8f302f7ffd
bugfix [ #28744 ] Object mapped textures (decals) in linked files are not rendered properly
2011-09-26 07:39:29 +00:00
Dalai Felinto
11a0e00819
BGE Material settings renaming Back Culling to Backface Culling and make it on by default
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under suggestion of Mitchell Stokes (Moguri)
2011-09-26 06:39:19 +00:00
Dalai Felinto
4b273f013e
cmake files for bundling blenderplayer in OSX
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this is working fine. The only problem is described in the XXX there.
While Blender is linked to the right place during `make` time (~/bin/blender.app/Content/MacOS/blender)
blenderplayer is in the top bin folder (~/bin/blenderplayer).
That means it will be correct only after you run `make install` (we are moving it to the right place inside the bundle).
I couldn't find the place to fix this properly. I will see with Jens Verwiebe how we can address that.
2011-09-26 05:26:04 +00:00
a932f93098
Commented and tagged some unused vars (gcc warnings...).
2011-09-25 15:37:06 +00:00
7c46f1c4b7
Fix some MSVC 2010 warnings (including one apparent bug in intern/elbeem/intern/solver_relax.h)
2011-09-25 12:33:51 +00:00
274b9c8fb8
whitespace cleanup
2011-09-25 12:31:21 +00:00
Alex Fraser
558b646216
Committing patch #27442 : Adaptive time step for fluid particles. The number of
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subframes can now be altered automatically while an SPH (fluid particle)
simulation is running.
2011-09-25 11:51:28 +00:00
9931c9442e
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-09-25 09:55:13 +00:00
3379099a6e
patch [ #28616 ] Multiple particle systems support
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from Andrea Rugliancich (andrearu01)
2011-09-25 07:42:43 +00:00
58a74bc87f
BGE Animations: Fixing various Action Actuator compatibility issues reported by Dalai in issue #28723 .
2011-09-25 07:03:20 +00:00
0f21ecdb16
added bone envelope to the editbone UI, also use more BLI_math functions for armature drawing.
2011-09-25 05:48:16 +00:00
2d5dd02db8
correction to armature drawing code, was implicitly casting the bone flag to a short when it contains flags in the int range.
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also was converting pose bone constflag to an int which is harmless but may as well not to it.
2011-09-25 04:55:04 +00:00
e3c9986b7c
fix [ #28459 ] Fly mode problem: "Precision enable" not working in 2.59
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also added back freelook (from 2.4x) - so you can loop about without changing direction.
2011-09-25 04:47:46 +00:00
81f7e361d2
make new rna variables more consistant with existing names.
2011-09-25 02:49:46 +00:00
Dalai Felinto
51555877b0
manual update on changelog (python API)
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Change as suggested by Campbell.
I'm not sure if this is the way to do for enums, I will check with him later
2011-09-24 23:50:00 +00:00
Dalai Felinto
3b40eea3cd
removing texface rna - changelog.rst update soon
2011-09-24 22:15:37 +00:00
1ddb64817d
Minor: Added PROP_DISTANCE sub-type to min/max dstances of WeightVG Proximity, and Radius of Warp modifiers.
2011-09-24 16:17:23 +00:00
cb6255fdf8
edits to internal renderer - no functional changes.
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- move some larger vars into a nested scope.
- replace memset with zero initializer.
- rempace VECCOPY macros with copy_v3v3
- change function args to give the float array length.
2011-09-24 14:34:24 +00:00
e63c124e2b
fix [ #28736 ] FaceMask crash on Weight Paint
2011-09-24 11:24:34 +00:00
8247bf6fa6
svn merge ^/branches/bmesh/blender -r40512:40513
2011-09-24 11:10:53 +00:00
37cd3368da
Minor: Other UI strings typos and tweaks. Also updated french po & mo
2011-09-24 09:57:47 +00:00
a043133bab
Fix for recent Campbell's commit.
2011-09-23 19:33:04 +00:00
a189b71a28
some speedup for drawing mesh in texture mode.
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- only pass if the mesh has vertex colors to drawParams() rather then the mcol its self, this saves a lookup on the color.
- drawing textures in editmode with no vertex colors would still lookup vertex colors on each face, instead cache this info for all faces.
2011-09-23 18:29:45 +00:00
120895fd24
Fix [ #28729 ] World units not used for new object creation.
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Setting PROP_DISTANCE subtype for "size" properties of add mesh operators.
