but it will make the initialization much slower. This can also be added in the future if we decided to cache the distances.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6705
2020-03-09 21:16:02 +01:00
Adrian Newton
848a4f002d UI: add "Samples" text to audio mixing buffer size preference for clarity
Differential Revision: https://developer.blender.org/D7076
2020-03-09 20:18:11 +01:00
18e3615a68 Face Sets: Use white color for a default Face Set to enable the overlay
This introduces a variable to store a face set ID which is going to be
rendered white. When initializing a mesh or randomizing the colors, this
variable gets updated to always render a white face set. This way the
face set overlay can be enabled without adding colors to the mesh if
face sets are not in use. After creating the first face set, new colors
are generated randomly like usual.

The face set stored as default does not have any special meaning for
tools or brushes, it just affects the rendering color.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7035
2020-03-09 20:11:18 +01:00
0dfb4ac1ff Face Sets: Add relax support to Mesh Filter and Draw Face Sets
This enables a relax operation that works only on face sets boundaries,
which smooths the jagged edges that are produced when painting or
expanding face sets by sliding the topology without affecting the shape
of the mesh. This has many uses in hard surface sculpting for things
like sculpting panels or smoothing surfaces. It can also help when
working with remeshed topology as it makes the face sets looks better
and more organized if needed.

The operation is implemented as an Shift smooth in the Draw Face sets
tool, similar to the Slide/Relax tool.

The same operation is also available in the mesh filter to smooth all
the face sets boundaries uniformly or to smooth the face set under the
cursor with the Use Face Sets option.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7034
2020-03-09 20:04:05 +01:00
e702c9a700 Fix Cloth Brush not working with automasking
The cloth brush was not using the automasking values when calculating
the mask value on each vertex.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7083
2020-03-09 19:43:00 +01:00
0030e6a2fc Fix T74500: Rebuild the Face Sets datalayer after slicing the geometry
Was crashing SculptSession data will not longer be valid if the total
number of polys is modified when rendering the mesh again.
This deletes all face sets in the mesh when slicing the mask. I'll try
to add code to generate a new face set in with faces that are created
when filling the holes, but for now this avoids the crash.

Reviewed By: brecht

Maniphest Tasks: T74500

Differential Revision: https://developer.blender.org/D7049
2020-03-09 19:39:57 +01:00
503d5c0c65 Fix T74499: Add visibility checks to Face Sets creation operations
Create face sets by visibility needs to check if all face sets of a
vertex are visible to set the new face set. I renamed the functions to
make this more cleare in the API.

I also added a visibility check when creating by mask to avoid modifying
hidden areas.

Reviewed By: brecht

Maniphest Tasks: T74499

Differential Revision: https://developer.blender.org/D7048
2020-03-09 19:33:22 +01:00
c65b9fb825 Sculpt: Remove hardcoded hardness from Clay brush
Hardness is now a property implemented for all brushes, so this is no
longer needed.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7078
2020-03-09 19:29:18 +01:00
6eb76f6430 Fix T74492: Reset Face Set data when cancelling the expand operator
The operator was resetting the mask data when cancelling instead of the
face set data, so it was crashing because mask data was not available
when starting the operator in expand face set mode.

Reviewed By: brecht

Maniphest Tasks: T74492

Differential Revision: https://developer.blender.org/D7043
2020-03-09 19:25:38 +01:00
a540d16ee8 Cleanup: Move Face Sets random color generation to its own function
This way we can change the color generation easily if we want to improve
it in the future. I also added more values to randomize a little bit the
saturation and value of the colors, as previously it was too easy to get
similar colors when creating new faces, forcing you to use the randomize
colors more than necessary.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7042
2020-03-09 19:14:18 +01:00
1131e33026 Fix T74438: Vertex-only meshes disappear in wireframe mode
The problem happens because, in wireframe mode, `bool use_wire` is
always `true`, so the function that draws all edges is the called.

The solution is set `use_wire` as `false` when the mesh has no edges.

