Commit Graph

207 Commits

Author SHA1 Message Date
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
0bc94f8c7d Code Cleanup - Using the enum types in more API signatures instead of relying on coders to do the right thing 2014-06-24 22:01:06 +12:00
5bb615c41e Bugfix T40292: Trying to rename shapekey datablocks from AnimEditors renamed object instead 2014-05-22 14:10:39 +12:00
193e77cc67 Fix T40201: Keyframe edits fail to update the viewport 2014-05-19 00:24:45 +10:00
b3cd9d289a Code cleanup: Define a dedicated "channel_role" field for animchannel types
This makes it easier for finding the active or first selected channel
(where actual data channels need to be favoured over expanders - which come
first), as previously, long switch statements were needed everytime.
2014-05-09 15:49:36 +12:00
aad0907644 Get rid of custom tooltip for pushdown button 2014-05-07 14:20:02 +12:00
620901426c Code cleanup 2014-05-05 12:29:28 +10:00
4e0aa0e7f2 NLA Editor: Added dedicated operator for the pushdown operation 2014-05-05 14:16:41 +12:00
1e577739e7 NLA Editor: Polishing a few rough edges with the cleanup 2014-05-05 14:16:39 +12:00
da6b1ca27d NLA Editor: Second part of porting NLA Action channel to standard drawing system
This now works (barring one or two minor glitches and the operator on the pushdown
button being a bit of a hack). The old drawing code is still in place though, and
will be kept around for a little while yet while the last kinks are ironed out.
2014-05-05 14:16:38 +12:00
b2784d33ce NLA Editor Drawing: Set up AnimChannelType callbacks for drawing NLA Editor
This commit lays some of the groundwork needed to port the last of the NLA Editor
channel types that's still defined using custom code. By moving this code over
to the newer standardised framework, this will enable widgets to have tooltips
to make it easier for users to find out what various buttons do.

Currently this isn't hooked up to anything though.
2014-05-05 14:16:38 +12:00
2a3cdeadf1 Fixes for errors uncovered after previous commit 2014-05-04 23:28:27 +12:00
c561e0d929 Code cleanup: Use enum instead of int in function signatures for bAnimChannelType settings callbacks 2014-05-04 23:19:40 +12:00
35a9a7d396 NLA Editor: Show correct tooltip for "NLA Mute" on datablock expanders 2014-05-03 16:50:40 +12:00
3faa48cb07 Spelling fix 2014-05-03 16:50:39 +12:00
c67bd49e56 Code cleanup: use 'const' for arrays (editors) 2014-04-27 00:25:15 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
a91247c2b4 Code cleanup: unreachable break/return 2014-03-19 12:47:09 +11:00
46682d8812 Icon for LineStyle
patch T37008 from Michael P.
2014-03-04 04:22:32 +11:00
4ae7ae6f2e Code Cleanup: use bool for return values and correct comments
also remove CDDM_Check, theres no need for it.
2014-01-22 02:53:48 +11:00
1d33098314 More short->bool refactoring work for anim channel type define callbacks
Changed the "neg" flag for acf.setting_flag() to be a bool
2013-11-23 18:59:21 +13:00
ff66f3d3ad Anim Editors: Refactored animchannel type definition callbacks to use bools
Changes:
- acf.name_prop() and acf.has_setting() now return bools instead of shorts
- Renamed a few name_prop() callbacks whose names ended in "_nameprop"
  instead of "_name_prop", which made it difficult to safely find all
  such instances
2013-11-23 18:59:21 +13:00
efdd4894e9 NLA Channel Drawing Refactor: Remove rest of old drawing code for NLA Track channels
NLA Track drawing has now been ported over to use the UI widgets
like the rest of the anim channels do in the DopeSheet and Graph
Editors. The main benefit of this for users is that these buttons
will now show tooltips when you hover over them. Hopefully this
will help make the "solo" buttons more discoverable.

I've decided to postpone porting the "Action Line" channels to the
widget system for now, since there are quite a few more issues there
which need quite a bit more time to work through.
2013-11-21 01:33:02 +13:00
905085228f Anim Editors: Ensure that "solo" flag doesn't get accidentally handled on channels which don't support it 2013-11-21 01:33:02 +13:00
96a4ee725e Anim Editors: Improve some tooltips to be more accurate for the type of editor/data they're shown for
This commit fixes some problems where some tooltips were not adapting
as intended when used for different channel types in different places.
2013-11-21 01:33:02 +13:00
be971959bc Added button callback so that toggling solo mode on NLA Tracks now works correctly 2013-11-21 01:33:02 +13:00
5efad6f6c6 Ported code for setting colour of NLA Track anim channel 2013-11-21 01:33:02 +13:00
eb72712485 Ported over logic for which animchannel settings are supported by NLA Tracks 2013-11-21 01:33:02 +13:00
2f88fc35de Skeleton of type defines for NlaTrack animchannel 2013-11-21 01:33:01 +13:00
c4bb2e9774 Updating icons for NLA Track "solo" button (as used in standard widgets) 2013-11-21 01:33:01 +13:00
9c4eaa9b72 Fix metaball f-curves not showing up in graph editor. 2013-09-05 16:15:01 +00:00
972c4640dc Fix #36649: Drivers for Freestyle parameters in Render Layer panel don't appear in Graph Editor.
The channels define code in ANIM_init_channel_typeinfo_data() was not synchronized with the
definition of channel types (eAnim_ChannelType) in ED_anim_api.h.
2013-09-03 22:49:30 +00:00
7db1d6556d code cleanup: add break statements in switch ()'s, (even at the last case). 2013-07-21 08:16:37 +00:00
397da50002 style cleanup: switch statements, include break statements within braces & indent.
also indent case's within the switch (we already did both of these almost everywhere)
2013-07-19 15:23:42 +00:00
c1f408c058 Partial revert of own commits r56604 and r56603:
* Reverted the changes to code comments, as suggested by Campbell. It makes it more hard to follow.
* Only keep changes to actual UI messages.
2013-05-09 10:03:38 +00:00
e0edac4952 UI naming consistency:
* ShapeKey -> Shape Key. Was called "Shape Key" in most places already.

