This wasn't visible with default settings,
but caused problems w/ pie-menu's & manually adjusted theme font-size.
Now only draw from the bound-box top w/ word-wrap enabled.
The user interface was ignoring the precision step size for degrees,
making all rotation inputs drag by a 100th of a degree.
Now use a 10th of a degree instead.
Now, ctrl+wheel for cycling tabs is passed to hovered button if it supports cycling values (RNA menus, color/row/number/slider buttons, list boxes)
This might feel a bit glitchy if ctrl+wheel is used to cycle tabs and in newly opened tab, a button with cycling support is under the mouse, which will get mouse input from this point on instead of region. Think this is still better than old behavior.
It basically rewrites most of filelist.c, with some more limited changes in other areas of filebrowser.
From user perspective, it:
* Removes some info in 'long' drawing mode (owner, permissions) - OS-specific data that do not really matter in Blender!
* Makes short/long display 'fixed' size (among four choices, like thumbnails mode).
* Allows to list several layers of dirtree at once, in a flat way (inside .blend files and/or real directories).
* Consequently, adds datablocks types filtering.
* Uses way less RAM when listing big directories, especially in thumbnail mode (we are talking of several hundred of MiB spared).
* Generates thumbnails way faster.
From code perspective, it:
* Is ready for asset engine needs (on data structure level in filebrowser's listing).
* Simplifies and makes 'generic' file listing much lighter.
* Separates file listing in three different aspects:
** 'generic' filelisting (in BLI), which becomes a shallow wrapper around stat struct.
** 'filebrowser drawing' filelisting, which only contains current visible subset of the whole list (sliding window), with extra drawing data (strings for size, date/time, preview, etc.).
** 'asset-ready' filelisting, which is used for operations common to 'basic' filehandling and future asset-related one.
* Uses uuid's to handle file selection/state in the browser, instead of using flags in filelisting items.
* Uses much lighter BLI_task handling for previews, instead of heavy 'job' system (using the new 'notifier' timer to handle UI refresh, in similar way to jobs).
* Moves .blend datablocks preview handling to IMB_thumbnail (necessary to avoid storing all datablock previews at once, and gives better consistency and performances too).
Revision: https://developer.blender.org/D1316
Thanks to Campbell & Sergey for the reviews. :)
For popup interactions we need to know if events are in the region or not,
however subtracting the shadow isn't so reliable, since its not always added to all sides of a popup.
Instead, get the winrct value from a popup using the block rect, otherwise the winrct as-is.
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
When using unit system, step was multiplied by 100, could really not find any good reason to that.
Easy to revert anyway if needed, but in this case please explain why in code. ;)
Investigated and patch by Thomas Radeke (ThomasR), thanks.
Not much to add, you can now clear previews from current .blend file, or a set of non-opened files.
Likewise, you can generate previews (for mat/tex, objects, groups, scenes, ...).
The issue was caused by the following construction:
def = env['SOMETHING']
defs.append('SOMETHING_MORE')
Since first assignment was actually referencing environment option it was totally
polluted hawing weird and wonderful side effects on all other areas of Blender.
Implements "Auto-offset" (called "insert offset" in code) feature for Node Editor, developed during and after LSOC :)
Idea and sponsoring by Sebastian König, blendFX, Mathias Eimann, Mikavaa, Knick Design
When you drop a node with at least one input and one output socket onto a an existing connection between two nodes, Auto-offset will, depending on the direction setting, automatically and animated move the left or right and all of its following nodes away to make room for the new node.
The direction for offsetting can be toggled while you are moving the node by pressing „T“.
The auto-offset is enabled by default but can be disabled in the header of the node-editor. The offset margin can be changed in the editing section of the User Preferences.
Thanks a lot to the sponsors, and especially to Sebastian who helped *a lot* with this. That's how users can help developing Blender!
We already had that for global keymaps (used e.g. to generate shortcuts for menu entries),
but this wasn’t possible for modal keymaps yet (e.g. help message in header during
transforms and other modal operation).
This commit only adds needing background code, it does not change anything from user PoV.
Modal operators will be updated to use it in comming weeks.
Thanks to Campbell for revisions & suggestions. :)
Differential Revision: https://developer.blender.org/D780