Removes two unused --debug-gpu command line flags (unused as in, does nothing):
* `--debug-gpumem`: Unused since c08d847488, the info is now available in
the status-bar if enabled in the Preferences. Initially added in
fec317de8d.
* `--debug-gpu-shaders`: Unused since 216d78687d, double checked with
Clément, he says it's not that useful nowadays. Initially added in
fec317de8d.
Addresses T83954 and T83953.
Differential Revision: https://developer.blender.org/D10244
Reviewed by: Clément Foucault
This reverts commit 6527a14cd2.
Some 3rd party scripts made use of this so scripts can work with
2.90 to 2.92, although eventually this can still be removed.
`sys.executable` is documented to be a Python interpreter or None.
This was set to Blender's executable which caused the multiprocessing
module to spawn new instances of Blender instead of Python on WIN32.
See issue described in D7815.
Deprecate 'bpy.app.binary_path_python' & warn when using.
Blender's executable remains accessible via `bpy.app.binary_path`.
The file subversion is no longer used in the Python API or user interface,
and is now internal to Blender.
User interface, Python API and file I/O metadata now use more consistent
formatting for version numbers. Official releases use "2.83.0", "2.83.1",
and releases under development use "2.90.0 Alpha", "2.90.0 Beta".
Some Python add-ons may need to lower the Blender version in bl_info to
(2, 83, 0) or (2, 90, 0) if they used a subversion number higher than 0.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Python_API#Compatibility
This change is in preparation of LTS releases, and also brings us more
in line with semantic versioning.
Fixes T76058.
Differential Revision: https://developer.blender.org/D7748
Pixar recently released USD 20.02 [1]. I think it's important for people
to be able to figure out which version of the USD library is used in
Blender.
[1] https://github.com/PixarAnimationStudios/USD/releases/tag/v20.02
This commit exposes the USD library information via `bpy.app.usd`, and
includes that info in the `system-info.txt` saved via Help → Save System
Info.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D6724
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.
This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
The behavior for loading factory settings wasn't clear for users.
This commit changes the behavior:
- Loading factory settings always disables auto-save
for the current session.
- The internal setting to skip saving on exit is now exposed
in the preferences (when enabled).
- The menu item "Load Factory Settings (Temporary)" has been removed
since it's always temporary.
This way users can always reset factory settings without
having to consider the combination of options that might cause their
preferences to be overwritten at exit.
If they want to enable auto-save for the current session
this can be done from the preferences.
This feature is intended only for testing,
to automate simulating user input.
- Enabled by '--enable-event-simulate'.
- Disables handling all real input events.
- Access by calling `Window.event_simulate(..)`
- Disabling `bpy.app.use_event_simulate`
to allow handling real events (can only disable).
Currently only mouse & keyboard events work well,
NDOF, IME... etc could be added as needed.
See D4286 for example usage.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
There was no documentation at all, some very bad practices (like using
G.debug_value > 0 as some sort of global debug print switch), and even
an overlapping use of '1' value...
Also, python setter did not check for valid range (since this is a
short, not an int).
There is a new `bpy.app.timers` api.
For more details, look in the Python API documentation.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D3994
That feature will not be ready (or at least, not tested enough) to be
officially part of 2.80 beta. So we disable it by default, hidding it
behind a startup option (`--enable-static-override`), and a python
app var (`bpy.app.use_static_override`).
That way, people who really want to play with it can do it easily, while
not exposing/enabling non-production-ready feature by default.
Note that underlying override code remains active, i.e. files we do have
overridden data-blocks will be loaded correctly according to static override.
Terms get/set don't make much sense when casting values.
Name macros so the conversion is obvious,
use common prefix for easier completion.
- GET_INT_FROM_POINTER -> POINTER_AS_INT
- SET_INT_IN_POINTER -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER -> POINTER_FROM_UINT
This was meant to be generic but introduced possible type errors
and unnecessary complication.
Replace with typed PyC_Tuple_PackArray_* functions.
Also add PyC_Tuple_Pack_* macro which replaces some uses of
Py_BuildValue, with the advantage of not having to parse a string.