Commit Graph

15813 Commits

Author SHA1 Message Date
8fa528cef8 Added Object.find_armature() to find armature connected to object. Previously this was BPyObject.getObjectArmature() 2009-08-08 11:33:34 +00:00
3c3f8c3018 bpyrna: interpret a tuple of enum items (e1, e2, ...) as a bitmask (e1 | e2 | ...). 2009-08-07 13:00:39 +00:00
01eedc5046 - OBJ importer now reads most of the test files. Had to copy BPyMesh.ngon function to OBJ import code
- added MeshEdge.fgon property, not using it yet
- fixed in bpy_rna.c to correctly read arrays returned from RNA functions
2009-08-06 12:22:50 +00:00
59abddc202 - added Mesh.add_material function
- tweaked OBJ importer. It reads primitive files (cube, cone, etc.)
2009-08-05 12:01:42 +00:00
7586990ace - modified BKE_get_image_export_path so that it writes relative path if src file = dest file returning 2 in this case
- modified unit tests for ^ firstly
- incorporated Image.get_export_path into FBX exporter script
2009-08-05 07:59:49 +00:00
2065c5cf60 Merge with 2.5 -r 21756:22173. 2009-08-03 14:06:47 +00:00
4086ca58e2 - re-wrote image exporting function renaming it from BKE_export_image to BKE_get_image_export_path because now it doesn't copy
files but only manipulates paths. It produces both ablsolute and relative paths. COLLADA exporter can now use it.
- re-wrote unit test for it, this is now more compact and readable
- RNA API Image.get_export_path takes a boolean arg to indicate whether a relative or absolute path should be returned. Python scripts 
can now use it.
2009-08-03 12:02:40 +00:00
28909178d9 2.5 - Make proxy operator works again now
Now it uses strings instead of pointers. Maybe the properties could still get some tweaks, but they work well enough for now.
2009-08-03 11:12:17 +00:00
9ae77b0eff UI tweaks
-Removed shadows from most UI items. The shadow settings are unfortunately not really useful, because you can't set them for individual items. There was a lot of black text with black shadows, which really only makes the text look fuzzy. For shadows to improve clarity, they should be the opposite color of the text label, not the same color.

-Tweaked material layout, with clearer grouping in Ray Mirror and Ray Transparency panels.

-Added icons in the texture type menu to signify which textures are procedural and which ones are images, and plugins.
2009-08-03 10:54:02 +00:00
4ee4dc355c Fix access to MEM_CacheLimiterC-Api.h. 2009-08-03 01:24:55 +00:00
1517ef9d9e changed makefile defaults to point to py3.1 for linux/bsd/openbsd/windows (probably nobody uses makefiles on win32 anymore) 2009-08-03 00:44:42 +00:00
9a8b01218f 2.5 - Bones with "Euler" rotations can now have their rotation keyframed properly using built-in keyingsets (i.e. the IKEY menu in 3D-View) 2009-08-02 23:31:18 +00:00
262a76812e Smoke:
a) fixing domain boundaries
b) fixing flow gui (no more velocity there - taken from particles)
c) Outflow available (deletes smoke from scene)
d) deactivating other noise options for now
e) base for render/preview settings 
f) fixing collisions to be working again
2009-08-02 23:30:44 +00:00
eff8e107fe == Sequencer ==
This brings back sequencer rendering, moving do_render_seq() into the
pipeline where it belongs.

Things to fix: SCENE-strip rendering and memory cleanup for
SCENE-strips.

Otherwise: enjoy :)
2009-08-02 23:02:59 +00:00
e05474d52f Graph Editor Bugfixes:
* Tools such as set handle type, etc. were not being called correctly from the menus. There were missing operator-context calls to make sure that the invoke methods would get skipped.

