Commit Graph

4169 Commits

Author SHA1 Message Date
4390101205 UI: move curve point/segment menus into header
Now matches mesh vertex/edge/face menu placement.

Also move some menu items to match mesh vertex menu.
2018-11-30 09:48:25 +11:00
8c9d632128 Cleanup: de-duplicate default object tools 2018-11-30 09:06:36 +11:00
bb4e53faf2 Tool System: add tools for edit-mode surface 2018-11-30 09:02:11 +11:00
6cfed6d775 UI: Minor changes to studiolight user preferences 2018-11-29 21:52:36 +01:00
030f9d084d Workbench: Add button to go out of studiolight edit mode
This makes it more clean why you cannot choose studio lights in this mode.
2018-11-29 21:52:36 +01:00
48a7785fd4 Workbench: Add option to have world space lighting in studio light mode
This option is per viewport.

Having view space shading make sense when working on isolated objects like
if you were holding them in your hands. But for entire scene work, it is
better to have the lighting fixed to have a better spatial representation.
2018-11-29 21:52:36 +01:00
844788a36c Workbench: Add back studio lighting presets
This changes a bit how the userprefs solid lights works. They are not
visible until enabling the "Edit Solid Light" checkbox. Once enabled the
current studiolight used for solid mode will be overwritten.

Once the lighting settings are tweaked, the user can click the
"Save as Studio light" button to save the current settings.
This makes it easy to create new lighting without messing the other
presets.

The studio lights are stored as ASCII files on the disk using a dead
simple custom format.

The UI/UX is not perfect and will be improved in other commits.

Also includes:
* Separate LookDev HDRI selection from Solid Lights
* Hide LookDev HDRIs from the Solid Lights selection list
2018-11-29 21:52:36 +01:00
8f4ab480bf Workbench: Rename orientation to type and Camera studio light to Studio 2018-11-29 21:52:36 +01:00
63521f57ed UI: put clip editor annotation panel in own tab in sidebar. 2018-11-29 11:57:06 +01:00
068b61e5e9 UI: menu items for Ctrl-Tab dope sheet/graph switching
Make this shortcut discoverable.
2018-11-29 19:07:00 +11:00
27cccaeccd UI: expand set origin in specials menu
Also remove menu, expand operator instead.
2018-11-29 12:24:20 +11:00
ce84d64546 UI: rename Center Points -> Origins
See: T56648
2018-11-29 08:19:57 +11:00
303b49ea37 Add Onion Skin support to Annotations
The old onion skinning used in 2.7x has been ported and converted to 2.8. Only basic features have been included. For more advanced onion skin features, use grease pencil objects.

Onion Skin is supported in View 3D and Sequencer.
2018-11-28 19:19:53 +01:00
565de7750b Use term Instancing in the interface
Currently only see this in object's properties, but might
be missing something.

Part of T56648.
2018-11-28 18:22:51 +01:00
7c7f3776dd Use collection and instance terminology in Python API
This follows naming convention agreed on in T56648.
2018-11-28 18:22:51 +01:00
e392e03354 UI: Layout tweaks to Studio Lights panel in Preferences.
Move Studio Lights panel first, and use single-column layout.
2018-11-28 16:24:55 +01:00
2d720f51cd Workbench: Change Studio lighting
This is in order to have more flexible ligthing presets in the future.
The diffuse lighting from hdris was nice but lacked the corresponding
specular information. This is an attempt to make it possible to customize
the lighting and have a cheap/easy/nice-looking pseudo-PBR workflow.

* Add cheap PBR to Workbench with fresnel and better roughness support.
  This improves the look of the metallic surfaces and is easier to control.
* Add ambient light to studio lights settings: just a constant color added
  to the shading.
* Add Smooth option to studio lights settings: This option fakes the
  effect of making the light bigger making the lighting smoother for this
  light. Smoother lights gets reflected like a background hdri.
* Change default light settings to include the smooth params.
* Remove specular highlights from flat shading. (could be added back but
  how do we make it good looking?)
* If specular lighting is disabled, use base color without using metallic.
* Include a lot of code simplification/cleanup/confusion fix.
2018-11-28 15:59:56 +01:00
2bd62b076f Outliner/visibility: revert changes for now until we find better solutions.
See T57857 for discussion. This reverts:

"Outliner: Do not gray out empty collections"
4521d3e707.