This matches the behavior of blender 2.79.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D7041
2020-03-09 15:09:26 -03:00
Adrian Newton
a468368540 UI: use pixel units for tile sizes and node auto-offset margin
Differential Revision: https://developer.blender.org/D7077
2020-03-09 18:49:42 +01:00
be2e41c397 Cleanup: Move BKE_animdata_free() call out of each IDType free data.
This has been long standing TODO...

Note that remaining usages of BKE_xxx_delete should all be carefully
checked for and utilmately nuked in favor of `BKE_id_delete()`, think we
still have quiet a few bugs hidden in those (code seems to usually
assume those functions do a full ID deletion, which is not the case).
2020-03-09 18:43:11 +01:00
6472a721f0 Cleanup: Remove unused switch/case from BKE_lib_id.
Only covers direct usages of new callbacks from IDTypeInfo.

We still have a lot of those switch/case, many can probably go away
with minimal refactor now, but that will be for later.
2020-03-09 18:43:11 +01:00
b080de79db Alembic: constraint for transform animation is using world matrix again
In rB7c5a44c71f13 I changed the way transform matrices are loaded from
Alembic. Instead of having the Alembic importer convert matrices from
local (in the Alembic file) to World (to pass to the constraint handling
the animation of transforms), I set the constraint space to
`CONSTRAINT_SPACE_LOCAL`.

This worked thanks to rB7728bfd4c45c. However, that commit was reverted,
which meant that for parentless objects `CONSTRAINT_SPACE_LOCAL` no
longer means "local space".

The situation is resolved by setting the constraint to world space
again, and computing the world matrix in the Alembic importer.
2020-03-09 18:27:18 +01:00
e672cf11c3 Cleanup: palette: Move to IDTypeInfo and remove unused BKE API. 2020-03-09 18:09:23 +01:00
3e9dbe7f62 Cleanup: GreasePencil: Move to IDTypeInfo and remove unused BKE API. 2020-03-09 18:09:23 +01:00
c010290e75 Cleanup: Ipo: Move to IDTypeInfo and remove unused BKE API. 2020-03-09 18:09:23 +01:00
214cc3c245 Fix failing assert because of invalid region coordinates
Steps to reproduce were:
* Disable tool settings region in 3D View (View > Tool Settings)
* Split the 3D View and drag all the way down

The removed code doesn't seem to be needed anymore. Tested this on hiDPI
too, seems fine.

These kind of fixes are always tricky, so I wouldn't be surprised if
there are any issues caused by this.
2020-03-09 18:02:08 +01:00
32fc22db56 Fix T72253: Mantaflow adaptive domain cuts off
The issue of T72253 was that the density threshold (RNA adapt_threshold) was considering cells as empty cells too early and thus also shrinking the domain too early. The fix for this is to use smaller threshold values for the adaptive domain. This fix gives more flexibility in the UI to do just that.
2020-03-09 17:42:38 +01:00
Yevgeny Makarov
07bdbeda84 UI: avoid blurring of view navigation widgets at some UI scales
Differential Revision: https://developer.blender.org/D6734
2020-03-09 17:11:24 +01:00
Ulysse Martin
aca222c3da Fix unnecessary grease pencil drawing when there are no grease pencil objects
Differential Revision: https://developer.blender.org/D6551
2020-03-09 17:11:24 +01:00
Kai Jægersen
6f4612a7cc Python API: allow overriding context.workspace for workspace operators
Differential Revision: https://developer.blender.org/D6867
2020-03-09 17:11:24 +01:00
Adrian Newton
1276380fd2 UI: add space before px unit in Eevee properties for consistency
Differential Revision: https://developer.blender.org/D7072
2020-03-09 17:11:24 +01:00
Eitan
3923738c8f UI: rename View Frame to Go to Current Frame in video sequencer
For consistency with other editors.

Differential Revision: https://developer.blender.org/D7025
2020-03-09 17:11:24 +01:00
324e24ee38 Fix layout.prop invert_checkbox not working combined with icons
Contributed by Valentin (Poulpator).

Differential Revision: https://developer.blender.org/D7027
2020-03-09 17:11:24 +01:00