Commit Graph

26858 Commits

Author SHA1 Message Date
8f302f7ffd bugfix [#28744] Object mapped textures (decals) in linked files are not rendered properly 2011-09-26 07:39:29 +00:00
Dalai Felinto
11a0e00819 BGE Material settings renaming Back Culling to Backface Culling and make it on by default
under suggestion of Mitchell Stokes (Moguri)
2011-09-26 06:39:19 +00:00
Dalai Felinto
4b273f013e cmake files for bundling blenderplayer in OSX
this is working fine. The only problem is described in the XXX there.

While Blender is linked to the right place during `make` time (~/bin/blender.app/Content/MacOS/blender)
blenderplayer is in the top bin folder (~/bin/blenderplayer).

That means it will be correct only after you run `make install` (we are moving it to the right place inside the bundle).
I couldn't find the place to fix this properly. I will see with Jens Verwiebe how we can address that.
2011-09-26 05:26:04 +00:00
a932f93098 Commented and tagged some unused vars (gcc warnings...). 2011-09-25 15:37:06 +00:00
7c46f1c4b7 Fix some MSVC 2010 warnings (including one apparent bug in intern/elbeem/intern/solver_relax.h) 2011-09-25 12:33:51 +00:00
274b9c8fb8 whitespace cleanup 2011-09-25 12:31:21 +00:00
Alex Fraser
558b646216 Committing patch #27442: Adaptive time step for fluid particles. The number of
subframes can now be altered automatically while an SPH (fluid particle)
simulation is running.
2011-09-25 11:51:28 +00:00
9931c9442e Minor: Other UI strings typos and tweaks. Also updated french po & mo. 2011-09-25 09:55:13 +00:00
3379099a6e patch [#28616] Multiple particle systems support
from Andrea Rugliancich (andrearu01)
2011-09-25 07:42:43 +00:00
58a74bc87f BGE Animations: Fixing various Action Actuator compatibility issues reported by Dalai in issue #28723. 2011-09-25 07:03:20 +00:00
0f21ecdb16 added bone envelope to the editbone UI, also use more BLI_math functions for armature drawing. 2011-09-25 05:48:16 +00:00
2d5dd02db8 correction to armature drawing code, was implicitly casting the bone flag to a short when it contains flags in the int range.
also was converting pose bone constflag to an int which is harmless but may as well not to it.
2011-09-25 04:55:04 +00:00
e3c9986b7c fix [#28459] Fly mode problem: "Precision enable" not working in 2.59
also added back freelook (from 2.4x) - so you can loop about without changing direction.
2011-09-25 04:47:46 +00:00
81f7e361d2 make new rna variables more consistant with existing names. 2011-09-25 02:49:46 +00:00
Dalai Felinto
51555877b0 manual update on changelog (python API)
Change as suggested by Campbell.
I'm not sure if this is the way to do for enums, I will check with him later
2011-09-24 23:50:00 +00:00
Dalai Felinto
3b40eea3cd removing texface rna - changelog.rst update soon 2011-09-24 22:15:37 +00:00
1ddb64817d Minor: Added PROP_DISTANCE sub-type to min/max dstances of WeightVG Proximity, and Radius of Warp modifiers. 2011-09-24 16:17:23 +00:00
cb6255fdf8 edits to internal renderer - no functional changes.
- move some larger vars into a nested scope.
- replace memset with zero initializer.
- rempace VECCOPY macros with copy_v3v3
- change function args to give the float array length.
2011-09-24 14:34:24 +00:00
e63c124e2b fix [#28736] FaceMask crash on Weight Paint 2011-09-24 11:24:34 +00:00
8247bf6fa6 svn merge ^/branches/bmesh/blender -r40512:40513 2011-09-24 11:10:53 +00:00
37cd3368da Minor: Other UI strings typos and tweaks. Also updated french po & mo 2011-09-24 09:57:47 +00:00
a043133bab Fix for recent Campbell's commit. 2011-09-23 19:33:04 +00:00
a189b71a28 some speedup for drawing mesh in texture mode.
- only pass if the mesh has vertex colors to drawParams() rather then the mcol its self, this saves a lookup on the color.
- drawing textures in editmode with no vertex colors would still lookup vertex colors on each face, instead cache this info for all faces.
2011-09-23 18:29:45 +00:00
120895fd24 Fix [#28729] World units not used for new object creation.
Setting PROP_DISTANCE subtype for "size" properties of add mesh operators.
2011-09-23 17:44:57 +00:00
ccdf99de53 Minor: Other UI strings typos and tweaks. Also updated french po & mo. 2011-09-23 08:33:32 +00:00
48918130a1 remove redundant code & use GL_LINE_STRIP for object spiral drawing. 2011-09-22 18:42:16 +00:00
bf7f88566c Remove checks for voxel data when texture type is known. 2011-09-22 17:52:27 +00:00
2eb1339e3f Corrected fix for #28722: Segfault when reading volumetric clouds example
Looks like with current implementation voxeldata should always be created
for voxel textures. Remove recently added NULL check and allocate
voxel data when linking a texture.
2011-09-22 17:52:21 +00:00
799afc1aa4 Fix #28226: Selection highlighting is wrong when Solidify Modifier is used
Set origindices for edges/faces created for rim to ORIGINDEX_NONE.
Also discovered error in recent editmode VBO fix -- it used to crash
when comparing faces with ORIGINDEX_NONE original index.
2011-09-22 16:57:16 +00:00
9ea32d34c4 Fix #28722: Segfault when reading volumetric clouds example
Added checking for voxel data isn't NULL.
2011-09-22 16:28:38 +00:00
d3a76bc507 Fix #28549: file browser recent directories could include directory that
doesn't exist after cancelling make directory. Patch by Sergey.
2011-09-22 15:46:43 +00:00
1ca02a8d29 Fix rest of #28693: Proportional edit hangs on mesh object with high scale
Patchy by Juha Maki-Kanto
2011-09-22 15:46:34 +00:00
49b518eff8 Fix #28489: Wacom Intuos 4 tablet doesn't work with outliner
Stylus can produce slight movements when it touches tablet,
so CLICK event wasn't triggering. Do not store INBETWEEN_MOUSE
as previous event to make CLICK events triggered correct.