2011-09-23 17:44:57 +00:00
ccdf99de53
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-09-23 08:33:32 +00:00
48918130a1
remove redundant code & use GL_LINE_STRIP for object spiral drawing.
2011-09-22 18:42:16 +00:00
bf7f88566c
Remove checks for voxel data when texture type is known.
2011-09-22 17:52:27 +00:00
2eb1339e3f
Corrected fix for #28722 : Segfault when reading volumetric clouds example
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Looks like with current implementation voxeldata should always be created
for voxel textures. Remove recently added NULL check and allocate
voxel data when linking a texture.
2011-09-22 17:52:21 +00:00
799afc1aa4
Fix #28226 : Selection highlighting is wrong when Solidify Modifier is used
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Set origindices for edges/faces created for rim to ORIGINDEX_NONE.
Also discovered error in recent editmode VBO fix -- it used to crash
when comparing faces with ORIGINDEX_NONE original index.
2011-09-22 16:57:16 +00:00
9ea32d34c4
Fix #28722 : Segfault when reading volumetric clouds example
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Added checking for voxel data isn't NULL.
2011-09-22 16:28:38 +00:00
d3a76bc507
Fix #28549 : file browser recent directories could include directory that
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doesn't exist after cancelling make directory. Patch by Sergey.
2011-09-22 15:46:43 +00:00
1ca02a8d29
Fix rest of #28693 : Proportional edit hangs on mesh object with high scale
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Patchy by Juha Maki-Kanto
2011-09-22 15:46:34 +00:00
49b518eff8
Fix #28489 : Wacom Intuos 4 tablet doesn't work with outliner
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Stylus can produce slight movements when it touches tablet,
so CLICK event wasn't triggering. Do not store INBETWEEN_MOUSE
as previous event to make CLICK events triggered correct.
Thanks to Brecht to pointing on short way to fix this problem.
2011-09-22 15:39:31 +00:00
dd7f52defa
Fix #28365 : some macro operators were missing descriptions.
2011-09-22 15:35:25 +00:00
232da3741e
Fix #28593 : F6 operator redo could crash when editing buttons that use unit
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settings, these could get freed with the scene on undo/redo, make a copy now.
2011-09-22 14:55:39 +00:00
a20bcb4613
clear up some warnings.
2011-09-22 14:42:29 +00:00
1445ed9f11
Fix #28651 : dopesheet crash when configuring keymap to use translate tool.
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This doesn't work, needs to be time translate, but we can avoid the crash.
2011-09-22 14:29:15 +00:00
3833cb2e76
Fix #28585 : read full sample layers not working in compositor.
2011-09-22 12:45:25 +00:00
780be0d918
Fix #28695 : path/beziercirlce defined surface dissapears when deleting subdv of path until toggling end point option
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Clamp order when deleting points from nurb curve.
Also fixed incorrect free caused by non-initialized knots array
when deleting segment from non-cyclic nurb.
2011-09-22 12:07:02 +00:00
aa809e6f78
Minor: Bah, doxygen file's doc comments were also missing from warp and navmesh modifiers...
2011-09-22 12:00:24 +00:00
b6bf57e2b0
Minor: Added doxygen file's doc comments in weightvg modifiers.
2011-09-22 11:52:42 +00:00
9166e1ae2f
Minor: Other UI strings typos and tweaks.
2011-09-22 11:16:04 +00:00
68a9450dd1
addendum to prev bugfix on texture space bump
2011-09-22 05:36:52 +00:00
dc09774fb6
use bli math functions for vgroup_fix operator.
2011-09-22 05:05:26 +00:00
86d528afa7
comment some unused vars / assignments.
2011-09-22 03:14:50 +00:00
0bc5fef976
correct fix for armature selection, also remove international define from generic python C funcs.
2011-09-22 02:33:58 +00:00
b2a43f5e8c
One of the two latest commits in this file broke the multi-bone selection in pose mode (shift-selection)...
2011-09-21 21:17:38 +00:00
ad1d1bd818
Added misses INTERNATIONAL definition in scons rules.
2011-09-21 18:05:01 +00:00
f1a227cf43
check that descriptions dont end with a '.', for non release builds.
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this is annoying for translators so rather then correct along the way which gives merge conflicts for branches - print a complaint message.
2011-09-21 17:52:51 +00:00
49f87edf4e
Minor: Other UI strings typos and tweaks.
2011-09-21 17:31:16 +00:00