Commit Graph

60 Commits

Author SHA1 Message Date
6df3e3a959 Jpeg2000: Fixed for DCP pipeline
Profile and color space were not properly set.
2015-07-27 22:35:24 +02:00
e142ae77ca Imbuf types refactor.
ImBuf types were getting stored as bitflags in a 32bit integer which had
    already run out of space. Solved the problem by separating file type to
    an ftype enum, and file specific options to foptions.

    Reviewed by Campbell, thanks a lot!
2015-07-13 13:58:17 +02:00
a6259d4290 Avoid static var for OpenEXR 2015-07-12 01:45:30 +10:00
2410797ab1 ImBuf: cleanup, use const for memory passed in 2015-07-12 01:07:59 +10:00
915235c87a Cleanup: unused headers 2014-11-28 22:16:14 +01:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
a9b9fcc951 style cleanup 2013-02-24 20:33:21 +00:00
08d356a7e0 Fix #34359: 2.66 crashes when using output node
16bit PNG and Jpeg2K exporters were not aware of the simple
fact that float buffer could have only 3 or 1 channels.
2013-02-22 09:20:22 +00:00
15638eaa6f Jpeg2000 should be saved with straight alpha 2013-01-15 10:00:55 +00:00
851cb9b345 Added support of J2K codec for Jpeg2000 writing
This codec is absolutely needed to generate DCP using OpenDCP,
before that external application to convert JP2 to J2K was used
which slowed down export a lot.

New codec is exposed to image format settings panel and called
Codec. Default one is JP2 which creates files with .jp2 extension,
new one is called J2K which creates with .j2c extension.

Other changes:
- Fixed avi jpeg warning which was treating as error here.
- Made it so extension is detecting from ImageFormatData instead
  of image file type, which makes it possible to have different
  extension for the same file type depending on it's settings.

  IRIS format should still be changed (depending on number of
  channels it'll be .bw, .rgb or .rgba extension)

- Default image format settings would be set from image buffer
  when re-saving it. Makes it possible to easily open .j2c file
  and save it using J2K codec (without this change it'll save as
  .jp2 using JP2 codec)
2012-12-23 13:57:09 +00:00
cf6994b910 code cleanup: spelling,
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-12 07:33:01 +00:00
617a73c573 code cleanup: unused defines & some formatting. 2012-11-08 06:46:10 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
9e3e12fa4e Proper fix for #32626: TIFF renders are limited to 8 bit even when we choose 16.
Color management would be applied on both of float and byte buffers on image
save in cases if file format doesn't require linear float buffer and if image
is saving as render result.

This solves both initial report issue and TODO marked in previous fix.

Also de-duplicated image buffer color managing code and gave some more
meaningful names for few functions. Also wrote documentation around this
function, so current assumptions about spaces should be clear enough.

Made regression tests by saving EXR/PNG images to all supported format and
rendering OpenGL/Normal animation, in all cases seems everything is fine,
but more tests for sure would be welcome.
2012-09-24 11:56:07 +00:00
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
590251f55a File format fixes
- Add check for header field in BMP decoder. This is needed to distinguish
  whether file is indeed BMP image or not.
  Without this check Blender could easily crash when it'll try to load
  non-BMP image.
  Tested with files from own HDD, but all of them has got BM header field,
  more testing would be welcome.

- Made Jpeg2000 aware of J2K codec. Originally was needed to verify .j2c
  files here in the studio, but having support of this codec would be
  nice in general.
  Currently supports only reading in this codec, writing would still
  using jp2 codec.
2012-08-27 11:59:26 +00:00
6324c5fed1 code cleanup: includes for imbuf, also remove double promotion. 2012-08-12 23:28:33 +00:00
32cf7fcdb1 code cleanup: spelling 2012-07-16 23:23:33 +00:00
cfb7aee017 style cleanup 2012-07-07 22:51:57 +00:00
468ef74ed7 More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize). 2012-07-03 19:09:07 +00:00
a744fed46c style cleanup 2012-06-20 16:43:48 +00:00
bc6929fcdd optimize jpeg2000 loading. 2012-06-12 08:50:40 +00:00
c9ddb96750 optimize jpeg2000 saving
- expand loops to avoid checks for each iteration
- use unsigned ints for looping over pixels
- use inline functions for color conversion
2012-06-12 08:10:34 +00:00
e376cbedaf minor changes to jpeg2k saving based on reading v1.5 source examples. 2012-06-11 18:43:16 +00:00
b33f0ef0e3 style cleanup 2012-05-27 19:40:36 +00:00
af3e348430 code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also replace do prefix with do_ for bool vars. 2012-05-19 13:28:19 +00:00
e34a1fc1a5 style cleanup: imbuf 2012-05-16 09:26:37 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
9204f11052 fix for possible error building with debian 2012-04-24 09:45:56 +00:00
1615b46963 style cleanup 2012-04-21 13:37:26 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
f11a6d3a84 Adds support for utf paths on Windows.
Not all file formats/calls are supported yet. It will be expended.

Please from now on use BLI_fopen, BLI_* for file manipulations.
For non-windows systems BLI_fopen just calls fopen.
For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
2012-03-20 02:17:37 +00:00
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
31d2ee9bf7 style cleanup, brackets in else/if, some indentation. 2012-03-06 18:40:15 +00:00
12d0489b33 fix for building openjpeg image support on OpenSUSE 12.1, also quiet compile warning. 2012-03-04 11:58:55 +00:00
47c373c7a9 style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
ad96dacbc5 style edit only - move parenthesis onto second line of function definition (in keeping with most of blenders code)
also split some long lines in own code.
2011-12-17 00:52:36 +00:00
30fd1ab523 replace ImBuf.depth with ImBuf.planes to match ImageFormatData.planes & to avoid confusion with ImageFormatData.depth 2011-11-21 20:47:19 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
425a81a29b remove WITH_* defines from image formats, instead just dont build the files at all. 2011-09-19 06:32:19 +00:00
2222f536f8 use replace 0 with NULL for pointers, set some functions static
also fixed own errors in recent static check commit.
2011-09-16 08:20:21 +00:00
Nathan Letwory
192ab99b5c doxygen: blender/imbuf tagged. 2011-02-27 20:23:21 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
4124804b4e many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static.

also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-02-13 14:16:36 +00:00
799e9c48c1 comment dead code and fix 2 missing NULL checks (pointer used after NULL check and checking against incorrect pointer before use). 2011-01-22 03:50:09 +00:00
8c6c6d01f4 WITH_OPENJPEG wasn't defined for CMake or SCons, which meant blender couldn't save jpeg2000 images from the file selector.
also fixed typo in jp2.c
2010-11-20 14:19:21 +00:00
5a09368957 use 'const char *' for imbuf and file ops. 2010-11-19 02:14:18 +00:00
30b79ddcc6 - fixed remaining unused warnings.
- omit render code from this warning (cmake only), until render branch is merged.
- moved -Wunused-parameter warning to apply to all C code in blender (not just ./source/blender), (cmake only).
2010-10-17 06:38:56 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
9234f29e67 bugfix [#23405] PNG Images bigger then 2gig wont load with blender.
all image formats should be able to load files bigger then 2gig (when its supported)
2010-09-15 06:43:36 +00:00