Commit Graph

2520 Commits

Author SHA1 Message Date
879889c47c Correct own error in knife edge-net cutting
Need to ensure no duplicate edges in the array.
2015-12-15 18:44:21 +11:00
008c1dbb94 BMesh: split-py-edge now splices verts into edges
Edge chains spanning faces or ending without a connecting edge
are now supported by splicing verts into the face boundaries.
2015-12-15 16:23:25 +11:00
2180b38513 Fix split-py-edge assuming valid face indices
Also reduce variable scope
2015-12-15 16:13:49 +11:00
a158a74700 BMesh: split-face by edges support isolated edges
Previously edges needed to be connected to the faces.
2015-12-14 00:16:09 +11:00
b7090b3d1c BMesh: replace BLI_array w/ BLI_buffer
Also reuse temporary buffer between calls.
2015-12-14 00:16:09 +11:00
9df6a539a2 Knife: use BM_face_split_edgenet for detecting holes
Knife had its own code for detecting holes which worked quite well,
but would prefer to use generic bmesh API call here.
2015-12-13 03:46:36 +11:00
1c742b4e9a Mistake in last commit 2015-12-11 18:12:46 +11:00
d70e0b6654 BMesh: Boolean as an edit-mode tool
Works much the same as intersect operator,
expose as a new operator since for users its quite different.

Access from face menu.

Internally, this adds boolean args to BM_mesh_intersect function.
2015-12-11 17:54:42 +11:00
c593855b29 BMesh: hole support for intersect tool
Support cutting many outlines into a single face (creating edges between isolated regions).
2015-12-11 12:01:22 +11:00
8f12dad309 Fix generate UV's adding extra layers
Adding a new meshes when there were no faces would always add a new uv-layer.
2015-12-06 11:22:17 +11:00
3c6709a63c Fix T37879: Default UV generation for mesh primitives.
Adds default-generated UVs to mesh primitives (cone, cylinder, icosphere, uvsphere, cube, circle, grid)
when they are added to the scene, since some of them can be pretty awkward to unwrap manually.

Original patch: Liam Mitchell (CommanderCorianderSalamander).
Main review work: Campbell Barton (campbellbarton).
Finalization, fixes and cleanup: Bastien Montagne (mont29).

Reviewers: mont29, #mesh_modeling, campbellbarton

Reviewed By: mont29, campbellbarton

Subscribers: lkruel, campbellbarton, michaelknubben, kevindietrich

Maniphest Tasks: T37879

Differential Revision: https://developer.blender.org/D481
2015-12-04 23:49:55 +01:00
6e10ad5ea8 Fix T46913: Crash adding hook to linked mesh dupli
Follow up to T46738, we need to tag the object data for recalculation.
2015-12-03 10:54:12 +11:00
a5c0964c70 Cleanup: transform snap arguments
This was getting very hard to follow,

- mixing input/output args.
- mixing arg order between functions.
- arg names (mode, snap_mode) rename to (snap_to, snap_select)
2015-12-02 18:08:48 +11:00
9e56c570c3 Cleanup: use more logical names for View3D.around
D1651 (own patch)
2015-12-01 18:53:26 +11:00
b29ee36f6a Fix T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. Imperial).
Was the case of several Mesh operators actually (and probably others, but cannot check
everything). Added `RNA_def_property_float_distance` helper, avoids having to
set PROP_DISTANCE subtype explicitly each time...
2015-12-01 01:09:38 +01:00
a28e014313 BMesh: Add API call BM_face_calc_point_in_face
Was local to knife code, but this is generally useful.
2015-11-27 22:08:16 +11:00
532c8be974 Fix error in shadowing cleanup (wrong pointer free) 2015-11-26 08:46:38 +11:00
a9ddee0e56 Fix T46867: Face-Mask hiding failed on mode switch
Since GPU refactor, hidden faces are cached.
However this needs to be re-calculated when state of hidden faces changes.
2015-11-25 23:54:39 +11:00
b6084d56c9 BMesh: remove double faces when triangulating 2015-11-25 11:55:46 +11:00
48b1656a6c Cleanup: shadowing (editors) 2015-11-23 17:40:50 +11:00
676d790d29 Cleanup: use rna_enum_ prefix for RNA enums
Definitions could shadow local vars.
2015-11-23 17:40:09 +11:00
eab0063481 Fix mixup w/ wmOperator/BMOperator flag 2015-11-18 11:09:44 +11:00
a7ac59414b Cleanup: rename line to segments, avoids confusion
Differentiate between lines and segments.
2015-11-13 07:48:05 +11:00
738bc300c7 Fix T46738: Crash adding hook to linked mesh dupli 2015-11-10 20:27:27 +11:00
865796375b Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.
We have callbacks for that, they also do some checks and help ensure things are done
correctly. Only place where this is assumed not true is blenloader (since here we
may affect refcount of library IDs as well...).
2015-11-09 21:00:53 +01:00
cf5154dcff Cleanup: old comments 2015-11-01 12:49:40 +11:00
c03598955b Optimization: use dot product for angle comparison 2015-10-30 16:20:22 +11:00
eb49a76dca Cleanup: warnings
- remove NULL checks for args already set as ATTR_NONNULL.
- double promotion.
2015-10-17 16:06:45 +11:00
85f3b21cc8 error in last commit 2015-10-16 21:57:59 +11:00
7dc80097a4 Fix for missing id_lib_extern, assigning ID's 2015-10-16 21:53:01 +11:00
14de9a5982 Knife tool: generalize angle snapping code
Replace hard-coded snap angles with function that allows arbitrary snapping increments.