* Hack for loading old files - buttons region for Graph Editor now gets added. Dunno why this didn't work automatically as for NLA despite the two having the same code.
2009-08-02 22:56:42 +00:00
ee11ca62bd Smoke: 2 preview fixes
a) take first position lamp into accountn for smoke ligthning (still no realtime shading when you move the lamp - you have to simulate another frame for now)
b) fix front/back "looking throurgh" issue by reordering the billboards
2009-08-02 19:40:25 +00:00
dc75023f6f Softbody now uses the new pointcache code.
Note: Rna access to softbody point cache is through softbody modifier although the point cache is in softbody settings. This is to make it similar to cloth.

Bugfix: Softbody rna was trying to get "ob->soft->softflag" instead of the correct "ob->softflag".
2009-08-02 19:39:33 +00:00
7b123ff13c Smoke: (hopefully) fix collision high-res smoke disappearance 2009-08-02 18:32:56 +00:00
08d4b96317 2.5 3DView:
* Removed redundant color picker panels from the Properties Panel.
* Deleted some old C Buttons Code. (Background Image, Weight Paint, View and the Color pickers.)
* Added missing Particle Mode Buttons into the Toolbar. They need a check if the system is editable or not. 
* Pose Mode Panels in Toolbar were not working due to wrong context. Fixed.
2009-08-02 16:44:32 +00:00
81146e419c NLA Tweaks:
* "Pushing down" the action to make a new strip will now make the new strip the 'active' one. 

* 'Active Action' field in Animation Data panel is now editable as long as we aren't in "tweakmode"
2009-08-02 13:15:20 +00:00
1aa3885ef7 2.5 - Animation/RNA Bugfixes
* Settings for Bones can now be animated properly from UI
* Settings for constraints on bones and objects can now be keyframed properly
* Added missing 'subtarget' property wrapping for StretchTo constraint.
2009-08-02 12:52:02 +00:00
8aae02bb84 2.5 - Animation Playback Tweaks
* Added some optimisations to avoid having to try evaluating some data that won't have any effect.

* Converted playback buttons in timeline header to use operators too
2009-08-02 11:05:13 +00:00
90f089e6b6 fix for crash in background mode. 2009-08-02 10:32:52 +00:00
0bbc1229b9 2.5 - Bugfixes
* Added operator for jumping to the start and end frames. Shift Up/Down
* Fixed bad spacing for buttons in Graph Editor header
2009-08-02 07:08:51 +00:00
a0e252c25f NaN makefiles now support and build with precompiled Python 3.1 by default on Mac 2009-08-02 06:22:53 +00:00
24d1cf7d54 Animato - Bugfixes for ShapeKeys + ShapeKey Drivers
* Animated ShapeKey F-Curves/Drivers are now visible in the Animation Editors. 

* As a result of this, the old 'ShapeKeys' mode (which would display all the shapekey channels, even if they had no keyframes yet) in the DopeSheet, no longer works for now. However, it would have been of no use as no sliders were shown anyway.

* Drivers which depended on the rotation of bones now work again. These now point to the right RNA properties, and get some extra 'time' corrections (for degrees -> radians change).
2009-08-02 06:10:24 +00:00
de36dd1e99 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22099:22130 2009-08-02 03:59:00 +00:00
f45dcf022d - X11 tablet was using uninitialized variables.
- Added BLENDER_FORCE_SWAPBUFFERS in help message.
2009-08-02 03:41:42 +00:00
dd2db3703f 2.5 - Fixes for crashes when moving keyframes in F-Curve channels 2009-08-02 03:15:24 +00:00
41b72408a9 Added ramp input and blend settings in RNA and layouts. 2009-08-02 01:00:15 +00:00
a9da1fc0e8 remove own postscript font loading code (rely on freetype now) 2009-08-01 22:33:18 +00:00
0045a70d96 Allow users enabling workaround for menus with some Mesa3D drivers.
Define the env var BLENDER_FORCE_SWAPBUFFERS to enable (1, yes, oui, the
value does not matter, code just checks for existence).