Thanks to Brecht to pointing on short way to fix this problem.
2011-09-22 15:39:31 +00:00
dd7f52defa Fix #28365: some macro operators were missing descriptions. 2011-09-22 15:35:25 +00:00
232da3741e Fix #28593: F6 operator redo could crash when editing buttons that use unit
settings, these could get freed with the scene on undo/redo, make a copy now.
2011-09-22 14:55:39 +00:00
a20bcb4613 clear up some warnings. 2011-09-22 14:42:29 +00:00
1445ed9f11 Fix #28651: dopesheet crash when configuring keymap to use translate tool.
This doesn't work, needs to be time translate, but we can avoid the crash.
2011-09-22 14:29:15 +00:00
3833cb2e76 Fix #28585: read full sample layers not working in compositor. 2011-09-22 12:45:25 +00:00
780be0d918 Fix #28695: path/beziercirlce defined surface dissapears when deleting subdv of path until toggling end point option
Clamp order when deleting points from nurb curve.
Also fixed incorrect free caused by non-initialized knots array
when deleting segment from non-cyclic nurb.
2011-09-22 12:07:02 +00:00
aa809e6f78 Minor: Bah, doxygen file's doc comments were also missing from warp and navmesh modifiers... 2011-09-22 12:00:24 +00:00
b6bf57e2b0 Minor: Added doxygen file's doc comments in weightvg modifiers. 2011-09-22 11:52:42 +00:00
9166e1ae2f Minor: Other UI strings typos and tweaks. 2011-09-22 11:16:04 +00:00
68a9450dd1 addendum to prev bugfix on texture space bump 2011-09-22 05:36:52 +00:00
dc09774fb6 use bli math functions for vgroup_fix operator. 2011-09-22 05:05:26 +00:00
86d528afa7 comment some unused vars / assignments. 2011-09-22 03:14:50 +00:00
0bc5fef976 correct fix for armature selection, also remove international define from generic python C funcs. 2011-09-22 02:33:58 +00:00
b2a43f5e8c One of the two latest commits in this file broke the multi-bone selection in pose mode (shift-selection)... 2011-09-21 21:17:38 +00:00
ad1d1bd818 Added misses INTERNATIONAL definition in scons rules. 2011-09-21 18:05:01 +00:00
f1a227cf43 check that descriptions dont end with a '.', for non release builds.
this is annoying for translators so rather then correct along the way which gives merge conflicts for branches - print a complaint message.
2011-09-21 17:52:51 +00:00
49f87edf4e Minor: Other UI strings typos and tweaks. 2011-09-21 17:31:16 +00:00