"Remove eye column from the outliner"
fd16b35997.

Fix/workaround issues in pose and edit mode"
6d2e2e30d5.

"Per view-layer collection visibility"
4de6a210c6.
2018-11-28 14:34:13 +01:00
dac747bd09 UI: rename settings back to preferences.
This distinguishes it better for the many other types of settings.

Ref T54115.
2018-11-28 13:58:35 +01:00
1a8d998868 Tool System: support for dynamic tooltips
Tools can define a function that generates the tooltip using a function,
this takes the tools keymap as an argument which can be used
to extract keys to include in the tip.
2018-11-28 23:53:27 +11:00
7ecdcfe173 Cleanup: quiet keymap float compare warning 2018-11-28 17:50:44 +11:00
c527c78174 Cleanup: remove missing operator from UI 2018-11-28 17:48:26 +11:00
b1d67e6aab Tool System: add node links cut tool 2018-11-28 17:37:40 +11:00
Dalai Felinto
4de6a210c6 Per view-layer collection visibility
We still control this in the viewport collections visibility menu. But
now we are actually changing the visibility of the collections, not of
the objects.

If a collection is indirectly invisible (because one of its parents are
invisible) we gray it out.

Also if you click directly in the collection names, it "isolates" the
collection by hiding all collections, and showing the direct parents and
all the children of the selected collection.

Development Note:

Right now I'm excluding the hidden collections from the depsgraph.
Thus the need for tagging relations to update.

If this proves to be too slow, we can change.
2018-11-28 02:33:04 -02:00
4c6e7ef11f Missing from last commit 2018-11-28 11:27:06 +11:00
0217af2f99 UI: Bring back User Preferences entry in Editors list.
It's nonstandard and kind of weird, but it's nice when making keymaps, themes, quickly test things without spawning a new window.
2018-11-27 14:19:06 +01:00
1944bca49a Tool System: use tools for node editor 2018-11-27 18:43:08 +11:00
1f8360171c Keymap: share annotation tool keymaps between spaces
Not sharing caused duplication in the keymap and
required a factory class generator.

Simplify tool & keymap definitions by sharing them.

It's highly unlikely we will ever want these to use different keys
once they're set as the active tool.
2018-11-27 17:52:15 +11:00
09f97f937d Cleanup: move non-toolbar panels out of the toolbar 2018-11-27 15:25:52 +11:00
da46580026 UI: Fix Set Origin via Specials menu not prompting options. 2018-11-27 02:18:25 +01:00
Dalai Felinto
8e65e38649 Font textbox overflow: Different methods
Sometimes the text doesn't fit. What to do in this case?

* Overflow: The default behaviour still is to overflow the text.
* Truncated: If any text box is defined we can also not draw the text
  that goes outside the text boxes.
* Scale to Fit: For single-text box texts we can scale down the text until
  it fits.

To support textboxes we are bisecting the scale until we find a good
match. Right now the hardcoded iteration limit is 20, and the threshold 0.0001f.

An alternative in the future would be to tackle this by integrating existing
layout engines such as HarfBuzz.

Note: Scale to fit won't work for multiple text-boxes if any of them has
either width or height as zero.

Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D3874

Feature development sponsored by Viddyoze.
2018-11-26 21:47:33 -02:00
d5778b5bc1 UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more
future proof and distinguishes it from Eevee.
2018-11-26 19:05:37 +01:00
99f7934e19 GP: New Blend Layers functionality
Now it's possible define the blend mode between layers including the option to clamp the layer using underlying layers.

Also a new Simplify option has been added to disable blend layers.
2018-11-26 18:12:39 +01:00
c0816cd03b Workbench: Add Curvature overlay for better visibility of surface detail for e.g. sculpting
The approach is fairly simple, just apply an edge detection filter to the view normal and scale the brightness based on that.

The overlay is disabled at object boundaries to avoid dark lines around objects.