The issue seems to happen with Intel and Radeon, but enabling myswapbuffers()
hack solves it (or reduces to just flicker) for now.
https://bugs.freedesktop.org/show_bug.cgi?id=21774

Reported by Philippe Van Hecke.
2009-08-01 22:23:57 +00:00
7355cff68b 2.5 Object Force RNA:
* Added RNA properties for Bullet Softbody. 
Only RNAified properties which are used in 2.49a GUI.
2009-08-01 10:36:05 +00:00
6a6a69abb1 2.5 Background Image:
* Replaced NC_OBJECT with NC_WINDOW notifier.
2009-08-01 09:39:58 +00:00
e60138117c - Ancient resource leak (rev 2) where checkPackedFile would open a file and never close it.
- Running simulations missed freeing some variables.
2009-08-01 06:27:40 +00:00
78bbe5c479 2.5 - Giving shapekeys UI a bit of attention
* Separated value and range sliders for the value into two separate rows. Value comes before the range settings since it's used more often, and is drawn as a slider instead.

* Tweaked ranges for the sliders so that they will work sanely.
2009-08-01 06:03:08 +00:00
dc90e758b4 2.5 - More tweaks to realtime record
* New NLA Tracks/Strips are now only created if the 'layered' button (visible in the timeline header when autokeying is on, and the playback is running) is enabled. This multiple bones to be able to be animated in the same action, but done in multiple passes.

* Made Alt-A work in timeline header too.
2009-08-01 05:10:57 +00:00
0b3fd395ef svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22075:22099 2009-07-31 23:42:22 +00:00
0949d48d25 missed this line in last commit 2009-07-31 23:15:00 +00:00
a0c22badc1 Bug fix in low value setting. Originally checked against the wrong channel (chroma) instead of the luminence channel.
Changed default value for high value to 1.0 from 0.0.
2009-07-31 12:51:18 +00:00
b7d11a5eef Tiny tweaks to modifier template. Added more logical icons for enabling modifiers in edit mode etc. 2009-07-31 10:21:29 +00:00
3eb8000eb4 remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
a1eef5bb4d Animato - NLA + Realtime Animating Goodies
* When doing realtime recording of animation (i.e. transforming objects + bones while animation playback is running, and auto-keying is enabled), animation will be added to a new NLA Track+Strip combo everytime a single 'loop' of the frame range has finished. This will allow 'passes' over the animation to be less destructive.

* Made the evaluation of the active action (when NLA data is present), be handled as part of the normal NLA system evaluation code (as if it were just another strip in a track at the end). The immediate benefit is that there are now some settings (available in the "Animation Data" panel in the NLA Editor with a strip selected) which allow for the way the active action is combined with the NLA stack results. For instance, the way that the action extrapolates is used in the recording tweaks above.
2009-07-31 07:43:47 +00:00
6aed229cc0 * Updated icon sheet, thanks jendryzch! 2009-07-31 02:16:07 +00:00
2a727083c9 fix for warnings and implicit declarations
also fixed smoke comparing a float's mem-location rather then its value.
2009-07-31 01:40:15 +00:00
c371f49d9a svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21908:22075 2009-07-31 00:42:10 +00:00
b55e996874 Sculpt/2.5:
* Fix for bug reported by Brian Staub, sculpt on transformed objects wasn't working.
2009-07-30 22:24:05 +00:00
da4ab9b14b Smoke:
a) Crash fixed when loading files with smoke
b) changed presets to be more low-cpu friendly
c) smoke looks thicker

Unsolved:
a) 3dview of smoke changes weirdly when looking at front/back. Just move around a cube with smoke and you know what I mean - odd shading. If someone likes to take a look: draw_object.c -> search for "smoke" there
2009-07-30 22:11:28 +00:00
7301f33b26 remove some unused function args 2009-07-30 21:42:29 +00:00
9561d34dbb changes to defaults for sequencer strip adding 2009-07-30 20:22:55 +00:00