Currently no user visible change.
2015-10-16 04:04:45 +11:00
df1e9fac06 Fix error w/ printing knife header angle-snapping 2015-10-16 00:41:14 +11:00
05acf3d43a Random Select Seed Option
Add 'Seed' option for all random select operators

D1508 by @mba105, w/ edits
2015-10-10 23:52:11 +11:00
dded01aa52 Fix T46392: Navmesh generator error.
We now have to explicitely enure tesselation of DMs when we need it.

Notes: Maybe we could use looptris here as well?

Not a regression (bug already present in 2.75, but not 2.74), nice to backport to 2.76 nontheless.
2015-10-06 16:04:21 +02:00
123b64f818 BMesh: improved smooth subdivision
Instead of offsetting along normals, smooth positions are now
calculated on a sphere defined by the vertices and their normals.

This removes visible seams along original edges, which were common previously.
2015-10-05 00:03:10 +11:00
74a2fa3095 BLI_Buffer: add BLI_buffer_reinit
Useful for re-using a buffer when the existing data can be thrown away.
2015-10-04 14:29:27 +11:00
741cf193f1 Knife: Improve clamping extents in ortho view
- measure extents from mesh center instead of origin.
- use clamping method, guaranteed not to flip the input vectors direction.
- use cage coords when available (since knife operates on the cage).
2015-09-24 13:34:26 +10:00
4493cac21a Fix T46219: Knife cuts fail away from center 2015-09-24 03:00:52 +10:00
ad873ca92d prevent assert: select-linked UV delimit w/o UV's 2015-09-23 03:00:30 +10:00
09e40a4956 Cleanup: spelling 2015-09-14 02:22:22 +10:00
3e63c604e3 Partial revert of warning cleanup
These warnings are false-positives
2015-09-04 14:40:03 +10:00
Julian Eisel
ef629e0d50 Quiet warnings
We had too many warnings lately... was awaiting that someone would kill them - didn't happen -> goes to my commit ratio! :P
2015-09-04 01:04:37 +02:00
74c3ebad12 Fix T45920: Loopcut w/ shrinkwrap crash 2015-08-27 17:45:56 +10:00
c727fc59ab BVH-raycast: ensure input direction is unit-length
This was already the case for most users of ray-cast.
Doing this avoids 2x normalize calls per ray-cast in many places.
2015-08-21 17:09:18 +10:00
176b806626 BVH-overlap: add callback to BLI_bvhtree_overlap
The callback checks if 2 nodes intersect (not just their AABB).

Advantages:
- theres no need to allocate overlaps which are later ignored.
- expensive intersection tests will run multi-threaded.

Currently only used for Python API.
2015-08-20 17:52:26 +10:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
dfc672f8bb SCons: Fix for really nasty bug with polluting configuration environment
The issue was caused by the following construction:

  def = env['SOMETHING']
  defs.append('SOMETHING_MORE')

Since first assignment was actually referencing environment option it was totally
polluted hawing weird and wonderful side effects on all other areas of Blender.
2015-08-04 18:06:28 +02:00
0f690e2186 Fix T45625: Unpredictable grid fill
Detect when there are < 3 corners & automatically calculating the span isn't useful.
2015-08-03 17:44:50 +10:00
1dd4e933d8 Fix grid-fill offset option
Wasn't applied relative to the active vertex.
2015-08-03 16:14:22 +10:00
3c911ff8a5 Fix T45450: Loop-select fails to cycle between overlapping edges 2015-07-21 12:27:41 +10:00