* Start of Action/Pose syncing code (in anim_deps.c) This is currently not hooked up yet, as we still need to figure out where these should get called (due to a few dependencies they have - i.e. visibility syncing of channels is turned on/off by setting in appropriate views).
* Also added assorted comments/changes to rna/dna
* Brought back clean (OKEY), sample (Shift-OKEY), and delete (XKEY/DELKEY) tools for the Action Editor.
Currently clean uses a predefined threshold (as a rna-prop, though it's still lacking the popup to set this when it is called)
* Added new file for 'destructive' keyframe operations/tools.
* Got keyframing.c compiling. Now, some of these tools need to be operatorised. Also, the API there might change when enough of the system is stable for RNA-IPO work to take place (so that it can be tested).
Anim playback part 1 (needs more test, will do after commit)
- added the update_for_new_frame() back
- proper evaluation of time change notifier in WM level
- fixed redraw flushes for menus while animation plays.
Object: converted the old horrible editobject.c, now as file:
editors/object/object_edit.c
Still lots of WIP, I've operatorified "Make Parent". Check here
the new API at work: http://pasteall.org/3650/c
IMPORTANT NOTE FOR BRECHT:
game property defines were clashing with RNA, i've renamed game
defines for now.