Pointed out by Dalai, thanks!
2013-05-08 21:41:47 +00:00
b98550590b UI naming consistency:
* DopeSheet -> Dope Sheet. No need to glue the words together. 

Only changed comments and UI strings, no functional changes. Request by Dalai Felinto.
2013-05-08 21:05:52 +00:00
5580b56876 Bugfix [#34836] Crash when driver variable has path == 'data'
Most of the places which relied on RNA_path_resolve() did so believing that if
it returned true, that it had found a valid property, and that the returned
pointer+property combination would be what the path referred to. However, it
turns out that if the property at the end of the path turns out to be a
"pointer" property (e.g. "data" for Object.data), this would automatically
become the pointer part, while the prop part would be set to null. Hence, if a
user accidentally (or otherwise) specifies a path for the single-property driver
variable type like this, then Blender would crash.

This commit introduces two convenience functions - RNA_path_resolve_property()
and RNA_path_resolve_property_full() - which mirror/wrap the existing
RNA_path_resolve() functions. The only difference though is that these include a
check to ensure that what was found from resolving the path was in fact a
property (they only return true iff this is the case), and make it explicitly
clear in the name that this is what they will do so that there's no further
confusion. It is possible to do without these wrapper functions by doing these
checks inline, but the few cases that had been patched already were pretty
hideous looking specimens. Using these just make it clearer and simpler for all.

I've also beefed up the docs on these a bit, and changed these to using bools.
2013-04-22 13:22:07 +00:00
002dbaece7 style cleanup 2013-04-05 16:55:12 +00:00
5524ed9ba2 Merged changes in the trunk up to revision 55700.
Conflicts resolved:
source/blender/editors/mesh/mesh_intern.h
2013-04-01 13:47:19 +00:00
e8d532f1dd style cleanup 2013-03-31 03:28:46 +00:00
18d2dd7e3a Merging r55547 through r55594 from trunk into soc-2008-mxcurioni 2013-03-26 09:09:31 +00:00
8f8613df90 fix for missing redraw in own commit r55554 (Ctrl+F text editor find).
since an event wasn't added to the queue no redraws we're done when the panel was already open, instead use a notifier.
2013-03-25 21:31:24 +00:00
62cede96d3 A major code update for making the DNA file specification of Freestyle settings
and RNA for it independent of the build flag for enabling Freestyle.  Suggested
by Sergey Sharybin through a code review of the branch.

* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender.  This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files.  It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.

* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added.  All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files.  Now the relocated API functions
have BKE_ prefix instead of FRS_.
2013-03-23 03:00:37 +00:00
c1ceab1281 Merged changes in the trunk up to revision 55357.
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c

Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
2013-03-18 00:48:59 +00:00
daf3fc02ad Bugfix: Selecting AnimData "expanders" in AnimEditors works again
Somewhere along the line, this functionality broke, even though the code to
handle these settings was still in place for many of these. The main implication
of this fix is that it should now be possible to select a particular AnimData
block, which makes it possible to do things such as changing the action
associated with that AnimData block (i.e. via the "Animation Data" panel in the
NLA Editor), as well as other operations which I've had on the todolist for a
while. Stay tuned!
2013-03-14 05:01:51 +00:00
f57398568a More UI message i18n fixes and improvements... 2013-03-10 14:57:19 +00:00
bf5eccc728 Woops! Fix for previous F-Curve path fix commit
Trying to rename a valid F-Curve would crash as no RNA property was set, but
*prop still had an uninitialised value.
2013-03-06 03:53:56 +00:00
8ebd5ddd0e Experimental Feature: Ctrl-Click on the "name" of a broken F-Curve now allows
you to fix the RNA Path in-place

For F-Curves that are disabled or marked as having errors because their paths
are invalid (indicated with a red line underneath their names), it is now
possible to use the Ctrl-Click renaming functionality to bring up a textbox for
fixing the offending RNA Path "in place" (i.e. in the channels list) without
having to bring up the properties region first.

This makes it easier to fix the paths if you know what you're doing. However,
caution is still advised for most people. In particular, be aware that this uses
a separate "RNA Array Index" for indexing into array properties (i.e. location,
rotation, color) which will not be shown here, and can only be edited from the
panel (or datablocks editor/scripts).
2013-03-06 01:44:12 +00:00