Generally, this implementation follows the proposal of @monio at https://blender.community/c/rightclickselect/J9bbbc.
The changes are:
- Dynamic filter radius (on high-DPI displays, a radius of two is used)
- Options to reduce the strength of both ridges and valleys
- Tweaked function for the strength reduction (the original method actually had a local maximum, resulting in a brighter line inside valleys)
- Multiplication for blending instead of overlay, which doesn't work reliably with scene-referred intensities
- Renamed to point out the distinction between it and the SSAO-based cavity overlay

Reviewers: jbakker

Reviewed By: jbakker

Subscribers: billreynish, manitwo, linko, monio

Differential Revision: https://developer.blender.org/D3617
2018-11-26 17:31:18 +01:00
9abcf56fa8 Enable OpenSubdiv modifier by default
This commit makes it so that subsurf/multires modifiers will respect
the WITH_OPENSUBDIV option. The WITH_OPENSUBDIV_MODIFIER option is
now gone.

For artists it mean that subsurf modifier will behave same as it is
planned for 2.80. Multires will now support sculpting, but it has some
known limitations. Those will be worked on before the final release.

If OpenSubdiv is disabled, no subsurf/multires functionality will
present.

For the details see:

  https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Modeling#Subsurf.2FMultires
2018-11-26 15:41:37 +01:00
bb52ef4ee9 Hide OpenSubdiv compute device
That is only used by GPU side of OpenSubdiv, which was not yet
brought back.
2018-11-26 14:21:58 +01:00
fea3451cf2 Fix inverted texture paint overlay display icons. 2018-11-26 14:52:24 +03:00
7493848008 3D View: remove 3D cursor
Use 3D cursor from the scene (was previously used for local-view).
2018-11-26 14:02:09 +11:00
b4e037fe14 Fix extended shading pie menu not having same order as before. 2018-11-26 01:01:00 +01:00
43325e98da Tools: add Select tool, with transform tweak on drag and no click delay.
For users that want the 2.7 LMB keymap behavior, this provides a way of
working without tools interfering. For RMB select this operator is quite
redundant with the Cursor tool, we may have to find a solution for that.

Note that we also might later add transform tweak to the transform tools,
when nothing is selected. But this is important for existing users who
preferred the existing workflow.
2018-11-25 20:09:43 +01:00
Julian Eisel
b00963afc1 UI: Initial User-Preferences redesign
Implements the first changes for T54115:

* Rename "User Preferences" window to "Settings" in the UI.
  We'll likely put workspace settings in there, separate from the global
  user settings. System settings should become separate from user
  settings in future to allow settings for specific hardware.
* Add sidebar region for navigation (scrolls independently).
  Addresses space problems, so we can add more categories as needed now.
* Increase size of Settings window to compensate new navigation bar.
* Group sections into User Preferences and System.
  Icons for section groups by Andrzej Ambroz. Thanks!
* Bumps subversion for file compatibility.

Screenshot: https://developer.blender.org/F5715337

I also added categories for future work, but commented them out.
We may also want to redesign contents of each section now.

Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D3088
Design Task: https://developer.blender.org/T54115
2018-11-25 17:08:58 +01:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
31e3b7790a Keymap: preference for extended shading menu
This brings back the option to have x-ray & overlay toggle.
2018-11-24 11:24:34 +11:00
7b0f638ff6 UI: swap wireframe/solid order in pie to match order in header. 2018-11-23 12:37:43 +01:00
a6eb9a3e21 Tool System: uv lasso/box select options
These tools now support (new, add, subtract),
(xor, and) could be supported but are complicated by UV's sticky
selection modes.
2018-11-23 17:52:52 +11:00
1fcb3e791f Cleanup: single quote enums 2018-11-23 13:55:33 +11:00
d56c0a0a6a Cleanup: rename bone-select to xray
This shows bones in font and uses the xray toggle binding.
Also 'bone select' isn't very meaningful on it's own.
2018-11-23 13:48:21 +11:00
3fdcd2293e UI: Don't promt when deleting via Object Context Menu.
Suggested in the UI paper-cut thread at devtalk.blender.org by ThinkingPolygons
2018-11-23 03:47:32 +01:00
1540a1ddd1 UI: Icons in context menu for copy/paste 2018-11-23 03:47:32 +01:00
1ffb2bf917 Pose: make pose-bone xray usable in wpaint mode
Update UI, draw-manager and operator to support with pose-bone-xray
when in weight paint mode.
2018-11-23 13:19:22 +11:00